Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 9)

Level 2. It took nine weeks, but we finally made it. In addition to this week’s write up we’ve got level 2 versions of the pre-gens available for download below. This week’s encounter began a few days after the events from chapters 1 and 2. Our DM waved his Wand of Revisionist History and we suddenly remembered things differently now that we’d had a week to think about it.

After returning to Restwell Keep and turning Ronnik over to the guards, he was tried for his crimes. The evidence the PC already acquired was quite damning. Ronnik was found guilty after only a few days of deliberation and is scheduled for execution. The PCs spent some time trying to find anything to prove of disprove Ronnik’s innocence since the revelations that happened during the last encounter. All they found was more damning evidence including confirmation that Ronnik purchased supplies from the nearby outpost that were later found in the Cult of Tiamat hideout. No one in the keep had anything good to say about Ronnik either. It turns out he wasn’t very popular.

After a few days rest, Benwick invited the party to dinner with the hint of a new job opportunity. Once at Benwick’s home he introduced us to the captain of the watch, Gorn Hammerfall. He explained that Gorn is a direct descendent of the Dwarven bandit lord Greysen Ramthane, a former resident of the keep. Before Greysen was overthrown by Nerath’s forces he hid his wealth somewhere in the keep. Gorn has found the bandit’s cache but needs our help getting it. He’s concerned that if Lord Drysdale (the current lord) discovers the loot he’ll keep it himself even though it’s Gorn’s by right.

Categories
Editorial Technology

Character Builder: Working As Intended

Disappointed. The word barely scratches the surface on my feelings towards the Character Builder. When Wizards of the Coast made the original announcement about the changes to the CB we remained silent, deciding we would wait until the new version was released before we commented. We had our opinions to be sure, but we felt to be critical of something we couldn’t actually experience wouldn’t be fair.

Well today I had my first taste of the new version of Character Builder. At first glance I was entranced. The interface is slick and very fluid. The updated CB is very user friendly, very new-to-the-hobby friendly as well. At first glance it appears that creating a new character would be a breeze and for the most part it is. It’s when you want to go beyond that first character that you start bumping into problems.

It didn’t take long for WotC to release a page of Known Issues for Character Builder.

Categories
Top 10

10 Good Reasons to Play D&D

Have you ever had to justify your love for D&D? Did you stand up for the game or did you deny everything? Are you one of those gamers who proudly and openly talks about his love of D&D? Maybe you enjoy D&D but don’t need to give anyone another reason to know that you’re a nerd? Perhaps you’re a closet gamer who nerds it up behind closed doors, but refuses to acknowledge anything D&D related in front of your social peers or members of the opposite sex?

Over the years I’ve often had to defend my love for D&D to my friends, family and even my wife. In my article Confessions of a Gamer (written shortly after Dungeon’s Master was first launched) I dared to bare my soul and shout from the (virtual) rooftops that I play D&D and I was proud of it.

I realized long ago that playing D&D was nothing to be ashamed of; in fact I went to the other extreme and created a D&D blog so I could write about D&D every day. The more I thought about it the more I realized that there are a lot of strong up-sides to playing D&D. So for anyone who faces ridicule for playing D&D, here’s a list of 10 good reasons to play D&D.

Categories
Editorial

The Art of D&D (Part 2)

Many artists have contributed to D&D over the years, but only the greatest left a lasting impression on the game and its fans. In The Art of D&D (Part 1)we looked at five of the greatest artists ever associated with D&D: Caldwell, Elmore, Easley, Fields and Parkinson. These five set the bar for style and quality in the art of D&D throughout the 1980s. As D&D expanded in the years and decades to come, new artists stepped in to fill the giant shoes left behind by these masters. Today we look at three of them.

One of the smartest decisions Wizards of the Coast (TSR at the time) ever did was to make the artwork of one artist exclusive to a particular campaign line. It was marketing genius. The art was so distinct and so good that you immediately knew, just by looking at the advertisement or book cover, which campaign setting it was for. There was a direct correlation between the popularity and success of these product lines with the brand recognition the artists created.

