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Editorial

D&D Encounters: Keep on the Borderlands (Week 15)

After taking a bunch of short rests to maximize healing, the party continued following the stone markers deeper into the swampland in search of Benwick and the Black Dragons.

We played a double session last week so the party for this encounter remained unchanged at seven. There was Berrian, Hagen, Sola, a Dragonborn Sorcerer, a crossbow-firing Human Rogue, a Human Wizard and a Human Cavalier. With a party this large the DM had to add more monsters in order to keep things challenging. I think his modifications over the past two encounters were balanced and appropriate given the party’s composition.

Any time you have seven players in the party you know combat will take a long time. This week’s encounter took us over two hours to complete. We took a serious pounding, which I’ll describe below. In order to keep this write-up to a reasonable length I’m going to skip over some of the more routine actions and just focus on the most exciting, interesting, stupid or controversial things. So just because I don’t account for everyone’s actions every round don’t think they weren’t contributing.

The party approached a clearing as quietly as they could and most of the PCs made adequate Stealth checks. Sola and the Cavalier, both wearing heavy metal armor, stood apart from those hiding as they brazenly walked along the path in plain sight. When they entered the clearing they saw a giant lizardfolk Bruiser standing atop a ruined dais.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 14)

Do you want to know more about the upcoming D&D Encounters Season 4? Following this week’s recap, we’ve got new information for you from Wizards of the Coast. This week’s encounter was all business. No small talk, just fighting.

We had a larger than normal party as our numbers swelled to seven. Berrian, Hagen and Sola were accompanied by some familiar companions including the Dragonborn Sorcerer, the crossbow-firing Human Rogue and the Human Wizard. They were also joined by one new party member, a Human Cavalier.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 13)

Never underestimate the how quickly you’ll get an audience with the Lord of the keep when you announce that dragons are going to attack. Of course, having a solid reputation for heroism and a couple of witnesses to corroborate your claims doesn’t hurt things either.

We began right where we left off last week. We’d just defeated Benwick’s men, killing Gorn and subduing the others. Upon learning the details of Benwick’s plan from his cronies, we marched our prisoners directly to the inner court where we demanded an immediate audience with Lord Drysdale. His guards were somewhat reluctant and even suspicious of us initially, but mention of two black dragons en route to level the castle had a way of getting them to grant us the audience we requested.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 12)

Betrayal! Our suspicions of Benwick were well founded as the party was betrayed. After risking our lives for Gorn and Benwick we were repaid with violence. But this group of adventurers wasn’t about to fall victim to such an underhanded and evil act. We were ready to fight and expose this wrong doing.

This week our party consisted of seven players: Berrian, Eldeth, Hagen, Merric, Sola, an Assassin and a Wizard. The encounter began with the party retracing their steps through the three previous rooms. When we arrived in the room with the statue in the middle, there was Benwick, Gorn, Sal and Gordi waiting for us. Benwick explained that they were worried and wanted to see if we’d met with success or failure.

We quickly recapped all that had happened. Gorn seemed disappointed that there were no Dwarven relics, but was quite happy to hear about how much gold was collected. After much debate the party decided to give Benwick and Gorn their fair share.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 11)

Using the keys found in each of the previous two rooms the heroes opened the doors and entered the vault. They’d found the treasure room. Now all they had to do was find the treasure. The only question now is what kind of guardians will they have to defeat to gain their reward?

Our party had six members this week: Berrian, Eldeth, Hagen, Quinn, Sola and another Wizard. We began the encounter by recapping the events to date for one of the new players. It’s amazing just which details players remember and believe are important when compared to what actually happened and what is actually important.

As the back-up DM for my group I have a copy of the adventure, just in case I need to step up and run an encounter or two. I also use it as a reference after Wednesday night’s game while I’m writing up the weekly article. This gives me a lot more insight into what’s actually going on and is one of the big reasons I try not to be the decision-maker for our party.

When the other players recapped the events from the previous 10 weeks I have to bite my tongue and not chime in with important details that they forgot or overlooked. Fortunately the DM of10 does jump in with subtle reminders when this happens, but not always. This is a problem that happens all the time in D&D, but I think it’s even more prevalent with D&D Encounters. After all we only do one encounter a week. After 10 weeks we’re bound to forget some of the details. Unfortunately for us, forgetting those details, even from just a couple of weeks back, made things a lot more difficult during this week’s encounter.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 10)

This week’s encounter picked up with the party still trekking through the dungeon. Our party was made up of the same five heroes that entered the dungeon last week: Berrian, Quinn, Sola, an Assassin and a Wizard. It looked like this encounter was going to be nothing more than straight up combat with minimal role-playing opportunities. That was until Sola decided to shake things up a bit.

