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Month in Review

Month in Review: February 2009

We’ve reached our first significant milestone: Dungeon’s Master has been live for one month. As we promised in our first post, we published one new article every day during February. Thank you to all the readers who have checked us out and kept coming back. We welcome your comments and feedback, so please let us know what you think.

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DM Resources

Campaign Design: Historical and Fictional References

In the last article we dealt with the Next Steps in campaign design, today we’ll discuss various campaign settings, historical periods, novels and talk about the themes that exist within the fantasy genre. This is my favourite part of design as it’s where you get to really dream about the different possibilities. Make sure you have your notebook handy and any of the Resources that you’ve collected to help you along the way. You’re bound to have more than a few flash insights at moments that you aren’t actively working on your campaign world and you’ll want to jot them down for future use.

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DM Resources

Campaign Design: Next Steps

You have decided to design your own Campaign World and you have the necessary resources in place.  Now you’re wondering what are the next steps? It’s time to consider how you’re going to approach game design. There are a number of different ways to begin working on your campaign and there are still a few questions you need to consider before you begin. We’ll take a look at several of them.

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DM Resources

Campaign Design: Resources

Ethan the rogue worked patiently on the lock. Never before had he experienced a lock of this complexity. Adjusting his thieves tools slightly he disabled one of the magical wards. With sweat dripped from his brow he was aware of Braddoc standing over his shoulder ready to break the door down with brute force. “Back off Braddoc” the rogue said, “if this wizard has half the treasure we’ve been told of we can’t risk you setting off an explosion!” With that said Ethan made a few final adjustments and click. Turning the door handle Ethan opened the door of the chamber. Inside stacked on shelves were the wizard’s tomes, countless millennia of knowledge.

Before you begin the quest of designing your own campaign world it would be wise to equip yourself with the appropriate resources. Just as your Fighter wouldn’t go into battle without his armour and trusty sword, neither should you wade into the task of campaign design without an arsenal of tools to assist you.

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DM Resources

Campaign Design: An Introduction

Welcome to the Dungeon’s Master series on Campaign Design. This series will be available on a weekly basis to help new and experienced Dungeon Masters to design their own Campaign Settings. Throughout this series we’ll look at the various challenges and complexities associated with creating your campaign world.