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Friday Favourite: What Does Your Character Look Like?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From September 21, 2009, Dungeon’s Master once again presents: What Does Your Character Look Like?

Describe your character? It sounds like a simple question, but it’s more difficult than you think. I’m not asking you to tell me your class or level; I want to know what your character actually looks like.

Most characters are described by their race, class and equipment and that’s it. But if I tell you that my PC is a Half-elvin Paladin wearing plate armor that doesn’t really give you a good idea of what I looks like.

Imagine that our PCs have never met before but need to meet in a very public or crowded place. All you have is a vague description of me. What kind of details will make your job easier? Knowing that I wear plate armor is helpful if you’re looking for me on a battlefield, but what if you’re trying to find me at a social function? I’m not likely to be wearing armor at all. So what other details will you need?

Most character sheets have a place for race, sex, height, weight, hair colour, eye colour and skin colour. All excellent details that help define your PC. But how much thought goes into the rest of your PC’s description?

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Friday Favourites Player Resources

Friday Favourite: Playing Against Type

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 2, 2009, Dungeon’s Master once again presents: Playing Against Type.

When it comes to character creation you have a lot choice. If you take into account the current number of races (35) and classes (22) presented in character builder you can create over 770 different possible combinations. If you throw the Hybrid class into the mix the number continues to grow exponentially. And as more classes and races are introduced, the number of variations continues to increase. So if there are currently 770 different possible race/class combinations, why do we keep seeing the same ones over and over again?

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6 Ws of Character Creation

a-to-z-letters-wCharacter creation is perhaps my favourite aspect of Dungeons & Dragons. However, it’s not selecting the class, feats or powers that I enjoy. Sure, looking for synergies and developing a concept around the play style I’m interested in is fun. However, I spend just as much time working on the character’s background. I’m interested in the character’s story as this assists me in role-playing the character effectively. Whenever I’m creating a character I always ask the six W’s: Who, What, When, Why, Where and Weapon. The six Ws combine to fill in and flesh out the details of a character’s history.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today we don’t just have one “W” we have six. We look at how asking the six Ws can help you develop a better character.

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Giving Character Backgrounds And Themes Teeth

Da Vinci - Man in CircleCharacter backgrounds and themes are a great way to flesh out your character. They provide players with additional motivation to create a compelling back story for their character. This motivation appears in the form of additional class skills, bonuses to those skills and in the case of themes, encounter powers. From a meta-game perspective there isn’t a good reason not to take advantage of these optional elements that are presented during character creation.

By opting in you give your character an edge, simply put you have a more powerful character at your disposal. Beyond the mechanics your character background and theme gives you a role-playing edge. Your choice at character creation reinforces the vision you have for your character. The choice of background and theme gives your back story additional credibility.

In fact you can use the background and theme to either assist you in creating your back story. Playing a Rogue who you envision is down on his luck and from the lower class? The Guttersnipe theme might fit in with your concept and provide you with some additional ideas on how to play your character. Of course backgrounds and themes can assist in supporting a back story you have already created. A character I created a few years ago was inspired by the Beijing Olympics. I was up late at night with my newborn and was watching a lot of gymnastics. I decided I would make a Rogue who aspired not to being an adventurer, but an athlete. In this case the Athlete background is a perfect fit for my character concept.

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Unusual Character Themes

We’ve all played or know someone who played the dual wielding ranger, the overly brawny fighter with his giant axe or the wizard with the low constitution. These are tried, tested and true stereotypes of the fantasy genres. The builds are so popular that the designers of D&D have created new builds to revitalize these classic character concepts. If we are honest, we enjoy these stereotypes because they are fun to play.

However, every once in awhile it’s fun to play a character that’s a little off the wall. Something different that the rest of the table isn’t expecting. Of course there are plenty of character options available that aren’t stereotypes. In fact you don’t want to break the mold of class/race recommendations too much. If you do you might end up enjoying the role playing aspects of your character, but the combat aspects will leave your character lacking.

The trick is to create a personality or character theme that is unique. While this might require a slight amount of give and take regarding your attributes it shouldn’t be too such a point that your character suffers because of it.

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Exploiting Racial and Class Abilities: Dwarven Resilience

The ability to heal your character without assistance from the party cleric was one of the biggest changes in 4e Dungeons & Dragons. It gave every character the opportunity to recover from a devastating attack by themselves. In the category of healing themselves, none are better than the Dwarf. Now, I’ve already stated the Dwarves Are The Best Raceand today I want to examine their defining racial feature: Dwarven Resilience.

Second Wind is a great ability allowing an player to use a standard action to heal. However, let’s be honest, no one likes to use their standard action for anything but rolling dice on an attack power. As a player I feel slightly cheated when I use my second wind. I recognize that it’s a tactical decision, but I would rather be using my standard action for attacking and rolling dice!

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27 Questions To Ask Your New Character

The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions will factor into the overall enjoyment of playing this character.

While the numbers and powers that describe your character are of great importance they are not the most important factors in the design process. The key to creating an engaging character is developing a back-story full of life and intrigue. This process isn’t easy and often takes more time than selecting powers and equipment.

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Character Creation: The Importance Of Planning Ahead

If you’re anything like me you spend a substantial amount of time planning your PC’s advancement ahead of time. You debate about feats, powers and item selection. You wonder what each new source book may bring. Will a new paragon path open up a better role-playing opportunity for you? Will a new feat allow you to further optimize your PC in combat? While you may ponder these questions, you realize that in planning ahead you need to work with what you have and make adjustments as new source books are released. Of course if you aren’t like me, then by the time you realize the shortcomings of your PC it’s far too late to do anything about it.