Categories
D&D Encounters

Lair Assault: Into the Pit of Madness – Round-up

a-to-z-letters-lOn May 31 the Liar Assault program comes to an end. Until then the active adventure is the level 10 extravaganza Into the Pit of Madness. I had an opportunity to run it for two groups at my FLGS last week and today I’m going to share my thoughts and insights on the 7th and final Lair Assault.

The adventure puts the PCs in a situation where the very fate of the world hangs in the balance. Cultists are trying to free the Chained God, Tharizdun, form his eternal prison. If freed Tharizdun will plunge the world as we know it into eternal darkness. High stakes for powerful PCs.

In the first part of the challenge the PCs interrupt the cultists during their ritual. In the second part of the challenge the PCs try to reach the Chained God’s aspect and destroy it before it awakens and calls forth Tharizdun.

lair-assault-7-coverSpoiler Warning! This Lair Assault is still active. If you plan to play it, do not read this article. This article is for DMs only. DMs should take the knowledge I’m sharing here and use it to make your sessions better and more enjoyable.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. “L” is for Lair Assault as we review the final offering in this fantastic public play program in today’s post.

Categories
Editorial

Karma in Gaming

a-to-z-letters-kKarma, the idea that what goes around comes around. Do unto others as you would have them do unto you. Live by the sword, die by the sword. The notion that what I do now will have some consequence on what happens to me at a later date. The power of Karma is a big part of the gaming experience. Call it luck or coincidence, in my mind it’s Karma at work.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. In today’s article the “K” is for Karma.

Categories
Editorial Player Resources

The Justice League of America (JLA) as D&D Characters

a-to-z-letters-jI’ve started playing D&D when I was 13; I started reading and collecting comics when I was 10. Any time I can combine my two nerdly passions it makes me very happy. When I was younger I played the Marvel Super Heroes RPG a lot (even more than D&D). I tried the DC Heroes RPG as a kid but liked it a lot less than Marvel, although the recent version from Green Ronin Publishing is a lot better. Even though I still read comics I no longer play any of the comic-centric RPGs. D&D is my game. So I’ve often thought about how to incorporate comic book superheroes into D&D. It’s not something that has an obvious or easy answer. The characters work in the context of their setting for a reason.

For starters, normal D&D character advance they get more powerful. Comic book superheroes generally don’t change or advance. Their powers generally remain the same. Still, porting comic book characters into D&D is worth a try. What would Superman, Batman or Wonder Woman be like as D&D characters? What races and classes would seem most appropriate? There’s no right answer, but it is likely to generate some debate and discussion.

justice-league-team-01I’ve decided to start this exercise by focusing in detail on the three most popular DC heroes (arguable the most popular comic book characters of all time): Superman, Batman, and Wonder Woman. From there we take a quicker look at numerous other supporting but no less important members of the Justice League.

I’ll share my thoughts and ideas on how I see these iconic heroes re-imagined as D&D character and then I encourage you to leave your comments below. I’m not going to actually create or stat out any of them. I think the discussion is a more fruitful exercise.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. The “J” in today’s post is for Justice League as I combine my two favoutire hobbies into one article. As a huge comic book nerd I’ve been wanting to do this kind of article for a long time.

Categories
D&D Encounters

D&D Encounters: Against the Cult of Chaos – Report Card

against-the-cult-of-chaos-coverAs we say goodbye to another season of D&D Encounters we reflect and discus what we liked and did not like about season 12. I’ll admit that I think Against the Cult of Chaos was one of the better seasons of D&D Encounters we’ve had so far. I do have some criticisms, but in the grand scheme of things I think the good far outweighs the bad. Review my list and let me know your thoughts on D&D Encounters: Against the Cult of Chaos as a whole in the comments below.

Categories
Player Resources

Interviewing for Party Members

a-to-z-letters-iShould inclusion in an adventuring party be automatic? We always assume that when a player is present at the gaming table his character will be welcomed into the current adventuring party. The problem is that you can end up with some characters that just don’t really fit in. This might be because they’re a non-traditional race, different alignment, opposing religious beliefs, or some other off-the-wall and completely unexpected reason. The point is that players shouldn’t assume that whatever character they choose to create will automatically be awarded membership in an existing adventuring party.

In order to weed out potential bad seeds, the party should conduct interviews of all potential candidates and choose the ones they want to let into the group. It’s not typically how things are done in D&D, but maybe it’s something we should begin doing on a regular basis.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Should the party have a chance to interview prospective new members? We find out as today “I” is for Interview.

