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Friday Favourites

Friday Favourite: Dice Rituals & Superstitions

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 24, 2009, Dungeon’s Master once again presents: Dice Rituals & Superstitions.

dice-01aIf you’re like me, you have a variety of dice in all shapes, sizes and colours. Many people, myself included, are very particular about their dice and have many superstitions about them. Let’s look at a few.

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Friday Favourite: Is A Blog Right For Your Game?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From February 21, 2009, Dungeon’s Master once again presents: Is A Blog Right For Your Game?

The advent of technology has had a large impact on the RPG community. I can still remember several years ago pulling my laptop out for my regular Sunday night game. I explained I’d found a new mapping program I wanted to use for the game. That was the beginning of Maptools for my group and we haven’t looked back.

It seems everyone is getting in on the digital action. Even Wizards of the Coast has jumped on the digital initiative with DDI. It simply the next step in gaming. 

Blogging is all the rage on the Internet. I personally contribute to six blogs including this one. My favourite blog to post to is The Rise of the Phoenix which belongs to my main gaming group.

So is a blog the right fit for your gaming group? There are several reasons a blog could improve your gaming experience and we’ll look at them individually.

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Editorial Friday Favourites

Friday Favourite: Venger

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 25, 2013, Dungeon’s Master once again presents: Venger.

My first exposure to Dungeons & Dragons was through the Saturday morning cartoon in 1983. I was 9 years old at the time and the show fascinated me. I could relate to the characters because they were around my age. The fantastic elements of D&D – the magic, the monsters, and the adventures – left tremendous feelings of wonder and awe on my young and impressionable mind. When I was invited to actually play D&D in the years to follow, I was immediately on board.

I’m sure I wasn’t the only player who created characters that mimicked the heroes from the show. This was likely due in part to my limited experienced with the game and limited knowledge of the choices available. But it was just as likely because I thought those characters were cool.

venger-01The other thing I wanted to do as soon as I started playing D&D was to fight Venger. According to the title sequence of the D&D cartoon, Venger was the force of evil in the world of Dungeon & Dragons. He wasn’t just some bad guy, he was THE bad guy. Forget fighting Bullywugs, Orcs and even Dragons, point me in the direction of Venger! I never got my chance to fight Venger, and after a little while I realized that I didn’t need to fight him to enjoy my D&D experience, but a part of me still wants to take him on. After all he is a great villain.

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Friday Favourite: The 5 Ws of Treasure Maps

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 10, 2012, Dungeon’s Master once again presents: The 5 Ws of Treasure Maps.

treasue-map“Among the loot is a treasure map.”

This statement never fails to get the players’ attention. Suddenly the magic sword and the rare gems are forgotten at the possibility of even greater riches. I’ve seen players expend more energy arguing over who gets the treasure map while other magical treasures on the floor right in front of them go unclaimed. The idea that someone hid something valuable and you could be the one to find it really hits a nerve with players. Why settle for this lame flaming sword +3 when I could have something even better? Ah, the insatiable greed of players.

Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. Knowing this, it’s easy for the DM to lead the PCs anywhere he wants them to go, because who can resist a treasure map?

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Editorial Friday Favourites Humour

Friday Favourite: Confessions of a Gamer

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 7, 2009, Dungeon’s Master once again presents: Confessions of a Gamer.

Are you proud to be a gamer? Or do you hide the fact that once a week you play Dungeons & Dragons? I’m 34 years old, I’m a gamer and I’m proud to admit it.

I’ve been playing RPGs since I was 10, so 24 years now. And during that time I’ve met many different types of gamers. Most, like me, are proud to be gamers. Others are what I like to call “in the closet gamers.” They loved to play D&D, but would die a slow and painful social death if anyone outside of our immediate gaming group learned this terrible secret.

I’m sure this will not come as a shock to anyone reading this blog, but when I was in high school I was a huge nerd. In fact, I’m still a pretty big nerd. As a teenager, I was not part of the popular crowd and I wasn’t invited to parties. But I had a solid group of friends and one of the hobbies we shared was D&D. Every weekend, while the “cool kids” were getting drunk and partying, we were enjoying a night of role-playing games. And as lame as that sounds, I’m not ashamed to admit it.

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Friday Favourites Humour

Friday Favourite: Holiday Shopping Skill Challenge

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From December 11, 2009, Dungeon’s Master once again presents: Holiday Shopping Skill Challenge.

‘Tis the season for giving and receiving gifts. Regardless of your personal or religious reasons for celebrating during the holiday season, everyone likes getting gifts. This is no secret to retail merchants. They know that you’ll be shopping for everyone on your list at this time of year and they want you to spend, spend, spend.

