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Month in Review

Month in Review: September 2011

September was a great months at Dungeon’s Master. We started the month by hitting the very significant milestone of 1,000,000 Page Views. During September we welcomed two new contributors, we brought you weekly write-ups of D&D Encounters and shared our first attempt at Lair Assault: Forge of the Dawn Titan, and we also shared 100 Beta codes to the new Facebook game Heroes of Neverwinter. The month in review is your chance to get caught up if you missed any of the articles we ran in September.

We want to thank all the readers who visit Dungeon’s Master day after day and month after month. It’s because of your continued support and your comments that our website continues to flourish. As always, we welcome your feedback and comments so keep them coming. You can always email Wimwick or me if you have one-off questions or ideas for articles.

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D&D Encounters

D&D Encounters – Only On Wednesday

I was contacted by Wizards and asked to clarify and correct some details I recently posted in my D&D Encounters articles and the follow-up comments; specifically details about playing on nights other than Wednesday. I was asked to post a correction and clear up any confusion my comments might have caused.

During the D&D Public Play seminar held at GenCon this summer there was some discussion about playing D&D Encounters on nights other than Wednesdays. I wrote in my articles that although D&D Encounters happen in most locations on Wednesday, Wizards understand that this will not always be the case for every store. Where I was mistaken was in saying that Wizards was ok if your FLGS runs D&D Encounters on a different night. Apparently I misunderstood the intent of what was said.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 8.)

We began this week’s encounter after the party completed their short rest in the boathouse. The PCs easily found the trapdoor under a dirty old rug in the centre of the room. When the party was fully recovered from the previous encounter they ventured down into the sewer pipe.

When I read this chapter I realized that the encounters for weeks 7 and 8 were both very straight forward and wouldn’t take very long to complete. Forearmed with this knowledge we ran back-to-back encounter last week which certainly provided added continuity.

I was unable to play in my Monday night game so we’re back to following the exploits of the Wednesday night group at Dueling Grounds in Toronto. The party was made up of a Deva Wizard (Necromancer), Halfling Bard, Halfling Rogue, Eladrin Ranger (archer), and Genasi (Watersoul) Swordmage. Some players had extensive D&D experiences while others were fairly new to the game. This kind of mixed experience level always makes for interesting encounters.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 7)

After a thrilling bar brawl (the second in four sessions) the party took a much needed extended rest upon completing last week’s encounter. However, before we proceeded with this week’s adventure we first needed to resolve some of the outstanding issues that still lingered from week 6.

The problem we faced last week was a lack of information which caused players to struggle with motivation for their PCs. I had to try to answer the repeated question “Why are we doing this?” Based on the fantastic comments left here and on the Wizards forums last week along with details I managed to pick out of the adventure after re-reading it, I think I managed to get the train back on the tracks. (A big thanks to Erik Scott de Bie, author of Lost Crown of Neverwinter, for replying personally to some of the comments left here last week.)

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 6)

This was without a doubt the worst week I’ve ever had at D&D Encounters. The problem had absolutely nothing to do with the players and everything to do with the encounter. I suspect that I’m not alone with my criticism of this week’s encounter. Let me explain what happened and why I felt that things went so very, very wrong.

I run D&D Encounters at two FLGS in my area. The game played on Wednesday night is the one I usually write about. However, when I can’t make the Wednesday night game I recount the session I played on Monday night with my other group. This week’s field report will follow the Monday night crew. For anyone following this season’s podcasts, don’t worry we still recorded the adventure. However, you won’t recognize any of the voices but mine.

On Monday night we usually have enough people to run two tables; however our second DM was unable to play this week which meant I ended up running one massive table. We started with seven players. Not great but definitely manageable. Within 10 minutes two more players showed up so we ended up running a table of nine. But believe it or not the overflowing game table had nothing to do with the overall problems we faced this week.

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D&D Encounters DM Resources

8 Things I Learned at D&D Encounters

D&D Encounters began in March 2010. Since then, I’ve ventured down to my FLGS every Wednesday night after work to play D&D. I started in season 1 as just a player. Through seasons 2-3 I still played but I was ready to jump in and DM if needed. When season 4 began I decided to become the primary DM. Now, five weeks into season 6, I’m still the DM and still have a blast every week at D&D Encounters.

Before D&D Encounter started up I had experience with public play D&D but it was limited to LFR and D&D Game Days. Both presented excellent opportunities to play D&D but these were very different experiences than what I see weekly at D&D Encounters. D&D Encounters is designed as a gateway for new players to try out D&D for the first time. However, it also serves as a pick-up game that many experienced players can fall back on if they don’t have a regular game of their own. This leads to a variety of players with ranging levels of D&D and even gaming experience.

