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What Is The Best Control Power?

Defenders soak up damage. Leaders heal the wounded. Strikers inflict devastating amounts of damage. Controllers manipulate the battlefield.

A character’s place in a D&D party is largely defined by the role the class associates with. We’ve all been in situations where we have needed an opponent dazed so we could move without provoking an opportunity attack or so we could gain combat advantage. We’ve all wanted an opponent moved so that we wouldn’t start our turn in its aura and subsequently take damage that would drop our hit points below zero. In short, we’ve all needed the benefit of a control power at some critical point during combat. The question is which control power is best?

Now, I’m not asking if a Wizard is better than an Invoker. Instead, what I want to know is what is the best condition a controller can apply on his attacks?