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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 2)

Last week’s encounter not only set the stage for what is going to be a fantastic season of D&D Encounters, but it ended with a great cliff-hanger. The PCs managed to defeat the drakes and plague-changed maniacs with some assistance from a mysterious stranger wearing the Lost Crown of Neverwinter and called the king by onlookers. Before the heroes could ask questions of the so-called king, a large White Dragon wreathed in blue fire (and clearly infected by the Spellplague) landed in the market square in the Protector’s Enclave.

Knowing that this encounter would likely be completed quickly, we actually ran it back-to-back with last week’s encounter, so our party remained unchanged from week 1. At my table was a Human Fighter, Human Cleric (War Priest), Eladrin Avenger, Dwarf Slayer (Fargrim) and Drow Ranger (Belgos). Three of the players were D&D Encounters regulars with plenty of gaming experience where as the other two players were new to both D&D Encounters and 4e D&D and used pre-generated characters.

The Lost Heir (the man wearing the Crown of Neverwinter) stepped forward and locked eyes with the Dragon, memorizing it as a snake charmer would a mighty asp. The heroes quickly caught their breath following the last fight (short rest) and then prepared to battle the mighty wyrm.

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D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 1)

For D&D Encounters season 6 the PCs are once again in the Forgotten Realms. The adventure takes place in the city of Neverwinter. Although the Neverwinter Campaign Setting hardcover isn’t required to play this season it certainly doesn’t hurt to have a copy at your gaming table. All characters began the adventure at level 1 and had the option of using the new Neverwinter Character Themes presented during D&D Game Day as well as within the Neverwinter Campaign Setting.

We had enough players at our FLGS to run two tables of five. At my table was a Human Fighter, Human Cleric (War Priest), Eladrin Avenger, Dwarf Slayer (Fargrim) and Drow Ranger (Belgos). Three of the players are veterans of many previous seasons of D&D Encounters. The two players using the pre-generated characters were new to Encounters and relatively new to 4e D&D, although they both had extensive experience playing previous editions.

Before play began I read the players the adventure background and the Neverwinter background to make sure they understood the setting and the political and social atmosphere of Neverwinter.

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D&D Encounters Player Resources

Sneak Preview – Lair Assault: Forge of the Dawn Titan and D&D Encounters: Beyond the Crystal Cave

While at GenCon this past weekend I attended the seminar on Playing D&D in Public hosted by Greg Bilsland and Chris Tulach from Wizards of the Coast. It began with a general discussion about public play and then they provided us with a lot of great details about the next season of D&D Encounters and the upcoming Lair Assault.

Playing D&D in Public

During the general discussion there was a lot of back and forth with the audience. Everyone agreed that there was tremendous benefit to playing in public, most notably that it gives you a chance to meet new people. Together we can all learn from each other about the game. Everyone who participates in public play grows and develops as a player or DM. By playing in public we have an opportunity to portray D&D in a positive light and allow experienced gamers to act as positive role models to younger gamers.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 13)

This was it, the final encounter of the season. Would the PCs break Evard’s curse or would the town of Duponde and all its inhabitants (including the PCs) remain stuck in the Shadowfell forever?

For the final chapter we had a party of 7 – a Dwarven Fighter (male), a Dwarven Fighter (female), an Eladrin Avenger, a Human Druid (with bear companion), a Tiefling Ardent, a Tiefling Warlock and a Tiefling Wizard (Necromancer).

After defeating Vontarin in the previous encounter, his soul took refuge in the magic orb. The PCs examined the object, but were unsure what to do next. They looked around the library and through Vontarin’s notes. They hoped that he had something written down about how to reverse Evard’s curse. But the search proved futile and no new details were discovered. It seemed that the PCs would need to return to Duponde and consult someone more knowledgeable.

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D&D Encounters Player Resources

D&D Encounters: Lost Crown of Neverwinter – Preview

Next week we begin season 6 of D&D Encounters: Lost Crown of Neverwinter. The adventure showcases a lot of the new materials from the new Neverwinter Campaign Setting available at your FLGS this month. So whether you’re a D&D Encounters die hard who can’t wait to find out what’s in store next season or a new player trying to decide if it’s worth the effort to come out Wednesday night, we expect that you’ll find this advanced preview of D&D Encounters: Lost Crown of Neverwinter helpful and exciting.

