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DM Resources

Yawning Portal

a-to-z-letters-yHow many times has your adventure begun in a tavern? Too many, I’m guessing. It’s one of the most overused settings in D&D and the go-to locale for lazy DMs who need a quick way to get the PCs on the path to adventure.

There’s a reason that so many adventures begin in a tavern – it works. After all, the PCs are usually of different races and have varying backgrounds so where else would this rag-tag, miss-match bunch of people ever meet other than in the tavern? The only other place that comes to mind is a prison cell, but beginning an adventure in prison forces a blemish on every PC that the players may not agree with so the tavern returns to the top of the list.

Despite having a good reason to begin an adventure in the tavern, the very idea of beginning another adventure in the tavern drives me crazy. But I’ve come to realize that it’s not the idea of the tavern as much as that fact that it’s a non-descript tavern. If the DM feels its necessary to start things in the tavern I think it’s his responsibility to make it more than just four walls, some tables, and a bar. If taverns are such an integral part of D&D then the DM owes it to the PCs to make the tavern interesting.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. We look at taverns and the importance of making them interesting, as is the case in today’s “Y” Yawning Portal.

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DM Resources

The Xanathar

a-to-z-letters-xIn September 2012, I had two articles published in Dungeon Magazine issue 206. The first article was called “The Xanathar: Beholder Crime Lord of Waterdeep” and in it I provided a new take on one of Waterdeep’s most infamous criminals. The second was an adventure called “Eyes on the Ball” in which the PCs found themselves forming a tenuous allegiance with The Xanathar and his lieutenants to stop an evil slaver.

Today I’d like to share some of the background and insights that inspired my re-imagining of The Xanathar. But in order to do that I need to first provide some context. It all began in 1987.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today the “X” is for Xanathar, the name of the most notorious crime boss in the Forgotten realms and my part in adding to the canon of D&D.

Categories
Player Resources

6 Ws of Character Creation

a-to-z-letters-wCharacter creation is perhaps my favourite aspect of Dungeons & Dragons. However, it’s not selecting the class, feats or powers that I enjoy. Sure, looking for synergies and developing a concept around the play style I’m interested in is fun. However, I spend just as much time working on the character’s background. I’m interested in the character’s story as this assists me in role-playing the character effectively. Whenever I’m creating a character I always ask the six W’s: Who, What, When, Why, Where and Weapon. The six Ws combine to fill in and flesh out the details of a character’s history.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today we don’t just have one “W” we have six. We look at how asking the six Ws can help you develop a better character.

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Adventure Hooks DM Resources

The United Nations… of Monsters

a-to-z-letters-uOne thing the fantastic worlds of D&D always seem to have in common is extreme racially diversity. Hundreds of intelligent races and monsters coexist on one planet, often even on one continent. In a world with magic this improbability becomes accepted as part of the campaign world. But have you ever wondered how all those monsters continue to coexist?

Think about it, why haven’t the biggest and most powerful creatures completely decimated some of the less populace races? It’s almost like there’s some kind of force in place to ensure that no matter what kind of creature, monster or humanoid you happen to be, you will never be the last of your kind. Every race will continue to live in some form or another in the world of Dungeons & Dragons.

What if the reason that no species is hunted to extinction is that the monsters themselves have some kind of arrangement or agreement in place? What if the Giants agreed not to destroy the Orcs and the Dragons agreed not to wipe out the Halflings? What if the Beholders agreed not to eradicate the Svirfneblin and the Goblins agreed not to kill every last Pixie. What if there was some kind of governing body, a council if you will, that had representation from every sentient creature on the planet and that this group met in secret to decide on matters concerning all beings in the gaming world? It could happen. In fact, who’s to say it hasn’t already happened.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today “U” is for United Nations of Monsters, a governing body where all the races of the D&D world come together in peace for mutual benefit and prosperity.

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DM Resources

Terrain to Challenge Epic Characters

a-to-z-letters-tWhen creating encounters many DMs, especially rookie DMs, focus first and foremost on the monsters. There’s certainly nothing wrong with this approach. However, just as many DMs will regrettably spend almost no time creating interesting terrain to flesh out the encounter. They’re so concerned with finding the right balance of monsters that the locale is nothing more than an afterthought.

