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Class Discussions

D&D Tactica: Enter the Offender

As both a player and Dungeon Master, I’ve seen 4e D&D grow and mature since it was first released. It started out locked hard into its mold of a four role, five player party, with its very linear progression and development. There were some parts of it that worked, and some parts that did not. In the years that have passed, 4e D&D has changed significantly, and there is a wealth of options for any given character at this point. Not all options are even, but that is a given when dealing with any robust and mature game.

Today the Dungeon’s Master team welcomes our newest contributor, Sndwurks (David Buresh). Sndwurks started playing Dungeons & Dragons nearly 20 years ago, and took up the mantle of Dungeon Master one year into the hobby. He is an avid gamer and enjoying gaming across all its various mediums. He is also an author of horror and historical fiction, and a semi-professional storyteller. We welcome him to the team and hope you enjoy his first contribution. – Ameron

Within the four role mold, there are simply some characters who do not fit. Some are classes being played across role, such as a defender being built as a controller, or a controller who hands out party buffs more than enemy debuffs. Others are more complex, and are managing to exist in a nebulous place between two roles, fulfilling each without sacrificing the other. One of these types of characters is the role referred to in my gaming circle as the Offender.

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Class Discussions

Exploiting Racial and Class Features: Fey Step

Knowing you can teleport once per encounter as a move action is like having a get out of jail free card in your back pocket. No matter how bad things get, if you’re conscious on your turn you can get yourself out of a bad situation. It doesn’t matter if you’re prone, bound, marked, surrounded or immobilized – Fey Step will give you options other characters in the exact same situation just won’t have.

There are also amazing, non-combat and role-playing implications that accompany the ability to teleport. Regardless of your class, your Fey Step will often give you access to areas that other characters can’t get to as easily, if at all. All you need it a glimpse of where you want to end up and if it’s within your range you’re there instantaneously. This makes it exceptionally difficult to keep Eladrins anywhere against their will.

Fey Step may not have any offensive implication like other racial powers (take the Dragonborn’s Breath Weapon for example), but you can just as easily build a competent and interesting character around this power. Improving your Fey Step has the added bonus (in most cases) of improving any other teleportation your character makes. With that in mind there are a few classes that provide access to a lot of great teleportation powers and really let you exploit Fey Step.

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Editorial

Defending The Defender

This morning we published an article called Make D&D Better, Remove Fighters From the Game. In this article, Bauxtehude attacked the defender role, specifically the Fighter. We expected that his view on this topic would be unpopular, but we didn’t expect the level of negativity and disagreement that resulted. Bauxtehude has long held the opinion that he expressed earlier today and he choose to express his thoughts in a provocative manner.

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Player Resources

Creating A Character Around A Concept

Character concepts come from a myriad of sources. Sometimes we take an idea that is tried, tested and true. On other occasions we branch out and try new builds. Of course loading up Character Builder and looking for the optimal combination of class, race and feats can be a lot of fun and very satisfying.

For many character concepts we draw inspiration for a variety of sources. Whether this is fiction, personality quirks, or mastery of a weapon this single concept can lead to a deep and complex character.

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Class Discussions Player Resources

Adventuring With A Sub-Optimal Party (Part 3)

The Dungeon Master’s Guide recommends that an adventuring party be comprised of five adventurers with all four roles being covered. Of course there are going to be instances where only three of four roles are represented in an adventuring party. Maybe you’re playing in a public game, like and LFR adventure, and none of the players brought a PC to fill one of the roles. Or maybe none of the players in your group enjoy playing a particular role.

Some would argue that the controller is not an essential role. Of the four roles most players feel the controller is easily the most dispensable. About a year ago we ran a poll asking which role a party could do without. The controller won that dubious honour hands down. While the early heroic tier might support this viewpoint, it quickly becomes evident that controllers are indispensable by the time a party hits the middle of the paragon tier. Controllers are more than capable of carrying a party forward to victory. The fact is you want a controller in your party.

But what happens when this vital member of any adventuring party is missing?

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Class Discussions Player Resources

Adventuring With A Sub-Optimal Party (Part 2)

Delving through dungeons with a non-standard party is an invitation to failure in most instances. What happens when the most stereotypical member of the adventuring party is missing? Defenders represent the key trait that all adventurer’s need, toughness. Defenders are the embodiment of nobility, honour, duty and physical perfection. Legend and fiction are full of characters that embody the spirit of the defender: Lancelot, Conan, Elric and Beowulf all fit the description. Warrior’s any adventurer would want by their side.

What happens to an adventuring party when this key element is missing? What happens when the tank, the individual who absorbs all the damage, is missing? What adjustments does a party need to make to ensure it can successfully navigate the challenges that face it?

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Class Discussions Player Resources

Adventuring With A Sub-Optimal Party

Recent events in the Dungeon’s Master home game have resulted in a sub-optimal adventuring party make-up. What do I mean by sub-optimal? One of the four roles is missing. In our case we are blindly adventuring without the benefit of a leader to keep us healed and buffed up.

The subject of playing in an unbalanced party is one we have covered before. However, over the next few weeks we will take a deeper look at what it means to adventure when one of the four roles is missing. Today our focus is on the absence of the leader.

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Player Resources

Dwarves Are The Best Race

Surly, gruff, uncouth and belligerent. Nothing could be further from the truth when speaking about Dwarves. Insightful, tough, resilient and reliable are better words to describe Dwarven kin. In looking at the characteristics of this noble folk you realize that not only would you enjoy an evening of pints with a Dwarf, but you also want them watching your back. Of course we shouldn’t neglect to mention those beards. Phenomenal stuff! Let’s take a deeper look at the toughest of races.

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Editorial

PHB3 First Look: Hybrid Characters

Hybrid characters, the newest Player’s Handbook 3 debut content, were released as part of Dragon Magazine #383 (DDI subscription required). The concept of a dual classes and how the game designers were going to differentiate multi-classing from hybrids is something I’ve wanted to see for some time. I was very excited to see this update and to get my hands on the debut rules. Based on my first impression with the hybrid system I’m very impressed.

In short, the hybrid system opens up a wealth of new character options for players. While not every option will make sense or be optimized, the hybrid system allows players to tinker with various character concepts and build something unique.

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Player Resources

A Beginner’s Guide to Dungeons & Dragons (Part 2)

Welcome to the second installment of our Beginner’s Guide to Dungeons & Dragons. In our previous article we discussed the history of D&D and what a new player requires to get started in the hobby.

Today’s installment tackles the issue of character creation. There is a lot that goes into this aspect of the game and considering all of the elements carefully will lead to long term enjoyment while running your player character (PC). If you don’t give character creation proper consideration then you may not enjoy the campaign.

This series is primarily aimed at new players, but I would encourage long time fans of the game to chime in with any tips they have when considering character creation.