During week 2, our first session in the Doomvault, we discovered just how deadly this killer dungeon really is. Our party of seven spent most of the time running form monsters only to be forced into a fight with two Gorgons. The creatures’ breath weapons petrified two PCs leaving us with 5 PCs and two statues.
On the plus side one of the other parties exploring the dungeon found a master Glyph Key that was attuned to all gates (except the Temples of Extraction). They came to us, since the Gorgon fight happened within sight of a Black Gate, and copied their key’s magic into ours giving us complete access to the Doomvault. Now we have to figure out how to proceed.
This week at Hairy T North in Toronto we ran three tables: table 1 (DM: Craig) had four players, table 2 (DM: Hillel) had six players, and table 3 (DM: Tim) had seven players including me.
My party consisted of the following PCs: Tiefling Wizard, Human Cleric, Warforged Monk, and Halfling (Kender) Rogue, and Dwarf Barbarian (my character). The Gnome Wizard and Elf Ranger began the session stoned.