Before the party opened and passed through the doors, Sola had two things she wanted to discuss with the party. Her first suggestion was to re-activate the statue before they left the room from last week’s encounter – that way if anyone tried to follow the party deeper into the dungeon they would have to deal with the trap. The party agreed that this was a good idea; unfortunately we were unable to re-activate the trap.

Sola’s second suggestion was about division of treasure. Splitting gold three ways seemed unfair. After all the party was doing all the dangerous work. She was also not convinced that Benwick was being 100% honest with the party. So if the PCs decided to keep all of the gold what could Benwick and Gorn do about it? After all, they wanted to keep things quiet. If silence was that important then they’d have no recourse against the party if we changed the deal. If Gorn’s true interest was in the Dwarven Ruins as he said then as long as we gave those to him he should be content, if not a bit irked. The rest of the party had misgivings about not standing by the arranged agreement, but they said they’d think about it and we’d figure it out before we left the dungeon.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 9)

Level 2. It took nine weeks, but we finally made it. In addition to this week’s write up we’ve got level 2 versions of the pre-gens available for download below. This week’s encounter began a few days after the events from chapters 1 and 2. Our DM waved his Wand of Revisionist History and we suddenly remembered things differently now that we’d had a week to think about it.

After returning to Restwell Keep and turning Ronnik over to the guards, he was tried for his crimes. The evidence the PC already acquired was quite damning. Ronnik was found guilty after only a few days of deliberation and is scheduled for execution. The PCs spent some time trying to find anything to prove of disprove Ronnik’s innocence since the revelations that happened during the last encounter. All they found was more damning evidence including confirmation that Ronnik purchased supplies from the nearby outpost that were later found in the Cult of Tiamat hideout. No one in the keep had anything good to say about Ronnik either. It turns out he wasn’t very popular.

After a few days rest, Benwick invited the party to dinner with the hint of a new job opportunity. Once at Benwick’s home he introduced us to the captain of the watch, Gorn Hammerfall. He explained that Gorn is a direct descendent of the Dwarven bandit lord Greysen Ramthane, a former resident of the keep. Before Greysen was overthrown by Nerath’s forces he hid his wealth somewhere in the keep. Gorn has found the bandit’s cache but needs our help getting it. He’s concerned that if Lord Drysdale (the current lord) discovers the loot he’ll keep it himself even though it’s Gorn’s by right.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 8.)

Using the information gained from the small copper dragon at the end of last week’s encounter the PCs rushed into the swamp in hopes of saving Benwick from ambush. Our party this week consisted of Berrian, Hagen, Quinn, Sola and two unique characters, an Assassin and a Wizard. So with a full roster we braved ahead.

We arrived at the ambush site just in time to witness the ambush taking place. As we approached we overheard the Dragonborn leader addressing Ronnik and telling him that they will “seal their arrangement with blood.” The Dragonborn was standing menacingly over Benwick; Ronnik was standing over Benwick’s fallen comrades Sal and Gordi. Four lizardfolk address Ronnik in Draconic before attacking the PCs.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 7)

For the first time this season a character was killed, dead-dead. At one point three PCs were making death saves having already wracked up two strikes and staring the third in the face. Our arrogance, over-confidence, and poor tactics resulted in heavy damage and one fatality. The party felt challenged and quickly realized that this wasn’t going to be another cake-walk.

Our party consisted of five PCs. Quinn, Sola, Berrian plus a Dwarven Rogue (basically Merric with a couple of small changes) and a Human Wizard. So we had a balanced party with a defender, leader, striker and two controllers. But in the end balance it wasn’t enough to earn a quick or easy victory.

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Month in Review

Month in Review: October 2010

In October we returned to our roots and wrote about skill challenges… a lot. We looked at ways to make skill challenges more exciting and we provided new skill challenges for your campaign. We made sure that you knew what was going on with changes to LFR, provided an adventuring hook that generated a lot of discussion, looked back at the history of D&D computer games and forward to Neverwinter, and covered weeks 3-6 of D&D Encounters: Keep on the Borderlands.

Thanks to everyone who visited us during October and we hope that you keep visiting us in November. We welcome your feedback and appreciate it when you leave your comments. If you missed any of the great stuff we published in October then this is your chance to get caught up.