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D&D Encounters D&D Next

D&D Encounters: Legacy of the Crystal Shard – Preview

legacy-of-the-crystal-shard-coverLegacy of the Crystal Shard is different than any other D&D Encounters adventure we’ve seen so far – and I mean that in a good way. Although it does bear some similarities to previous season and holds true to some of the conventions you’ve come to expect from the D&D Encounters program, it takes a huge leap into new territory as we’ll describe below. My initial impression is that this will either be the very best or very worst season of D&D Encounters; there will be no middle ground.

The adventure itself is part of The Sundering, the ongoing series of stories happening throughout the Forgotten Realms. It’s the second of fives D&D Encounters adventures that tie in to The Sundering, the first being last season’s Murder in Baldur’s Gate. This adventure builds on the events of R.A. Salvatore’s original Icewind Dale trilogy. Although it’s not necessary for the DM or any of the players to have read these books, if they have it will give them with additional insight this season (so read them if you haven’t because they’re fantastic!).

Legacy of the Crystal Shard is presented as edition-neutral and can be run using 3.5e, 4e, or D&D Next mechanics.

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Friday Favourites

Friday Favourite: What Do PCs Do For Fun?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 16, 2009, Dungeon’s Master once again presents: What Do PCs Do For Fun?

Adventuring is hard work. You’re always putting your life on the line for fame and fortune. But what do you do when you’ve got some down time? How do PCs relax and unwind? We’ve given it some thought and present a few options for your consideration.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 12)

murder-in-baldurs-gate-coverThe party’s candidate for Duke, Carl the Half-elf Paladin, was invited to speak before the Parliament of Peers during last week’s session. While there he discovered evidence that someone was planning to blow up High Hall and all Members of Parliament with it. At the same time Ravengard had ordered mass executions of hundreds of criminal, many of whom did not deserve a death sentence if any punishment at all.

The PCs had to make hard choices about where to intervene, deciding in the end to split their efforts. Although the some PCs managed to save the Members of Parliament, High Hall was destroyed. The rest of the party successfully freed 300 “criminals” sentenced to death thereby stopping the pubic executions.

We had a packed house at Harry T North in Toronto. We had a table of seven and two tables of six. At my table were the following familiar faces: Carl the Half-Elf Paladin, Dwarf Fighter, Human Monk, Elf Mage, Human Cleric and Warforged Fighter.

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Friday Favourites

Friday Favourite: 5 Ways to Make Mindless Undead More Interesting

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 23, 2012, Dungeon’s Master once again presents: 5 Ways to Make Mindless Undead More Interesting.

A lot of DMs have a love/hate relationship with undead; I know I do. Whenever I need a monster to round out an encounter I know that some kind of undead will always fill the gap. With so many different kinds of undead to choose from they can easily become the go-to monsters. However, as the party gets tougher I find that I’m less likely to use undead staples like skeletons and zombies. Sure I can adjust their scores to make them level-appropriate for tougher parties but these undead are really one-trick ponies. By the time the party reaches upper heroic tier they know the trick and they’re no longer impressed.

This is why I try to limit how often I use undead creatures in my campaign. Some of the most common undead, at least the ones you’re most likely to encounter in great numbers (skeletons and zombies) tend to be mindless. They rely on their overwhelming numbers rather than any advanced tactics. After all, how can a creature with no brain, or a rotten decaying brain, think at all? This lack of reason makes them boring and predictable.

But undead have their place in D&D and we shouldn’t just cast any of them aside, regardless of the PCs’ level. So in order to make mindless undead more interesting I’ve come up with 5 tips that the players won’t see coming and the PCs will never forget.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 11)

murder-in-baldurs-gate-coverDuring last week’s session Ravengard declared marshal law in Baldur’s Gate and the PCs learned that the Guild was smuggling weapons from Wyrm’s Rock and arming people in Outer City for “something big” that was going to happen in the next 24 hours. As the PCs were finishing their confrontation with their Guild contact they heard an explosion emanate from somewhere in Lower City.

We had a very full house at Harry Tarantula North in Toronto this week. I ran a table of six while the other two DMs each ran tables of seven. My table had the same six players I’ve had for the past few sessions. The party consisted of a Human Monk, Elf Mage, Human Cleric, Dwarf Fighter, Warforged Fighter, and Half-elf Paladin (Carl the would-be candidate for Duke).

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D&D Encounters D&D Next

D&D Encounters: Legacy of the Crystal Shard (Launch Weekend) – Preview

legacy-of-the-crystal-shard-launch-weekend-coverIn just a few short weeks we’ll begin season 16 of D&D Encounters. The adventure is called Legacy of the Crystal Shard and it’s part of The Sundering, the ongoing story line that’s running through everything Wizard of the Coast is publishing this year.

