Categories
D&D Encounters

Public Play

a-to-z-letters-pI believe that public play is one of the best advertisements we have for our games. By playing in plain sight you give others a chance to see what’s going on. The mystery of Settlers of Catan or Dungeons & Dragons is revealed as people hover around the table and watch. This is true for all games including RPGs, card games and board games. Every time I play a board game at my FLGS someone walks by and asks about it.

For years the only place I ever played games was at home. D&D was just another one of my nerd hobbies. I had enough problems with social awkwardness during my teenage years that the last thing I needed was additional ridicule from my peers because I was playing D&D in public. It wasn’t until many, many years later that I realized how much there was to be gained through public play.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. We bring gaming to the masses as “P” is for Public Play in today’s article.

Categories
Editorial

Greatest Hits 2011: The Importance of Trust and Honesty in D&D

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2011. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Without honesty there is chaos. I used this as a heading in the original article and the more I think about that line the more I believe that it’s the absolute truth.

When you play D&D at home it’s usually with a group of very close-knit buddies. This dynamic usually means that there are no problems or issues regarding trust and honesty. There are no strangers at this gaming table and it’s unlikely you’d want to cheat your friends. But when it comes to public play, some gamers (a few bad apples, as it were) will try to take advantage of the situation for their own personal gain, possibly at the expense of playing honestly.

I want to be clear that the overwhelming majority of my public-play experiences have been very positive. I’ve only ever had a couple of instances where players were caught, or even suspected of, cheating or intentionally being dishonest. However, I think that in some public-play situations, especially when there are newer players at the table, the desire to push the boundaries of trust are more prevalent.

During some D&D Encounters sessions players will try to gain an advantage by intentionally bending or breaking the rules. Where this is most problematic is among newer players that don’t have character builder and make PCs the old fashioned way. The carelessness with which some players throw together a character infuriates me. They add modifiers across the board because they don’t know or don’t understand when they apply or not. They’ll take more powers than they’re supposed to or use encounter or daily powers even after they’re expended. Even after I’ve politely given them the benefit of the doubt, explained that they’ve made an error somewhere and that they should correct it before the next game, they still use the flawed sheets.

I’ve finally had to crack down on bad character creation. I implemented a new rule that if you make your character without character builder you have to leave it with me between sessions so I can review it. In most cases I just recreate the PC in character builder to validate the numbers are right. At first I found lots of problems on every character sheet, but now that the group knows I’m checking they’ve become more diligent about accuracy.

What bothers me most is that some players (again, a very select few) didn’t feel that honesty was required until they realized they were less likely to get away with it. You always want to believe that people will do the right thing. In a gaming situation, especially with new players, you hope that they’re honest and will follow the rules of the game and of the unwritten social contract. All it takes is one or two bad instances to sully everyone’s view of D&D. So let’s all do our part to play honestly and encourage fair play in our games moving forward; because without honesty there is chaos.

Categories
Editorial

The Importance of Trust and Honesty in D&D

I think that the vast majority of people who play D&D take for granted just how important trust and honesty are to the game. In order for everything to work we have to assume that everyone playing is honest and trustworthy. Of course, we don’t come right out and ask this of the other players; you merely accept it as fact. If players cheat or abuse the trust we’ve given them in good faith, then the system won’t work and the gaming experience will be tarnished.

Just this past weekend I was playing a Living Forgotten Realms (LFR) adventure at my FLGS and something happened that really highlighted the importance of trust in D&D. It was an unusual situation, and the more I thought about it the more I realized that perhaps it’s time to discuss just how vital trust and honesty are in D&D.

Categories
Player Resources

LFR Magic Item Treasure Bundle List (March 2011)

We’ve updated our LFR Treasure Bundle List. We’ve added 53 new adventures to the list bringing the total to 177. Among the new entries are 23 paragon adventures and the very first LFR epic adventure.

The adventure code is highlighted for all new entries. The Excel file now has two additional tabs. One for epic entries and the other for the new adventures that cover the entire tier.