Over the past year and a half I’ve seen a lot of stuff while participating in D&D Encounters – some of it good, some of it bad. I’d like to think that in the end everything I’ve absorbed has made me a more savvy DM and that I’ve developed a pretty good idea of exactly what needs to be done to keep the adventure great every single week.

Today I’m going to share a few of the things I’ve learned during my run at D&D Encounters. Many of the points in my list are common sense things that most DMs are likely already doing. However, for the newer DMs out there a list like this can be a good reminder of the kind of things to keep in mind when running your weekly game.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 5)

After wrapping up the battle with the bandits at the Wall last week the PCs had a brief interaction with a Half-Elf NPC named Seldra who directed them to the House of a Thousand Faces in the Blacklake district if they wanted to find out more about the Lost Heir. We picked things up this week with the heroes walking the few miles from the Wall to the Winged Wyvern bridge where they intended to cross over into the Blacklake District.

We had enough players to run two full tables of six at my FLGS. Some of our regulars showed up, but not all of them. There were six new faces this week which is always nice. With school beginning I suspect that attendance will be sporadic for a few weeks while everyone settles back into a normal routine. My table consisted of an Eladrin Warlock, Dragonborn Warden, Deva Necromancer, Kalashtar Psion, Drow Ranger (Belgos the pre-gen) and Eladrin Cleric (Valenae the pre-gen).

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 4)

After getting their butts kicked by a bunch of drunken teenagers last week, the heroes accepted General Sabine’s invitation to meet with Lord Nevermember at the Hall of Justice. The wounded adventurers healed up during the ferry ride across the river before arriving at the Hall. Once there they were escorted to a room where lavish food and beverages were laid out, awaiting their arrival. Inside the room was someone the party had never met before.

The heroes introduced themselves to this stranger; the party consisting of a Kalashtar Psion, Human Cleric, Human Fighter and Eladrin Avenger. The stranger introduced himself as a Deva Wizard (Necromancer) and said he’d been summoned to meet with Lord Nevermember, just like the PCs. The five PCs exchanged niceties and explained who they were and what they they’d been up to over the past couple of weeks.

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Month in Review

Month in Review: August 2011

August was a great moth for gamers and for us here at Dungeon’s Master. The month began with another fantastic GenCon. Following the Con we shared some of the things we saw (good and bad) including previews of D&D Encounters, Lair Assault and the D&D Open Championship. We also received a shout out from Bart Carroll on the Wizard of the Coast website in his August 17 article A Look Back at Gen Con.

In August we continued narrowing the list of best feats in 4e (voting is still open), we looked at playing in a party where everyone is the same race, and we shared more of the antics from D&D camp. Our critique of 4e D&D and our speculation of what might be in store for 5e D&D also generated a lot of excellent discussion. August we saw the conclusion of D&D Encounters: Dark Legacy of Evard and the beginning of D&D Encounters: Lost Crown of Neverwinter.

If you missed any of the great articles from August, this is your change to get caught up. We want to thank everyone who visited Dungeon’s master in August and hope that you continue to visit our website everyday in September. We always welcome your comments and feedback so don’t be shy.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 3)

It’s been 10 days since the heroes defeated the spellplauge-infected White Dragon along side the Lost Heir of Neverwinter. Since then the PCs have each pursued their own sources of information and tried to learn more about this mysterious stranger. Tonight they agreed to meet at the Beached Leviathan, a local tavern, to share what they’d learned and to possibly find out more about the rapidly shifting politics in Neverwinter.

During the first week of this season I ran my table through encounters 1 and 2 back-to-back. Rather than take week 2 off and let the other players catch up the guys at my table decided that they wanted to push forward another week and stay ahead of the crowd. However, as game time approached two players who did the double session didn’t show. The remaining three guys had to decide if they wanted to proceed short handed, play the week 2 encounter again or head home. They all decided to push on.

Fortunately a player who missed week 1 decided that he’d rather start at the beginning of a new chapter than join the other group in fighting the Dragon. So the party rounded out with four PCs and we pushed on and played the week 3 encounter last week. The party composition ended up being the Human Fighter, Human Cleric (War Priest) and Eladrin Avenger from the previous two weeks. The new party member decided to play the Valenae, the pre-generated Eladrin Cleric.

Support for the Lost Heir grew considerably over the past week. There were more and more attacks by plague-changed creatures within the Protector’s Enclave, a supposedly safe area, and each time the Lost Heir arrived on the scene to defeat the creatures. The Sons of Alagondar, a group of rebels who oppose Nevermember, have thrown their support behind the Lost Heir. Residents and shop owners are being forced to choose sides. Those who remain loyal to the Nevermember, the Lord Protector, have become the victims of ridicule, harassment and vandalism.