Categories
Player Resources

Heroic Archetypes – What Kind of Hero Are You?

a-to-z-letters-hWhy do we play our favourite RPGs? In my opinion it’s because we like to be social, hang out with friends, and enjoy their company after a hard week at work or school. It’s because it gives us an avenue to create and play in a land that is far away from real life for a few hours. It’s because these games give us an outlet to be creative with our characters, to model our own desires to be something that we cannot normally be in this society.

RPGs like D&D give me the chance to be a hero. I love rescuing the damsel in distress, defeating the evil overlord, or even slaying the ravaging iconic Dragon that laid the countryside to waste. Heroes come in all shapes and sizes, literally and figuratively. Heroes and heroic tales are one of the most powerful forms of fiction.

It should come as no surprise to learn that heroes present themselves in as many facets as icosahedrons (d20s). So what kind of hero are you?

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today Dungeon’s Master welcomes guest poster Alton (a.k.a. Marc Talbot) author of the gaming blog 20ft Radius. “H” is for Hero as Alton shares five popular archetypes with us.

Categories
Editorial Player Resources

Giving & Tithing in D&D

a-to-z-letters-gMost PCs are rich. I mean crazy rich. Seriously, compare the material wealth of even a level 2 PC to most regular people in any D&D game, the numbers are silly. As the PCs go on more adventures and find more treasure, that PC’s net worth grows exponentially. It doesn’t take long before the heroes have more money than they know what to do with. By the time they reach paragon tier it’s unlikely that they’ll ever be able to spend the riches they’ve earned along the way.

Knowing that PCs earn such tremendous wealth so quickly I’m curious how many players have their PCs give any of their treasure to charity? How much is given to support the local good causes (e.g., homeless shelter, orphanage, down on their luck veterans of war, etc.)? For divine character like Paladins and Clerics, how much of their earnings are tithed to the church? I’m willing to be that for most players the answer is a big fat zero!

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. I wasn’t sure if I wanted the “G” in today’s article to be for Greed or Giving. In the end I decided that an article on Giving was a better way to go as it sends a more positive message.

Categories
Player Resources

Fourthcore Team Deathmatch – Toronto Tournament & 10 FTDM Character Optimization Tips

a-to-z-letters-f

Fourthcore Team Deathmatch (FTDM) is unlike any D&D adventure you’ve every played before. Forget about fighting monsters, in this match-up player characters fight other player characters. That’s right; you get to fight your friends.

The tournament pits two teams of four against each other for exactly 1 hour of real time. Every time you kill a PC on the opposite team you earn a point. If your character is dead at the start of your turn you re-spawn and come back to life to keep fighting. At the end of the hour the team that’s scored the most points (most kills) wins. There’s no role-playing, just roll playing.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today’s the “F” is for Fourthcore Team Deathmatch, one of the most fresh and exciting D&D tournaments I’ve ever played in.

Categories
Eberron

Eberron A to Z

a-to-z-letters-eFor years my home game has taken place in the world of Eberron. It’s one of the official settings from Wizards of the Coast but it hasn’t received much love lately. All the focus seems to be on the Forgotten Realms. That’s all well and good, I too like the Forgotten Realms, but I think people need to be reminded of just how cool Eberron is.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today’s the “E” is for Eberron, my all-time favourite D&D campaign setting.

Inspired by the Blogging From A to Z Challenge I’ve put together my own list of Eberron A to Z. Hopefully this shines the spotlight back on Eberron and encourage some of our readers to check it out if they’ve never played there before or return to it if you’ve been away for a while.

Categories
Editorial

Dungeon’s Master – What’s in a Name?

a-to-z-letters-dWhen I meet other gamers I introduce myself as Derek, but in the next breath I quickly add that I write as Ameron on Dungeon’s Master.com. After four years of blogging a lot of gamers immediately recognize the blog’s name even if they don’t recognize mine.

Name recognition is one of the most important parts of having a successful website. Your potential audience has the search engine at their finger tips and when they type in those key words they’ll get many options to choose from. If they don’t recognize the name of your website they’re less likely to click on your link. That is assuming that your website even comes up on the first page.

When we first thought of starting a gaming blog we wanted to make sure that all of our hard work was going to pay off. We wanted people to read our stuff and we wanted them to keep coming back for more. We felt that the quality of our articles would help us build a solid and loyal readership (which it did), but the trick was getting people to visit in the first place.

Throughout April Dungeon’s Master is participating in the Blogging from A to Z Challenge. The challenge is to write a new article ever day in April, excluding Sundays. That’s 26 articles over the course of the month. To make things even more interesting the title of each article will begin with a different letter of the alphabet. Today’s the “D” is for Dungeon’s Master as we share the process behind how we came up with our blog’s name.