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DM Resources Skill Challenges

Running Memorable Skill Challenges (Part 2)

As we continue to explore how to run and design skill challenges we’ll look at the importance of creativity, the consequences of failing and new, advanced ideas for skill challenges. This builds on the basics of skill challenge design we covered yesterday in Running Memorable Skill Challenges (Part 1) including what is a skill challenge, how to introduce them and the basics of designing skill challenges.

Reward Creativity

Skill challenges are about creativity. They challenge the DM to think creatively when designing the challenge in order to give the PCs something new to experience. They also force PCs to look at their skill selection in new ways. The Fighter who is all thumbs in social encounters might consider training in Intimidate or even Diplomacy to increase his level of participation.

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DM Resources Skill Challenges

Running Memorable Skill Challenges (Part 1)

What is a skill challenge? These two words redefined encounters in Dungeons & Dragons. Since the release of 4e almost a year ago, skill challenges have been a thorn in the DM’s side, and a challenge for players to participate in. Much has been written about them in the blogosphere and this article certainly won’t be the last. The fundamental question I want to answer is “How to run and design skill challenges?”. The paradox here is that as I write this article I know I don’t have one solid answer. Rather, there are a myriad of ways to run skill challenges. All of them have merit, all of them have negatives and no one answer is right for all gaming groups. Further, what worked in the design of one challenge may fail in another.

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DM Resources

Campaign Design: Fleshing Out Your NPCs

Every campaign world is made of living, breathing NPCs. All of them have stories and a role to play within the campaign setting. From the lowly farmer to the mighty king, every NPC has a function and a purpose. As the campaign designer, your job is to define that role. Is the king a sinister tyrant? Is the peasant forming a rebellion? These are questions that you need to answer in order to bring your world to life.

This part of our series in Campaign Design picks up where the article on Politics and Groups of Influence left off. Now we look at the names and faces that dominate these political structures. Of course, not every NPC requires a fully fleshed out background, but the generalities are required. We’ll handle our look at NPCs in three sections: Common citizens, major players and villains.

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DM Resources

More Than Just Minions

Killing minions feels good. So good in fact players do weird things in order to kill minions. Controllers who normally hide behind the defenders will charge with wild abandon to unleash a close blast spell if they believe they can drop more than one minion on their turn. Likewise, strikers will move into the thick of a group of enemies they don’t consider a threat to get their shots in on some easy minion fodder.

Here are a few fun things you can do to exploit the PC’s perceptions of minions.

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DM Resources Player Resources Skill Challenges

Skill Matrix by Class and Race

The core classes and races now span three books: PHB, PHB2, and FR Player’s Guide. I’ve created two skill aides: one lists skill offerings by class, the other lists bonuses to skills and attributes by race.

I developed these to make things easier when creating skill challenges. They provide quick snapshots of all the skills by class and race, and eliminates the need for me to keep flipping between books.

As an added bonus I’ve found these aides incredibly useful when creating characters. They provide side-by-side comparisons of racial bonuses to attributes and skills.

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Adventures

Module: The Spy In Our Midst

The Spy In Our Midst is the second module offering from the team at Dungeon’s Master. This module continues the adventure path started in our first module, The Magistrate’s Daughter. It is designed for first level characters. Playing both modules should provide PCs with enough experience to advance to second level. We hope that you enjoy the module and would appreciate your feedback.

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DM Resources

Campaign Design: Prevalence of Magic & Cosmology

What would a fantasy setting be without magic and divine beings fighting their celestial wars? At this point you have decided which historical and fictional elements to use in defining your campaign world. You are now ready to start fleshing the world out in greater detail.

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DM Resources

Campaign Design: Historical and Fictional References

In the last article we dealt with the Next Steps in campaign design, today we’ll discuss various campaign settings, historical periods, novels and talk about the themes that exist within the fantasy genre. This is my favourite part of design as it’s where you get to really dream about the different possibilities. Make sure you have your notebook handy and any of the Resources that you’ve collected to help you along the way. You’re bound to have more than a few flash insights at moments that you aren’t actively working on your campaign world and you’ll want to jot them down for future use.

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DM Resources

Campaign Design: Next Steps

You have decided to design your own Campaign World and you have the necessary resources in place.  Now you’re wondering what are the next steps? It’s time to consider how you’re going to approach game design. There are a number of different ways to begin working on your campaign and there are still a few questions you need to consider before you begin. We’ll take a look at several of them.

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DM Resources

Campaign Design: Resources

Ethan the rogue worked patiently on the lock. Never before had he experienced a lock of this complexity. Adjusting his thieves tools slightly he disabled one of the magical wards. With sweat dripped from his brow he was aware of Braddoc standing over his shoulder ready to break the door down with brute force. “Back off Braddoc” the rogue said, “if this wizard has half the treasure we’ve been told of we can’t risk you setting off an explosion!” With that said Ethan made a few final adjustments and click. Turning the door handle Ethan opened the door of the chamber. Inside stacked on shelves were the wizard’s tomes, countless millennia of knowledge.

Before you begin the quest of designing your own campaign world it would be wise to equip yourself with the appropriate resources. Just as your Fighter wouldn’t go into battle without his armour and trusty sword, neither should you wade into the task of campaign design without an arsenal of tools to assist you.