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DM Resources

D&D Lego

Just because I’ve seen Star Wars 100 times, does that mean I’m cheating when I play Star Wars Lego? The game follows the plot of each Star Wars movie with incredible accuracy. So does knowing where the game is going give me an unfair advantage? Does my familiarity with the heroes and villains ruin my experience? Not one bit. In fact I bought the games and have enjoyed playing them for EXACTLY that reason.

After playing Star Wars Lego every night for the past week I realized that this familiarity really appeals to me. It doesn’t matter that I know the story backwards and forwards. It doesn’t matter that I know which villain I’m going to face around the next corner. My love for this story and its characters is what brought me to this game and what’s kept me glued to the flat-screen for 50 hours of game play (so far). Upon making this realization my mind immediately started thinking about how to apply this epiphany to D&D.

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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 2)

In Find and Repair the Warforged Scout (Part 1) the PCs undertook a mission to scour a battlefield in search of the components of Obsidian, a Warforged scout thought destroyed during the war. Newly discovered information led some to believe that Obsidian was not completely destroyed and that with the right ritual he could be reactivated. If this happens information the scout possesses will be incredibly valuable and potentially damaging to very important people in many different nations.

Setup

Part 2 of the skill challenge begins after the PC recover the missing Warforged components. Now that they have the components they can attempt to put Obsidian back together and try to reactivate him. But this is delicate work that requires a coordinated effort from the entire party.

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DM Resources Eberron Skill Challenges

Skill Challenge: Find and Repair the Warforged Scout (Part 1)

When a Warforged dies it isn’t always dead. This was especially true during the last war. Just because a Warforged was damaged and fell to the ground during combat didn’t necessarily mean that he was gone forever. It took time for living, breathing commanders to get used to the concept that some of their soldiers were constructs. When retreat was necessary and bodies were left behind on the battlefield, inactive Warforged were often abandoned along with the soon-to-be-rotting corpses. But in some cases the fallen Warforged could still be repaired, if only someone with the appropriate skills made the attempt.

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Editorial

Be Gentle, It’s My First Time… Being the DM

Dungeons & Dragons 4e has been out for over a year now and I finally pulled my Dungeon’s Master Guide off the shelf and put it to use. As our regular DM was out of town, I stepped up to the plate and ran a Dungeon Delve.

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Editorial

Staff Picks

We’ve added a new feature to Dungeon’s Master, the Staff Pick. These are older posts from our archives that Ameron and I wanted to highlight. Look for our Staff Picks in the left navigation below our five most popular posts. We’ll update our Staff Picks regularly with articles we think new readers might find interesting and that long-time readers may benefit from discovering again.

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DM Resources Player Resources

Intelligent Magic Items

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

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Adventure Hooks DM Resources Humour

The Hangover: The Movie That Begs to Be a D&D Adventure

As a DM, I often draw inspiration for my D&D games from the most unexpected places. This weekend I saw the movie The Hangover and afterwards I realized that the way the story is structured would work beautifully as a D&D game. For those readers who haven’t seen the movie, I won’t present anything in this article that will ruin it for you. The high points that I’m going to cover are all revealed in the trailer.

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Editorial

Poll Results

Ever since we launched Dungeon’s Master we’ve included a poll question on the right side of the page. (If you haven’t answered this week’s question, now would be a good time!) The number of respondents for each poll continues to grow along with the number of readers who visit our site regularly. Now that we’re a few months in and we’ve had the opportunity to ask a variety of questions of our readers, we decided to take a look at the results of a few polls.

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Skill Challenges

Skill Matrix Update

We’ve updated the skill matrixes by class and race. The existing skill aides for players and DMs now include materials presented in the Eberron Player’s Guide.

  • The player’s aide has three new races: Changeling, Kalashtar and Warforged.
  • The DM’s aide has the skills breakdown for the Artificer.

We’ve also added a new monster matrix for players and DMs. This is similar to the player’s aide except that it collects the monstrous PC race options presented in the Monster Manual and the Monster Manual 2. Those monsters later printed in other sourcebooks have been included in the player’s aide only.

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DM Resources Skill Challenges

Skill Challenge: Prison Break

From time to time the PCs may find themselves incarcerated. There are plenty of reason why this might be the case, but I think it’s fair to say most PCs will try to escape if the alternative is life imprisonment or execution. How the PCs ended up in prison and what happens to them when they get out is entirely up to the DM. This skill challenge just focuses on scenarios the PCs may find themselves in while incarcerated. This can be run as one large skill challenge or a series of smaller ones.