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D&D Encounters

D&D Game Day in Toronto – June 15, 2013

game-day-2013On June 15 you are invited to join fellow gamers from the Greater Toronto Area (GTA) at George Brown College to participate in the D&D Game Day adventure, Vault of the Dracolich.

The adventure uses the new D&D Next rules and level 4 pre-generated characters will be provided. No previous experience with D&D or D&D Next is required. The mechanics are extremely simple and easy to learn as you play.

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D&D Encounters

D&D Encounters: Search for the Diamond Staff – Preview

search-for-the-diamond-staff-cover

On June 12 we begin season 14 of D&D Encounters: Search for the Diamond Staff. As usual, the initial session (week 0) is designated for character creation. The adventure itself runs eight weeks, from June 19 – August 7. It’s convenient that the next week 0 will fall the day before GenCon. I’m sure that was intentional.

D&D Next

You once again have the option of playing this season’s adventure as printed using 4e mechanics, or using the conversion kit and trying the D&D Next play test mechanics. Personally, I’m going to encourage some of our groups to try D&D Next this season.

Adventure Overview

The adventure itself takes place in the Dalelands of the Forgotten Realms. The events of this season’s adventure happen right after the events of the D&D Game Day adventure Vault of the Dracolich (happening everywhere on June 15 and previewed tomorrow on Dungeon’s Master). On Game Day a group of adventuring parties acting together launched a coordinated assault into Dretchroyaster’s lair and stole an artifact called the Diamond Staff of Chomylla.

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Friday Favourites

Friday Favourite: The Hangover – The Movie That Begs to Be a D&D Adventure

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 8, 2009, Dungeon’s Master once again presents: The Hangover: The Movie That Begs to Be a D&D Adventure.

hangoverAs a DM, I often draw inspiration for my D&D games from the most unexpected places. This weekend I saw the movie The Hangover and afterwards I realized that the way the story is structured would work beautifully as a D&D game. For those readers who haven’t seen the movie, I won’t present anything in this article that will ruin it for you. The high points that I’m going to cover are all revealed in the trailer.

The basic premise for the movie is this: four guys go to Vegas for a bachelor party, wake up the next morning with no memory of what happened and then spend the rest of the movie trying to figure out what they did by piecing together clues they find along the way.

With a few small tweaks and adjustments this becomes a great D&D adventure. It can be a self-contained, one night game or the makings of a longer story arc. Here’s how I see it playing out.

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D&D Encounters

D&D Encounters: Storm Over Neverwinter (Week 6)

storm-over-neverwinter-coverLast week the PCs travelled to Helm’s Hold, a cathedral turned hospital dedicated to helping those inflicted by the Spellplague. A safe haven for those in need, the doors of Helm’s Hold are always open. However, when the PCs arrived they found the cathedral locked down. After finally forcing their way inside, the PCs battled dominated acolytes as they explored the cathedral.

When the PCs entered the Main Hall they saw a black-cloaked figure wearing a bright red devil mask – the Tormentor! He was standing over a kneeling woman the PCs recognize as the Prophet Rohini. Rohini was clearly in pain, while the Tormentor poured fiery magic into her from his outstretched hand. Around the room are numerous Acolytes as well as a green-skinned Elf. The Elf held a woman in his arms.

The Tormentor looked up when the PCs opened the doors. His concentration momentarily broken, Rohini reached up and pulled away his mask before she collapsed. The Tormentor was Elden Vargis. “I see the time for deception is at an end,” he said. “Chartilifax, give me Karis and deal with this rabble.”

The Elf handed over the woman to Vargas and then turned to address the party. “Little heroes have come to play, little heroes die today.” His body shifted, his bones cracked as his limbs and torso distorted. His shoulder blades burst through his back and became wings. A Green Dragon reared up, rolling mad eyes and expelling poison fumes.

This week at Harry T North in Toronto we ran back-to-back sessions as we’d fallen a week behind. As we’ve done all season we continued to shuffle the PCs between the two tables each week. The group I played this week’s encounter with consisted of a Human Ranger (Hunter), Eladrin Ardent, Human Wizard, Human Assassin and Goliath Monk (my character).

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D&D Encounters

Recounting Encounters with Storm Over Neverwinter author Erik Scott de Bie

storm-over-neverwinter-coverToday Dungeon’s Master and 20ft Radius are proud to present a special episode of our podcast, Recounting Encounters. In this episode we talk to Erik Scott de Bie, author of this season’s adventure Storm Over Neverwinter.

Erik is a professional writer and game designer. Storm Over Neverwinter is Erik’s third contribution to the D&D Encounters program having written the adventures Halaster’s Lost Apprentice (season 1) and The Lost Crown of Neverwinter (season 6). He was also one of the main contributing authors for the Neverwinter Campaign Guide.

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DM Resources Friday Favourites

Friday Favourite: How To Handle A Split Party In 5 Easy Steps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From January 7, 2011, Dungeon’s Master once again presents: How To Handle A Split Party In 5 Easy Steps.