As a teaser for the new D&D Encounters season Wizards is once again doing a launch weekend event to kick things off. This is how last season’s Murder in Baldur’s Gate began and it worked quite well. The launch weekend for Legacy of the Crystal Shard is November 16-17.

Although I don’t yet have a copy of the full Legacy of the Crystal Shard adventure (available in stores everywhere on November 19) the launch weekend kit makes it pretty clear that what happens on launch weekend is an expanded version of the first D&D Encounters session. This is exactly how the launch weekend worked last season too.

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DM Resources Friday Favourites

Friday Favourite: Hey, Isn’t That My Character? Using Retired PCs As NPCs

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 30, 2010, Dungeon’s Master once again presents: Hey, Isn’t That My Character: Using Retired PCs As NPCs.

A good NPC can make a campaign. A bad one, well bad NPCs are usually forgotten fairly quickly. With this in mind it’s in a DMs best interest to ensure that his key NPCs have detailed stories to accompany them. By providing these NPCs with quirks, strengths and weaknesses it provides the PC with more reason to interact and develop a relationship. This in turn makes it easier for the DM to move the story along, twining the PCs concerns with those of the NPC. Of course this takes a lot of work and as the PCs progress new NPCs are required, with new stories and reason to motivate the PCs.

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 10)

murder-in-baldurs-gate-cover

Following the massacre at the gates between Lower City and Upper City, the people of Baldur’s Gate took to the streets and a riot consumed the city. Fortunately the PCs were in the thick of things and were able to sway the masses with diplomacy. Under the powerful and charismatic influence of the Carl the Paladin and the rest of the party, the heroes brought out the best in the people of Baldur’s Gate and convinced them to stop the destruction and senseless violence. Once again the heroes were branded as heroes of the people.

This week at Harry Tarantula North in Toronto we ran two full tables of six. The DM for our third table knew he’d be absent this week and agreed to do a double session for his group next week. My table is finally getting some stability and we had the exact same party we had for the previous two sessions – Dwarf Fighter, Warforged Fighter, Human Cleric, Carl the Half-Elf Paladin, Elf Wizard, and Human Monk.

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Friday Favourites

Friday Favourite: Campaigns Set in One Location

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 29, 2011, Dungeon’s Master once again presents: Campaigns Set in One Location.

It’s hard to imagine a D&D adventure that doesn’t involve travel. Most PCs have a back-story that involves them leaving home in order to see the word and seek adventures. Who wants to stay in one location when there’s a whole world of excitement out there? If you do it right, there could be plenty of characters who are very content and even excited to stay in one place.

Location, Location, Location

In order for a campaign set in one location to really work the setting has to be interesting. I’ve participated in two campaigns that were set in one location. Once the setting was a lavish Tavern/Inn called the Sun & Moon, the other was set on board a pirate ship. In both cases the locations were as much a character as the other NPCs.

The Sun & Moon Tavern was a large structure that was more than just a taproom and a few rooms for rent. It also included a small theater, a courtyard garden, and even a Wizard’s tower. The setting varied enough that the PCs never got bored hanging around.

The adventure on the ship brought its own excitement. The ship itself was interesting, but the fact that it was a vehicle meant that we could stop at various ports whenever the plot called for it. But even so, the majority of the adventuring took place on the ship, at sea, and usually involved ship-to-ship battles or combat against giant solo monsters.

Just think of your favourite sit-com, and chances are it takes place in only one location. Most take place entirely on one or two sets and these are usually part of the same building. The fact that most of the action involving the principle cast happens in one place rarely hurts the show. Some of the most popular and longest running shows took place in only one or two locations (e.g., All In The Family, Cheers, Gilligan’s Island, Two and a Half Men, and Night Court).

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D&D Encounters D&D Next

D&D Encounters: Murder in Baldur’s Gate (Week 9)

murder-in-baldurs-gate-coverWhen last we saw our heroes they rescued a teenager from some kidnappers and bore witness to a massacre as hundreds of protestors were shot at by guards resulting in chaos and almost 200 deaths. The PCs helped with the aftermath, healing the wounded, but were angry and frustrated that they were unable to do more than watch as the terrible events unfolded before their eyes. They swore they’d do whatever it takes to ensure this kind of atrocity doesn’t happen again.

We actually ran this session last week at Harry Tarantula North in Toronto as part of a double session because many players were going to absent this week. I think that made a big difference to how things played out as the massacre from week 8 was still fresh in everyone’s mind and emotions were still running high.

None of the players left or changed tables between encounters so my party of six remained unchanged with the following PCs: Half-Elf Paladin (Carl McClure, candidate for Duke), Dwarf Fighter, Human Cleric, Elf Wizard, Human Monk, and Warforged Fighter.