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Friday Favourites

Friday Favourite: What Music Is Playing During Your Battle?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From May 21, 2010, Dungeon’s Master once again presents: What Music Is Playing During Your Battle?

In grade 5 my teacher asked the class if we could only have one song playing as our theme song, what would it be?

For the life of me I don’t recall what song I selected. However, John Arcadian’s post at Gnome Stew got me thinking about this again. John highlights the tool Pandora. Now, because I live in Canada I don’t have access to this nice tool. I do however have access to my ipod and all the CDs I still haven’t copied over to a digital format.

John’s article brought me back to that question my grade 5 teacher asked, only this time it was what songs would compose my D&D soundtrack?

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Friday Favourites Player Resources

Friday Favourite: Playing Yourself as a D&D Character

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 8, 2011, Dungeon’s Master once again presents: Playing Yourself as a D&D Character.

Last week fantasy author Joel Rosenberg died. Rosenberg’s Guardians of the Flame series was my introduction to fantasy fiction. In book one, real world college students become the characters they created when they are transported into their fantasy role playing game. Once inside the game world they realize that in addition to possessing all of the powers and skills of their characters, they still also know everything they did in real life. These characters apply their modern beliefs and values along with rudimentary technology into the game world and become a powerful force striving to make an imperfect world better. As an avid gamer I thought this was the most brilliant premise I’d ever heard the first time I read these books.

The series capped at 10 books, but for many fans the essence of what made this series great ended with book five. Books six through 10 saw the real world character retire (or die) and their children become the focus of the adventures. I’ve read those first five books many times. And even though I’ve read hundreds of other fantasy novels since then I still think that the initial premise of the series holds up. I mean, really, who among us hasn’t imagined themselves as their character at one time or another?

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DM Resources Friday Favourites

Friday Favourite: The Gaming Jerk

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 7, 2009, Dungeon’s Master once again presents: The Gaming Jerk.

During a recent D&D game at my Friendly Local Gaming Store (FLGS) I got stuck next to a gaming jerk for four hours. Being the nice guy that I am I didn’t say anything at the time, but the more I thought about it afterwards the more I realized that gaming jerks need to be singled out and reprimanded for the good of the game.

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DM Resources Friday Favourites

Friday Favourite: Traps – Challenge the Players and the Characters

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From September 27, 2011, Dungeon’s Master once again presents: Traps – Challenge the Players and the Characters.

Sometimes it’s difficult to separate what the player knows from what the character knows. The reverse can also be true, in a manner of speaking. There are going to be times when the character would have certain knowledge or information that the player would never ever know themselves. This is just part of how the game works. You have to accept it if you’re going to play RPGs.

When it comes to combat there’s rarely any concern between the separation of player and character knowledge. Combat has clearly defined mechanics that involve a lot of dice. It doesn’t matter that I’m not proficient with a great sword, if my PC has the appropriate proficiency then the mechanics account for that and I keep on rolling my dice.

Where this becomes more troublesome is outside of combat. During the non-combat parts of role-playing games players have to be more mindful of separating what they can do from what their character can do. This situation can be troublesome when playing characters with exceptionally high ability scores or playing characters with exceptionally low ability scores.

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Friday Favourites Player Resources

Friday Favourite: Quirks and Memorable Character Traits

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 19, 2013, Dungeon’s Master once again presents: Quirks and Memorable Character Traits.

D&D characters are often described by their race, class and weapon selection. This is certainly a good start but without further details it paints a very bland picture. Throw in a theme and a background and now your character is really starting to separate himself from the pack. But is this enough?

In my experience the only reason player choose a background and theme for their character is to gain the mechanical benefits they provide. The fact that they’ve chosen to be from a certain place in the campaign world or that they had a previous occupation before becoming an adventurer rarely come into the role playing. These details that could make the character more interesting only serve to make them better when it comes to rolling the dice.

Rather than choose a background that won’t make a difference to the way the character is played, why not look for a simpler way to make your character unique and memorable. I’m referring to character quirks. These are little details that help your character stand out at the gaming table. They provide absolutely no mechanical benefits or penalties; they’re merely flavour for your character.

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Editorial Friday Favourites

Friday Favourite: Should PCs Charge Other PCs for Services?

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From June 13, 2011, Dungeon’s Master once again presents: Should PCs Charge Other PCs for Services?

What if, during the heat of combat, when you’re down to your last few hit points and in desperate need of healing, the Cleric only agrees to use Healing Word if you promise to pay him 500 gp? What about a Rogue who won’t disarm and open a locked treasure chest unless he gets half of whatever’s inside it? