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Editorial

Poll Results

Ever since we launched Dungeon’s Master we’ve included a poll question on the right side of the page. (If you haven’t answered this week’s question, now would be a good time!) The number of respondents for each poll continues to grow along with the number of readers who visit our site regularly. Now that we’re a few months in and we’ve had the opportunity to ask a variety of questions of our readers, we decided to take a look at the results of a few polls.

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Class Discussions

Role vs Roll: Why I Play A Rogue

I’ve noticed a disturbing trend during my last few gaming sessions. The Fighter consistently deals more damage than my Rogue. We’re 9th level, almost at paragon, and I’m struggling to deal more damage than the Fighter. Fundamentally, something seems wrong when the defender can dish out more damage than the striker. My numbers should be consistently higher on a round for round basis, instead my jaw drops as I hear how much damage he’s dealing.

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Class Discussions Player Resources

The Most Powerful Fighter is a Battlerager Fighter

It pays to do your homework when building a character. I’ve played some tough characters in my day, but the Battlerager Fighter I played in a recent LFR game was the toughest melee character I’ve ever played. This is one of the character builds I presented in the Characters Who Deal the Most Damage article from last month and after seeing him in action I don’t know why you’d want to play any other kind of Fighter.

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Class Discussions

You’re a Striker, He’s a Defender… Big Deal: Looking at Roles

Do you define your character by his class or his role? We continue to look at roles in 4e and their defining characteristics. We’ve already explored the idea of how to make the Fighter a striker and we pondered whether the roles could be redefined. But this is just the tip of the iceberg when it comes to looking at roles. Since this is a new element in 4e perhaps it can be done better. We think there is room to introduce some new house rules around roles, but before we start developing them we thought it prudent to take a deeper look at how the existing presentation of roles affect the game.

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Class Discussions

The Fighter as a Striker

You’ve decided that your next character will be an archer and your primary weapon will be the longbow. But you’re not interested in playing a tree-hugging, one-with-nature Ranger. You want to play a tough as nails Fighter in plate armor who is a longbow master. Interesting character concept, but can you make this character using the 4e mechanics?

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Class Discussions

Redefining Character Roles

The advent of class roles to 4e D&D changed our perception of character classes. All classes now fit into one of four predefined roles within the party: controller, defender, leader and striker. Even though we’ve only had these four roles since the release of 4e last summer, they have become engrained in the discussion of gaming groups.

These four classifications are quickly becoming more than just roles. You could argue that they have become the new default character classes and that the current classes as we know them are just archetypes of the controller, defender, leader and striker. What I’m seeing more often are players deciding to play the striker and select whether they’d like to try the arcane, divine, martial or primal archetype of that class.

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Class Discussions

Rangers: A Breed Apart

Elf Ranger by Devin HarriganYou are the protector of the wild, guardian of forbidden frontiers and shepherd to the weak. You attack your foe with blade, bow or beast. You provide no warning of your attack, dispatching your opponents quickly and decisively. You are a Ranger, and to you falls the duty and the privilege of fighting to protect the natural world.

In a recent poll held here at Dungeon’s Master we asked which class in the Players Handbook was most deadly. The response favoured the Ranger over all other options. As a result I’ve decided to take a deeper look at the class to explain just why it is such a deadly choice.

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Class Discussions Player Resources

Familiars Have Arrived

Yesterday, Ameron congratulated Wizards of the Coast for removing familiars from 4e D&D. While many of you may agree that familiars were an unnecessary game mechanic that added little value, others may miss the little critters. We’ve since learned that Wizards is bringing back familiars later this year in Arcane Power. But for those of you who don’t want to wait that long, we present our take on familiars.

Why would someone miss familiars you might ask? Let’s take a look why this might be the case. Familiars are cool. That’s right, having a hawk circling the battlefield or a snake wrapped around your staff is just a cool statement about your Wizard. It adds to your PC’s personality and can provide for some interesting role playing. Is that a Ferret in your pocket or…?

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Class Discussions Player Resources

Where Are The Familiars?

During my weekly game the person playing the Wizard made an interesting observation. D&D 4e is the first edition of the game not to offer the Wizard class the option of taking a familiar. I have yet to play a Wizard in 4e and even if I had I don’t know if I would have even noticed this omission. I’ve never liked familiars. They always felt like an afterthought to the spell casting classes. In my opinion we can say good riddance to bad rubbish. Good call, Wizards of the Coast!