Shopping for Christmas presents can be a lot of hard, grueling work. It’s the part of the holidays that I like the least. So I decided to look at a challenging, real life situation through my D&D coloured glasses (as I so often do). A few months ago we put together a skill challenge called Battle for the Remote. It’s in that same vein that I present a holiday themed, real life skill challenge called Holiday Shopping.

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Friday Favourite: Should Monsters Employ Smart Tactics?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 17, 2011, Dungeon’s Master once again presents: Should Monsters Employ Smart Tactics?

As the DM it’s my job to control all of the monsters during a fight. Each player runs his own character but everyone else involved in the battle is my responsibility. In some cases the Monster Manual provides tactics (albeit very basic tactics), but in the vast majority of situations it’s completely up to me to decide which monster attacks which PC and what power they use.

As the DM I have to decide if the monsters are going to do what’s most tacitly sound (basically, what’s best for the monsters), or are they going to do what seems most fair to the players at my gaming table? For a long time I’ve been doing what’s fair and paid little attention to tactics. But the more I’ve been thinking about this approach the more I think that it’s hurting my game.

D&D isn’t (or shouldn’t be) the DM vs. the players. It’s a cooperative, story-telling experience with a lot of thrilling combat thrown in. Although we often joke about winning D&D when the PCs defeat all the monsters during an encounter, this is obviously not the case. Yet if a PC dies during combat the player certainly feels like he’s lost the game. For this reason I generally try not to pick on one PC and have the monsters gang up on him. After all, no one like it when their PC dies. But am I really doing the players any favours by not having the monsters employ sound tactics?

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Friday Favourite: Tavern Trappings

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 14, 2010, Dungeon’s Master once again presents: Tavern Trappings.

old world tavernLast week we provided a list of 118 Tavern Names. In the article, Wimwick provided some good positioning around making a tavern more than just a typical, average, run-of-the-mill establishment. Giving it a name is an excellent start. But why stop there?

Considering how often PCs find themselves in taverns, it’s important that you take some time to make each one unique and memorable. You don’t have to spend hours on it; a few minutes will do the trick. Adding those little details brings the setting to life. Without these details your tavern is just a forgettable background. So before the PCs head to the next watering hole for a quick drink, take a minute to flesh it out a little bit. Using our list to find an appropriate tavern name is a great start, but don’t forget to describe the staff, the patrons and the décor.

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Friday Favourite: Eenie, Meennie, Mini – Using Minis that Match the Monster

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From July 20, 2011, Dungeon’s Master once again presents: Eenie, Meennie, Mini.

beholderI wasn’t a fan of minis until 4e came along. The introduction of very tactical combat made the conversion easy. I enjoy the different perspective that a large mini represents on the battlefield, how lines of sight might be affected and how the battle in general unfolds. Of course it has also led to several members of the Dungeon’s Master team to develop rather large collections of minis. Which is all to my benefit as a player and DM.

One of the questions I’m constantly debating is whether to use a mini that matches the monster they player’s are fighting. Now let me clear up that last statement. If the players are fighting a dragon, a beholder or a giant I use the appropriate mini. The dragon might not be the right colour, thought that’s usually not a problem, but the mini at least represents the monster.

Where I’m less specific is with humanoid combatants. My half-orc’s might look like humans, and my minotaurs might look like elves. As long as I have a mini on the table I’m usually satisfied.

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Friday Favourites

Friday Favourite: Zombies – Breathing Life into an Overused Undead

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 30, 2013, Dungeon’s Master once again presents: Zombies – Breathing Life into an Overused Undead.

First it was Vampires. Then it was werewolves. Now the popular media seems obsessed with zombies. Where the Vampires and Werewolves got the Twilight treatment and were essentially emasculated by removing the fear factor, zombies for the most part have stayed true to their traditional monstrous selves that everyone’s come to know and expect.

Zombies are everywhere. AMC’s Walking Dead is one of the most popular shows on TV, and the comic that it’s based on is still going strong after 100 issues. It seems that there are more and more zombie novels on the shelves these days than ever before, and there have never been as many big-budget Hollywood movies featuring the undead menace as there are this year.

We’ve practically reached a point where zombies have become a cliché. They’re overused and dare I say it, are starting to bore us. After all, how many different ways can you tell a story that involves a zombie apocalypse? Well, that depends on how imaginative you are. The key to telling an interesting zombie story, or in the case of gamers, running an interesting zombie-themed camping, is to use an angle that we haven’t seen before or at least hasn’t been used to death.