Good encounters should have interesting terrain features. There should be things that will make the combat more interesting; anything from obstacles to hide behind, to hazardous areas to try and push your enemies into. You character will engage in lots of battles and even though the monsters may change the combat doesn’t really. The right terrain makes any mundane combat encounter more interesting.

At low levels terrain features need be nothing more than a deep pit, a campfire, a few tall trees, or a meandering stream. But by epic level none of these terrain features will be significant. Feel free to add them for flavour, but they certainly won’t challenge the PCs or change the outcome of the battle. Epic terrain needs to be as grandiose and diverse as the PCs. Today we’ll share a few ideas on how to create terrain that challenges epic characters.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today “T” is for terrain as we explore its need to change and evolve as the PCs become more powerful.

Categories
Editorial

Stereotypical Gamers – Debunking the Myths

a-to-z-letters-sWhen I tell people I play Dungeons & Dragons or that I’m a gamer I know that the first thing that pops into their minds is not a flattering image. People still cling to some of the worst gaming stereotypes. It makes it difficult to have a serious conversation with non-gamers and it makes it a lot hard to convince new people to try our hobby.

In order for us to move beyond these stereotypes is to addresses them and fix them. We need to debunk them and create new stereotypes; positive stereotypes that encourage people to see gamers in a more positive light.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. We do our part to shine a positive light on gamers in today’s post in which the “S” is for Stereotypes, good and bad.

Categories
Editorial

Resurrection

a-to-z-letters-rIt’s the ultimate get out of jail free card: Resurrection. No consequence is too severe, no danger too great, no threat too overwhelming. When death has lost its sting does the game just get too easy?

Of course no one likes death. In real life its the great unknown, the end of this life as we know it and there is no coming back for second chances. Fair enough, but Dungeons & Dragons isn’t real life, it’s a game. As a result second chances abound and the Raise Dead ritual provides the ultimate do-over. Granted it is not a true do-over, nor is it necessarily even a second chance at the adventure. What resurrection is in D&D is avoiding losing that character you spent countless hours building and playing.

Resurrection is a good thing. It helps keep the game fun, even if it does have a few drawbacks.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today “R” is for resurrection as we explore the role of the resurrection ritual in the game.

Categories
D&D Encounters

Public Play

a-to-z-letters-pI believe that public play is one of the best advertisements we have for our games. By playing in plain sight you give others a chance to see what’s going on. The mystery of Settlers of Catan or Dungeons & Dragons is revealed as people hover around the table and watch. This is true for all games including RPGs, card games and board games. Every time I play a board game at my FLGS someone walks by and asks about it.

For years the only place I ever played games was at home. D&D was just another one of my nerd hobbies. I had enough problems with social awkwardness during my teenage years that the last thing I needed was additional ridicule from my peers because I was playing D&D in public. It wasn’t until many, many years later that I realized how much there was to be gained through public play.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. We bring gaming to the masses as “P” is for Public Play in today’s article.

Categories
Editorial

Optimize For Best Results

a-to-z-letters-oOptimize, to make the best or most effective use of a situation, opportunity or resource.

The mechanics of 4e D&D practically demand you optimize your character and your party. Failure to do so can result in some unfortunate consequences. Monsters are designed based on the assumption that you have created your character to gain maximum damage output. Failure to do this, while not catastrophic, can lead to a less than ideal experience.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today “O” is for optimization as we explore the reasons behind why players may optimize their characters.

Categories
Adventure Hooks DM Resources

Nightmares & Dreamscapes – An Adventure Hook

a-to-z-letters-n“Have you ever had a dream, Neo, that you were so sure was real. What if you were unable to wake from that dream? How would you know the difference between the dream world and the real world?” – Morpheus, The Matrix (1999)

In Marvel comics there is an actual entity called Nightmare. He is the supreme ruler of the Dream Dimension, a pocket universe made real by the collective psychic energies of everyone asleep on the planet. As long as a singe person is sleeping somewhere in the world, the Dream Dimension continues to exist. He has the power to trap a person’s soul in the Dream Dimension. The illusion is so real that the captive soul does not realize that it’s actually in a dream.

Building on this idea, a clever DM could have an encounter, an adventure or even a full out campaign take place entirely in the dream world. Even if the PCs realized that they were in the Dream Dimension they wouldn’t know how to escape.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. “N” is for Nightmare as we look at the idea of an adventure in the realm where dreams and nightmares are real.