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Skill Focus: History

History is one of those skills that many PCs are trained in but don’t really know how or when to use it. Here are 10 new and creative ways to get more out of History.

The basic assumption is that History can only be used to remember things that happened in the past. Sure it can be used in this way, but this is certainly not the only way to use History.

Eleven of the seventeen core classes can take training in History. Three races have a +2 racial bonus in History. So there is a very strong likelihood that every party will have multiple PCs who count History as one of their best skills. If everyone’s so good in History why isn’t it being used more? Lack of imagination, that’s why.

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DM Resources Skill Challenges

Skill Challenge: It’s Mine

A retired soldier, down on his luck and in desperate need of cash, recently pawned his dead wife’s wedding band. After coming into a few coins, the result of a lucky wager, he returned to the pawn shop to buy back the ring. Unfortunately the shop was recently burgled and the ring was stolen along with four others.

Setup

  • The PCs are hired by the soldier to recover his wife’s missing ring. He could have a previously existing relationship with the party or maybe he heard of thier heroic deeds.
  • The PCs are hired by the shopkeeper to recover the stolen rings. As a reward, he offers to give them the item they came into his shop looking for in the first place.
  • The PCs overhear the soldiers tale of the missing ring while they have a meal in the local tavern. They take pity on his situation and offer to help.
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Playing Really Smart Characters

So you’re playing a character with a really high Intelligence, a really high Wisdom or both. You, on the other hand, are just an average guy who likes to play D&D. Your real-life Intelligence and Wisdom are probably somewhere between 8 and 11 (I’ll be generous). So how do you make the most of a smart character’s best attribute?

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Split the Party

Generally speaking, you shouldn’t split the party. Sure, it might make sense based on the situation the PCs are in, but it’s a nightmare to play it out. What usually ends up happening is that half the people at the table can’t do anything but watch while their companions go left and they go right. It’s extremely difficult to keep the people not in the “active” group focused since PCs not in the scene can’t offer suggestions or actively participate. When I’m the DM, I do everything I can to discourage splitting up.

But an interesting thing happened this weekend during my Sunday night game. We split up and it worked spectacularly. My hat is off to Suddry, that evening’s DM, for taking a usually disastrous situation and making it one of the most memorable nights of D&D we’ve had in a long time. Here’s how it played out and what we learned from it.

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DM Resources Skill Challenges

Skill Challenge: Defend the Camp

The PCs are camping in the wild. Someone, or something, approaches in the middle of the night. In this circumstance, combat should only be considered as a last resort.

Setup

Presented below are three possible reasons for the PCs to be engaged in this skill challenge.

  • The PCs are in the process of setting up a permanent base camp. The location has strategic importance and needs to be secured.
  • There are few defensible locations to make camp in this area. Leaving this one means resting out in the open, exposed to all possible threats.
  • The PCs have setup camp in hostile teritory. The sounds of combat may alert nearby hostile forces.

The exact nature of the threat is left up to the DM. Some of the DC may need to be altered depending on the creature threatening the camp.

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Playing Characters With Low Ability Scores

I’ve met a lot of gamers who love to min/max, especially during character creation. They’re willing to sacrifice abilities, powers and skills that they don’t think they’ll ever use in order to make the ones they expect to use all the time that much better. The most common trade off is low mental scores (Intelligence, Wisdom and Charisma) for high physical scores (Strength, Constitution and Dexterity). If you’re objective is to play the big, dumb Fighter then this is the way to go. But how do the low scores in your bottom three abilities affect your ability to role play the character?

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Skill Focus: Endurance

Do you think your really high Endurance is only good for holding your breath? You couldn’t be more wrong. Here are 10 new and creative ways to get more out of Endurance. So, for all those Fighters who have training in Endurance and don’t know what to do with it, read on.

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Skill Challenge: Temple Treasure

A recent earthquake has uncovered a temple from a long-forgotten age. Rogues from a nearby town immediately tried to loot the temple, but were injured or killed by magical traps still active within. The head of the local church believes that if magic preserved the traps, perhaps it also preserved books, tomes, or other magical artifacts. He has been trying to put together a party to explore the temple, but the local folk are too afraid to do it.

Setup

  • The party’s Cleric or Paladin is requested by his order to help his fellow worshiper and recover any books in the temple.
  • The head of the church hires the PCs to recover any books that might be preserved in the temple.
  • The PCs fear that powerful undead may dwell inside the ancient temple. If they don’t act quickly to destroy the evil, it will threaten the welfare of the nearby town.
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Campaign Design: Prevalence of Magic & Cosmology

What would a fantasy setting be without magic and divine beings fighting their celestial wars? At this point you have decided which historical and fictional elements to use in defining your campaign world. You are now ready to start fleshing the world out in greater detail.

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Skill Challenge: Travelling Underground

The PCs travel through a particularity hazardous section of underground passages.

Setup

  • The PCs are searching for a long lost treasure or artifact. Their search has led them deep underground.
  • Miners from a nearby community discover a preexisting passage that leads deep underground. The PCs are hired to explore the cavern and see where it leads.
  • An escaped criminal flees through a cavernous mountain passage. The PCs are hired to capture him.

This skill challenge is broken into five encounters. In order to overcome the skill challenge the PCs must complete all five encounters. The DM can present the encounters in any order he sees fit. Each encounter will indicate the maximum number of successes that can be earned during that encounter. Failures are cumulative and carry forward through the entire skill challenge.