It happens in every campaign, one player decides to go off and pursue an agenda or lead that only they understand. The player is totally focused on their objective, nothing else seems to matter. No one else at the table understands it. The DM is at his wits end to contain and control the situation. The other players are slowing losing interest and the entire adventure is about to be waylaid.

If you’ve ever sat at a table where you weren’t the player things were focused on, you know the boredom that soon sets in. The frustration at wanting to move forward, but not being able to due to the indulgence or poor planning of the DM. If you haven’t lived through this eventuality you likely haven’t been playing D&D very long, but don’t worry I’m sure it will happen to you soon enough.

In order to make this eventuality less painful for everyone, here are five steps that provide some straightforward advice on how to handle things if one or more players decide to split the party.

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D&D Encounters

D&D Encounters: Storm Over Neverwinter (Week 5)

storm-over-neverwinter-coverChapter 2 began after the party took an extended rest. The storm continued raging over Neverwinter, but the rain and wind slowed considerably. The heroes took advantage of the break in the storm to take care of some personal business before heading to Helm’s Hold where they were going to meet Elden Vargas.

The party decided to split up. The Cleric and Deva Wizard went to visit Lady Sala Nidris and her son Zan, the Rogue went to the Beached Leviathan, the Shade Wizard stayed at Midnight’s Mask, and the Hexblade ventured off on his own to take care of a personal matter tied into his back story.

For the second week in a row we had more players than we could handle at the Silver Snail in Toronto. Due to limited space we can only run a maximum of three tables each week. All three were full this week – two tables of six and one of seven. A couple of our regulars decided not to expand the tables of six to tables of seven and instead took a week off. My table had six including a Human Warlock Hexblade, Wilden Cleric, Deva Wizard, Shade Wizard, Halfling Rogue and a Pixie Bard (Skald). So five of six from last week.

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Editorial Humour

The Big Bang Theory D&D Episode – A Gamer’s Perspective

tbbt-02The Big Bang Theory (TBBT) has made nerds cool by thrusting them into the main stream. The show has shone a spotlight on many nerd hobbies people used to make fun of and made them cool, or at least less nerdy. In this week’s episode “The Love Spell Potential” they guys played Dungeons & Dragons with their girlfriends. This wasn’t the first time the characters in TBBT played D&D but it was the first time they played for the entire episode. Although there were a few cheap shots taken at D&D and the people who play the game, the show did a pretty good job of bringing the game into the public eye.

As a hard core D&D nerd and vocal member of the gaming community I feel it is my responsibility to comment on this episode of TBBT. There was a lot of things right with this show and a few things wrong. Gamers and non-gamers alike can learn a few things about D&D from what they saw in this episode. Let’s review the highlights.

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DM Resources Friday Favourites

Friday Favourite: D&D Math – Adding the Numbers

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 20, 2011, Dungeon’s Master once again presents: D&D Math – Adding the Numbers.

Player – I rolled a 15, plus 7. Do I hit his AC?

DM – What’s the total?

Player – Um, hold on. 15… (Counts under breath) 16, 17, 18, 19, 20, 21, 22. (At full volume again) 22! Does that hit?

DM – Yes it does. His AC is 14.

I’ve been playing a lot of public-play D&D over the past year; mostly D&D Encounters but also a fair amount of LFR. This is of course in addition to my regular weekly game. Playing in all of these games allows me to see how other people play and lets me learn from the experience. It also highlights problem areas in my game and in the game of the other players and DMs.

One disturbing trend that I’m seeing more and more is players that don’t (or possibly even can’t) do the math. They roll a d20, call out the result and then give me their modifiers and ask if they hit. In many cases the roll is high enough to beat the monster’s defences, so I know they hit even without the modifier added in; however, I always ask for the total before confirming a hit or miss. And it’s not only happening with attack rolls. It’ happens with damage rolls too.

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D&D Encounters

D&D Encounters: Storm Over Neverwinter (Week 4)

storm-over-neverwinter-coverThis week’s encounter was the culmination of events during a stormy night in Neverwinter. The previous three sessions had the PCs running around the streets of Neverwinter during the worst storm in the city’s history. They battled Ashmadai Cultists, stopped a kidnapping, and last week battled literal devils at the Beached Leviathan tavern.

When we left the heroes at the end of the last session they heard the sounds of horns blasting throughout the city. The City Watch were signaling a call to arms as something big was happening in Neverwinter.

The PCs overheard a messenger tell nearby soldiers that the town was erupting into madness. People clearly not of their right mind were fighting and looting. Throw in some more Cultists to stir the pot and things were getting crazy in the streets.

This week we had a great turnout at Silver Snail in Toronto. We had three DMs and 20 players. Unfortunately there isn’t room to set up a fourth table or we could have easily split off and formed another group. Seeing the field already incredibly crowded a couple of the regulars who had other commitments opted to pass on the game leaving three tables of 6.

My table had a Wilden Cleric, Halfling Wizard, Human Warlock Hexblade [Harper theme], Drow Wizard, Deva Wizard, and Halfling Rogue [Dead Rat Deserter theme]. With three controllers I knew the combat this week was going to be challenging. I had no idea just how much so until we were in the thick of it.