Categories
Month in Review

Month in Review: January 2011

We began January with what turned turned out to be one of our most inflammatory articles to date. It created a lot of comments (the most we’ve ever received on any article) and polarized the online gaming community. We also covered a wide variety of other topics in January including the latest DM app for your iPad, action points, henchmen, conflict resolution strategies,adventure hooks, skill challenges, LFR and D&D Encounters (season 3 and season 4).

If you missed any of the excitment throughout January this is you chance to get caught up. Below is a recap of everything we ran during the last month. We encourage you to read any of the articles you might have missed or to revisit some of your favourites.

We want to thank everyone who visited Dungeon’s Master throughout the month of January, with a special shout out to everyone who left us comments. We measure our success largely based on what you, the readers, have to say. We welcome your feedback and encourage continued debate and discussion on every article we write.

Categories
DM Resources

The Best LFR Adventure Ever

What happens when you slam LFR and then are challenged to work with a game designer to come up with the best LFR experiences ever? You end up interviewing the author in question and working with him to understand the adventure’s potential. You get an exciting session of LFR available as an actual play podcast. And finally you get honest and critical afterthoughts from the DM who ran the adventure and the players who ultimately judged the success of this project.

In September I wrote the article 7 Reasons I Hate Living Forgotten Realms and it generated a lot of discussion about LFR. The article received many great comments in support of my criticisms and just as many well-reasoned arguments contrary to my own.

Three months later, after the discussion on this topic had cooled considerably, I received an email from Ben McFarland. He’d sent me an LFR adventure. I didn’t know him at the time, but you might recognize the name from his work with the Kobold Quarterly, Rite Publishing or the Ars Magica Fanzine. Most importantly for this discussion, he wrote the LFR adventure DRAG2-1: Discomfort which was published by Wizards of the Coast.

Categories
Editorial

Zeroing in on Magic Item Changes for LFR

It looks like the LFR Global Admins have pretty much nailed how magic items will work after D&D Essentials becomes part of Living Forgotten Realms. Yesterday M. Sean Molley (posting as soccerref73) provided us with a preview in the article LFR Campaign Guide: Upcoming Magic Item Changes. Although the details are still not 100% finalized, this looks and sounds like a solid model and they pretty much say that in the article.

They’re never going to please everyone, but I think these changes sound fair and will please most of the people most of the time. They are still asking for your feedback so be sure to leave your comments. They’re especially concerned about gaps or loopholes that they might have missed.

Categories
Editorial

More LFR Changes – Level Bands and Encounters Levels

There are more changes on the horizon for LFR. A couple of weeks ago in the article Will Essentials Ruin LFR? we talked about forthcoming changes to magical treasure and PC equipment necessitated by D&D Essentials. Last week Greg Marks (posting as Skerrit) one of the Global Admins for LFR posted another article on the Wizards forums announcing more changes to LFR. In the article CCG Update he talks about changes to the way adventures are going to be structured in 2011.

Categories
Editorial Player Resources

Will D&D Essentials Ruin LFR?

Love it or hate it, D&D Essentials is here to stay. Some of the changes presented in D&D Essentials are optional, however many are not. The Living Forgotten Realms (LFR) program is in the process of getting a makeover in order to adhere to the new core rules introduced with D&D Essentials. Some players like LFR as it is today and wouldn’t change a thing. Others have been grumbling about power-creep for some time. Perhaps these changes will address some of those concerns. But regardless of which side of the fence you’re on, be forewarned that change are in the works so get ready.

Categories
Editorial Player Resources

7 Reasons I Love Living Forgotten Realms

On Wednesday you had the opportunity to read Buxtehude’s list of 7 Reasons I Hate Living Forgotten Realms (LFR). Today I present the other side of that argument. I happen to love LFR. I like the modular nature of the games. Knowing that every week it’s a totally self-contained adventure gives me the freedom to play when I can and not sweat it too much when I can’t. There’s certainly enough variety to keep everyone interested, whether LFR is your only D&D outlet or it’s just another game on your D&D dance card.

I deliberately did not weigh in on any of the discussion generated from Wednesday’s article. Instead I wanted to wait until I had my chance to run this article. So for everyone who was hurt or offended by Wednesday’s post or for those who can’t imagine how I can support LFR in any way, shape or form, here are 7 Reasons I Love Living Forgotten Realms.