Admit it. As a DM there have been times when you’ve been stumped, regretted decisions, made a mistake or just wanted to quit. We’ve all been there and we’ve all looked for a way out of the situation. The following eight guidelines follow the KISS formula. Keep It Simple, Stupid. While they don’t cover every situation, they should provide a reliable fallback for DMs.
Tag: DM tools
One of the fundamental design concepts behind skill challenges is that they provide a mechanic for large scale, out of combat encounters. Skill challenges were meant to assist in advancing the story. But the story doesn’t happen in a vacuum. The actions of the PCs should bring about reactions from NPCs or the environment they are in.
This is a problem with many of the skill challenges I’ve encountered, they don’t evolve. We’re guilty of it too, many of our skill challenges are static. Certain checks provide certain information, make enough successful checks and you can get on to the next combat encounter. In other words skill challenges feel like they’re tacked onto the game. I know I’ve participated in more than a few where I wondered what I should be doing next. This is because the skill challenge didn’t evolve. Nothing new happened.
Tiers Of Play: Epic
One of the joys of 4e Dungeons & Dragons is that the various tiers of play open the game up, changing the flavour subtly so that it always stays fresh. Recently my regular gaming group decided to try some epic tier Dungeon Delves. In fact, we decided to go for broke and take on the level 30 delve.
It was a blast and no where near as tough as I thought it would be, which is good because it increased my enjoyment factor.
Each of the tiers in 4e D&D adds an additional layer of complication to the game and as you can imagine the epic tier has highest level of difficulty. This is mainly because you have so many options. Not too many options, just lots of options.
If your gaming group is anything like mine, rituals are the most under utilized aspect of 4e. Since the release of the newest edition of D&D, I’m not sure if one of our PCs has ever used a ritual. For me, this is because I’ve played PCs who aren’t trained in ritual casting for our long term games. When I have played PCs who have the feat, it’s been for one-off Dungeon Delves, which don’t normally require the use of rituals to progress through to the end.
Recently I’ve been considering skill challenges from the perspective of a PC and how players can make skill challenges more fun for themselves. You can only make so many Diplomacy or Perception checks before you start getting bored. If your PC is heavy on knowledge skills you may find that you have nothing to do or don’t feel qualified to fully participate in the majority of skill challenges. So you settle with assisting those PCs who are trained in the relevant skills.
In our earlier skill challenge, the PCs defeated a Lich and managed to find its phylactery. Liches are wily combatants and they plan for all contingencies, including having their phylactery found. If the PCs thought vanquishing a Lich was based on pure combat, then they didn’t do their research properly.
This is the second of two skill challenges that deals with Liches and their phylacteries. In part 1 the PCs must Find The Phylactery and in part 2 the PCs must Unlock The Phylactery.
Defeating a Lich is not a simple as overcoming it in combat. Liches tie their life force to objects known as phylacteries. The phylactery can range from mundane to mystical. Each Lich has their own preference on what constitutes an acceptable phylactery. What Liches have in common is that their Phylactery is to be well hidden and well protected.
This is the first of two skill challenges that deals with Liches and their phylacteries. In part 1 the PCs must Find The Phylactery and in part 2 the PCs must Unlock The Phylactery.
The Treaty of Thronehold was signed three years ago. Since then old grievances have festered and grown into a cancerous hatred. Those with a grudge look for ways to eliminate their enemies. Prosperity, of a sorts, has also returned and individuals with extra gold look to acquire unique pets for their own purposes.
- In Secrets of Eberron Revealed (Part 1) we explored the House Sivis Repository and the Tharashk Fields of Blood.
- In Secrets of Eberron Revealed (Part 2) we explored House Orien’s Project Ascent and the Nymph’s Laugh, a unique gambling den run by the Wayfinders Foundation.
In our third installment of Secrets of Eberron Revealed, we look at a rogue faction of House Deneith that is abusing the power of the Sentinel Marshalls. Next, we look at a Nature Reserve on the Talenta plains and the secret the Halflings are hiding.
Discover more Secrets of Eberron Revealed in our latest installments of this ongoing series.
Let’s face it we’re all busy. Real life has the annoying habit of being, well real. We need to deal with it and as a Dungeon Master sometimes that means our prep time for our weekly D&D sessions has to take a back seat. So what do you do when work, school, family, video games or any number of other things distract you from preparing your gaming session?
There are a number of solutions and while I won’t promise to cover anywhere near all of them, here are some options for smashing a game together on short notice.