Categories
Eberron

Secrets of Eberron Revealed (Part 9)

The Last War ravaged Khorvaire. The Five Nations drew the entire continent into a war that lasted a century. An uneasy peace has kept open conflict from flaring up, but signs of tension are present and it may take only the smallest altercation to set off open warfare.

The common people gave and suffered the most during the war. Border towns frequently found themselves under the rule of different nations several times throughout the war. With the constant changing of allegiance most commoners lost interest in the origins of the conflict. Since the signing of the Thronehold Accord a small and silent group has grown amongst the populace, their goal to ensure that their sons and daughters don’t die in any future conflict.

Categories
Editorial

D&D Encounters: Keep on the Borderlands (Week 8.)

Using the information gained from the small copper dragon at the end of last week’s encounter the PCs rushed into the swamp in hopes of saving Benwick from ambush. Our party this week consisted of Berrian, Hagen, Quinn, Sola and two unique characters, an Assassin and a Wizard. So with a full roster we braved ahead.

We arrived at the ambush site just in time to witness the ambush taking place. As we approached we overheard the Dragonborn leader addressing Ronnik and telling him that they will “seal their arrangement with blood.” The Dragonborn was standing menacingly over Benwick; Ronnik was standing over Benwick’s fallen comrades Sal and Gordi. Four lizardfolk address Ronnik in Draconic before attacking the PCs.

Categories
Player Resources

27 Questions To Ask Your New Character

The character creation process is one of the most important steps at the beginning of any campaign. The choices you make will echo over the course of many levels. Making a truly memorable character requires you to make a lot of important choices. From race, class and attribute distribution all decisions will factor into the overall enjoyment of playing this character.

While the numbers and powers that describe your character are of great importance they are not the most important factors in the design process. The key to creating an engaging character is developing a back-story full of life and intrigue. This process isn’t easy and often takes more time than selecting powers and equipment.

Categories
DM Resources Editorial

Who’s Really In Control At Your Gaming Table?

The common belief is that the DM is in charge, but the more I’ve been looking at things objectively the more I’m inclined to disagree. It seems to me that the players have a lot more power and influence over the campaign than anyone may realize.

At the very beginning of any game the DM is indeed in charge. He’s in control of the overall setting, the campaign objective, the party’s motivation and the monsters. The very first time the players sit down at the gaming table the DM is firmly in control. But as we all know, no plan survives contact with the enemy (the enemy being the players).

Categories
Player Resources

Tomb of Horrors: Actual Play Podcasts (Part 2)

What do you get when six experienced gamers that have never played the Tomb of Horrors try to survive a delve into the most infamous dungeon adventure in D&D history? A whole bunch of exciting actual play podcasts. With a DM who plays for keeps, the players continue to match wits with a dungeon famous for killing all who dare to enter. So far none of the PCs have died, although there have been a few very close calls.

In this article we bring you episodes #4 and #5, which make up the second night of our ongoing adventure. Before diving intop these podcasts, make sure you listen to the first three Tomb of Horrors: Actual Play Podcasts.

Categories
Editorial

What Happened To The Chaos?

We’ve all been in this situation. The party is planning how to handle the next encounter. Strategy is being discussed and the groundwork for an epic battle is being laid out. The debate and conversation around such plans could last longer than the combat itself if we allowed it to. Just as the plan is coming together chaos takes over.

Delian the Paladin – We know that Balador favours undead as allies. I feel it would be prudent to lead with an attack that unleashes the power of the gods.

Nenia the Wizard – Wisely spoken Delian, however we know that Balador is truly a coward. He hides behind his numerous servants. I feel if we quickly eliminate these foes we will have a direct path to Balador.

Ethan the Rogue – These idea’s sound great! I just need a minute to sneak behind our adversaries. It will allow me to unleash a tirade of death upon them.

Merric the Cleric – That’s fine Ethan, just don’t separate yourself from the rest of us. My healing magic will only stretch so far.

Delian the Paladin – Great, I say Braddoc and I advance together and form a defensive wall, then Ethan can move in to flank our foes. Braddoc, can we count on you with this plan of attack? Braddoc?

Braddoc the Fighter – (To the DM) I charge!

The remaining players are shocked and upon lifting their jaws from the floor they ask why? Why are you attacking? The response? I’m chaotic neutral, it’s in my nature.