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Player Resources

Characters for the D&D Open Championship

The pre-generated characters for the D&D Open Championship: A Hole in the World are now available for download from Wizards of the Coast. If you’re going to GenCon and you plan to participate in the D&D Championship, then you’re about to get very excited.

Until yesterday we knew very little about the tournament. Now we know just about everything. The characters begin the adventure at level 25. Anyone fortunate enough to advance to the finals gets to use the level 30 versions of those same characters. Wizards of the Coast not only gave us the pre-gens ahead of time, they provided the character builder files. This is a huge relief. I was really worried that they would provide same crappy little truncated cards like they have for almost every other game using pre-generated characters. (If you’ve been reading our weekly write-up on D&D Encounters Dark Sun you know all about the issues with those pre-gens).

Categories
Dark Sun Editorial

D&D Encounters Dark Sun (Week 7)

What makes Dark Sun different from any other campaign setting? This question more than any other has motivated people to come out and try D&D Encounters over the past seven weeks. At first there was a lot of interest. People who used to play in Dark Sun came out to see the 4e version of their beloved campaign setting. Others were just curious to see what all the fuss was about. And for five weeks D&D Encounters did not disappoint.

Fury of the Wastewalker chapter 1 exposed the players and their characters to the harsh desert environment of Athas that makes Dark Sun so unique. The PCs struggled to survive in the blistering sun while trying to outrun a strange and vicious obsidian sand storm. Add to that the ever-present threats of the desert creatures determined to kill the PCs and take their food and water. Dark Sun quickly earned a reputation for its brutality and grit – and rightly so. This isn’t the light and fluffy D&D of the Forgotten Realms.

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Class Discussions Player Resources

Adventuring With A Sub-Optimal Party (Part 3)

The Dungeon Master’s Guide recommends that an adventuring party be comprised of five adventurers with all four roles being covered. Of course there are going to be instances where only three of four roles are represented in an adventuring party. Maybe you’re playing in a public game, like and LFR adventure, and none of the players brought a PC to fill one of the roles. Or maybe none of the players in your group enjoy playing a particular role.

Some would argue that the controller is not an essential role. Of the four roles most players feel the controller is easily the most dispensable. About a year ago we ran a poll asking which role a party could do without. The controller won that dubious honour hands down. While the early heroic tier might support this viewpoint, it quickly becomes evident that controllers are indispensable by the time a party hits the middle of the paragon tier. Controllers are more than capable of carrying a party forward to victory. The fact is you want a controller in your party.

But what happens when this vital member of any adventuring party is missing?

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DM Resources

LFR Magic Item Treasure Bundle List (July 2010)

We’ve updated our LFR Treasure Bundle List. We’ve added 23 new adventures to the list bringing the total to 124. Among the new entries are 13 paragon adventures. That brings us to 18 adventures in the P1 band (level 11-14) and 4 adventures in the P2 band (level 14-17). With GenCon only a few weeks away, our list can help you decide what adventures to play in order to get that special item you’ve always wanted before you get to Indianapolis.

Categories
Editorial Humour

More Confessions of a D&D Camp Counselor

This week I’m going to share more of my experiences from D&D camp, but I’m going to focus on the things that I learned from the kids and offer some advice for getting younger people into D&D. See last week’s Confessions of a D&D Camp Counselor for an introduction to D&D Camp.

I was really proud of my kids this week. I was fortunate to have four of the six kids I worked with the previous week and two new kids who were very clever and eager. Since I knew the kids a little better I decided that I should branch the programming out a bit. So in addition to playing D&D we did 3D paper craft dungeons and monsters, monster building and a LARP (live action role-playing game).

Categories
Class Discussions Player Resources

Adventuring With A Sub-Optimal Party (Part 2)

Delving through dungeons with a non-standard party is an invitation to failure in most instances. What happens when the most stereotypical member of the adventuring party is missing? Defenders represent the key trait that all adventurer’s need, toughness. Defenders are the embodiment of nobility, honour, duty and physical perfection. Legend and fiction are full of characters that embody the spirit of the defender: Lancelot, Conan, Elric and Beowulf all fit the description. Warrior’s any adventurer would want by their side.

What happens to an adventuring party when this key element is missing? What happens when the tank, the individual who absorbs all the damage, is missing? What adjustments does a party need to make to ensure it can successfully navigate the challenges that face it?

Categories
Dark Sun Editorial

D&D Encounters Dark Sun (Week 6)

The PC began chapter two after an extended rest and a level bump. The desperation they felt during the previous couple of encounters was replaced with the confidence that accompanies power. Full hit points, maximum healing surges, better attack scores, better defense scores and best of all they’re out of the blazing sun and away from the obsidian storm. So began week 6 of D&D Encounters Dark Sun.

Categories
Class Discussions Player Resources

Adventuring With A Sub-Optimal Party

Recent events in the Dungeon’s Master home game have resulted in a sub-optimal adventuring party make-up. What do I mean by sub-optimal? One of the four roles is missing. In our case we are blindly adventuring without the benefit of a leader to keep us healed and buffed up.

The subject of playing in an unbalanced party is one we have covered before. However, over the next few weeks we will take a deeper look at what it means to adventure when one of the four roles is missing. Today our focus is on the absence of the leader.

Categories
Adventure Hooks DM Resources

Predators: The Movie That Begs to Be a D&D Adventure

Movies are always inspiring my D&D games. It was about this time last year when my inner DM was inspired by the movie The Hangover and then in January it was Daybreakers. This time it’s Predators that has me thinking D&D. I’ll admit that Predators is already more closely aligned with a combat-oriented RPG then The Hangover, but as a source of influence on this impressionable DM it was no less intriguing.

Before reading any further be forewarned that if you haven’t seen Predators yet, this article contains spoilers. I’ve broken down most of the film into a series of D&D encounters. But given the kind of action adventure movie it is I don’t think these spoilers will ruin the movie for you.

Predators is a really good movie. If you liked the original Predator from 1987 then you’ll really like this new sequel. And it is a sequel, not a reboot. They actually make reference to the Schwarzenegger movie in this new version.

Below is a 6-encounter D&D adventure that follows the plot of the new Predators film. I’ve intentionally left the level of the adventure ambiguous. This should make it easier for a DM to use this outline regardless of the PCs current level.

Categories
Editorial Humour

Confessions of a D&D Camp Counselor

I have a great job, I’m a counselor at D&D camp, which is to say that I have the best job ever. I don’t mean to gloat, but my time as a D&D counselor has been incredibly enjoyable and I’m sure if you read along you’ll share in the fun of the last week.

Before camp began, I spent a week learning about how to spot child abuse (very important!) and care for kids. Before I met the kids I went over to the camp director’s house in the middle of a Sunday afternoon. Myself and the other counselors met up and we played some D&D; I taught the old schoolers how to play 4e, while the director of the camp gave me a refresher on how to play 3.5e. After four hours of being paid to play D&D and think up campaign ideas it was time to get ready for the first day of camp.