Categories
DM Resources Eberron Skill Challenges

Skill Challenge: Negotiations

The Eberron campaign setting comes with all the intrigue of a post war setting and all the mistrust of a setting still stuck in a cold war. During such difficult times the PCs may find themselves involved in tense negotiations where a poor resolution could result in renewed hostilities.

Categories
Editorial

Poll Results

Ever since we launched Dungeon’s Master we’ve included a poll question on the right side of the page. (If you haven’t answered this week’s question, now would be a good time!) The number of respondents for each poll continues to grow along with the number of readers who visit our site regularly. Now that we’re a few months in and we’ve had the opportunity to ask a variety of questions of our readers, we decided to take a look at the results of a few polls.

Categories
Editorial

Have Battlerager Fighters Been Fixed?

Power gamers worldwide wept after reading the latest updates from Wizards of the Coast. The Battlerager Fighter is severely weakened and the followers of Tempus have had their legs cut out from under them. Generally I don’t like to just rehash an article posted by Wizards, but I think this one requires some attention and discussion.

Categories
DM Resources Eberron

Lost in Eberron: Profiling Jack, Sawyer and Locke

A Lyrander airship travelling from Stormreach to Sharn is blown off course and crashes on an uncharted island in the Thunder Sea. The ship is damaged beyond repair and her captain is killed in the crash. The passengers, all strangers, must work together to survive. It dosen’t take long for the surviving passengers to learn two important things: 1) the island itself seems to be alive, teeming with magic; and 2) they are not alone.

Imagine that the popular ABC television show Lost takes place in the Dungeons & Dragons world of Eberron. How might the established canon of the show remain intact while adapting it for 4e D&D? Below is the D&D re-imagining of three of the main characters from the show.

Categories
Editorial

From Where Do You Hail?

Today is Canada Day. While the Dungeon’s Master team is enjoying our nation’s birthday we wonder, where are you from?

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Month in Review

Month in Review: June 2009

For those counting, it’s been five months since we launched and we’re still going strong. We continue to get comments form new readers almost every day. The Dungeon’s Master team wants to thank all of our readers for continuing to visit regularly, helping the site grow and improve.

Tomorrow is a holiday in Canada and the Dungeon’s Master team is taking the day off to celebrate our country’s birthday. We have a special Canada Day post in store for tomorrow so we’re giving you the month in review for June one day early. For those of you who might have missed some of the articles we published in June, this is your chance to get caught up. Here are the highlights from June.

Categories
Skill Challenges

Skill Matrix Update

We’ve updated the skill matrixes by class and race. The existing skill aides for players and DMs now include materials presented in the Eberron Player’s Guide.

  • The player’s aide has three new races: Changeling, Kalashtar and Warforged.
  • The DM’s aide has the skills breakdown for the Artificer.

We’ve also added a new monster matrix for players and DMs. This is similar to the player’s aide except that it collects the monstrous PC race options presented in the Monster Manual and the Monster Manual 2. Those monsters later printed in other sourcebooks have been included in the player’s aide only.

Categories
Book Reviews Editorial

Is Deities and Demigods a 4e Necessity?

Deities and Demigods was one of the very first AD&D supplements TSR ever produced. It’s been an integral part of D&D since 1980. But do we really need a 4e version? The myths haven’t changed since 3e so why put out a new book?

I’ve always been interested in mythology. The classic myths lend themselves so nicely to RPGs, especially Dungeons & Dragons. Who doesn’t like stories about larger-than-life characters with extraordinary powers doing the impossible? If you’re into D&D then a tale of a hero with magic powers and mythical weapons fighting monsters should be right up your alley. Realizing this, TSR published Deities and Demigods back in the days of D&D’s infancy. They provided us with statistics for the heroes of myth. Pure genius.

Categories
Class Discussions

Role vs Roll: Why I Play A Rogue

I’ve noticed a disturbing trend during my last few gaming sessions. The Fighter consistently deals more damage than my Rogue. We’re 9th level, almost at paragon, and I’m struggling to deal more damage than the Fighter. Fundamentally, something seems wrong when the defender can dish out more damage than the striker. My numbers should be consistently higher on a round for round basis, instead my jaw drops as I hear how much damage he’s dealing.

Categories
Player Resources

Character Motivation

Why do PCs do what they do? When you’re creating a new character, do you even give this any thought? Fame and fortune are probably the most common motives for 1st level adventurers, and there’s nothing wrong with that, but is that your PC’s only motivation?

In many cases the DM creates a long-term campaign with a huge story arc designed around a single motivation. It might be something as noble as recovering a stolen artifact or as simple as seeking revenge against the assassin who killed your mentor. These are both excellent examples of broad motivations that bring strangers together and keep the party working towards a common goal. But what of each PC’s individual goals?