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Month in Review

Month in Review: July 2011

July was another great month for us here at Dungeon’s Master. In July we began our poll to find the best feats in 4e D&D and thanks to your voting we’re half way there. Our articles on two-hit minions, revamping the skill training system, and reasons to say no to your players all received a lot of comments and sparked lively debate. On the last day of July we posted a preview of the upcoming D&D Game Day which is already proving to be a very popular topic (although I’m sure the scans of the 13 character themes from the upcoming Neverwinter Campaign Setting are at least partly responsible for the traffic spike).

We’d like to thank everyone for visiting us in July and we hope you’ve enjoyed what you read enough to keep coming back throughout August. If you missed any of our articles from July we take this opportunity at the beginning of every month to give you a quick one-stop shop where you can see everything at a glance. This is your chance to read (or reread) all of the articles we ran in July.

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D&D Encounters Player Resources

D&D Game Day: Gates of Neverdeath Preview

Next Saturday, August 6, is D&D Game Day. This year D&D Game Day happens to coincide with GenCon. However, this was an intentional choice made by Wizards of the Coast in order to run Game Day tables in Indianapolis. So no matter if you’re at GenCon or at your local FLGS, everyone can participate in D&D Game Day: Gates of Neverdeath.

Anyone who’s planning to play in the upcoming season of D&D Encounters  beginning on Wednesday, August 10 should make an effort to participate in Game Day. The Game Day adventure, Gates of Neverdeath is a prelude to D&D Encounters: Lost Crown of Neverwinter. PCs run on Game Day can be ported over to D&D Encounters with whatever XP, equipment and magical items they earn.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 12)

As last week’s encounter finished the sun set below the horizon and the PCs shifted back into the Shadowfell. They took a short rest, looted the bodies and then proceeded to the library in search of Vontarin.

In daylight the abbey was in complete ruin. After all, it was abandoned for 50 years. However, in the Shadowfell the Abbey and the library were both in pristine condition. The PCs immediately noticed light coming from the second storey window. Someone was inside the library.

This week we ended up with one table of 9. Had we known that we’d end up so many players we would have divided into two smaller groups, however, three of the players arrived well into the encounter so by then we were pretty much committed to going with just one table. It made for a much longer encounter, but I think everyone had fun in the end.

The party consisted of a Dragonborn Paladin, a Dwarven Fighter (male), a Dwarven Fighter (female), an Eladrin Avenger, an Eladrin Vampire, a Human Druid (with bear companion), a Tiefling Ardent, a Tiefling Warlock and a Tiefling Wizard (Necromancer).

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 11)

During last week’s encounter the PCs discovered the crypts of the Pelor faithful disturbed and the remains of many monks transformed into unholy undead. They dealt with the situation and ensured that no more skeletons would be forthcoming from that crypt. The Pelorites could once again rest in peace. With nightfall only a few hours away, the heroes were uncertain of what to do next. So they began this week by searching the crypt for clues.

This week we had 10 people at our FLGS. That meant one massive table with nine PCs or two tables with 4 PCs at each. We opted for two smaller tables. I ended up with a Dwarven Fighter, Eladrin Wizard (Jarren variant), Eladrin Avenger and Human Druid with bear companion – so a defender, controller, striker and leader. It’s been a long time since I’ve run a party of four and actually had all four roles represented. I was looking forward to seeing how things played out.

The PCs searched the crypt before they ventured onward. While going through the Dark One’s packs they found some notes written on a few loose sheets of paper. On one sheet, Vontarin gave the Dark Ones instructions. These Dark Ones were to keep creating more undead and have them ready for tonight. Other Dark Ones were to keep searching the rest of the Abbey by day while Vontarin searched the library in the Shadowfell. Further down the page Vontarin left very clear instructions that the Dark Ones should meet him in the library as soon as the sun set and Duponde shifted back into the Shadowfell.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard (Week 10)

After defending the armory from the undead attack last week, the PCs ended the encounter and took a much deserved extended rest shortly after the morning sun crested the eastern horizon. When they awoke Grimbold met them and they traded tales of what happened the previous night.

Grimbold explained that he was at the Chapel of Peace and led the militia as they defended the church. The undead threat didn’t manage to get inside the church but he did loose a few of his men in the process. As the PCs already knew, many of the townsfolk including members of the militia continue to loose the little hope they had left.

Grimbold explained that the undead he faced were all dressed in the cassocks of Pelorite monks. The PCs confirmed the same adornments on the skeletons they faced. When examining the skeletons in the morning daylight, Brother Zelan speculated that someone broke into the crypts at Saint Avarthil Monastery to awaken these poor souls as undead minions. Grimbold agreed that it was at least worth investigating. He asked the PCs if they would travel to the Monastery, a mere two hour journey from Duponde, and try to figure out what happened. The PCs agreed to help.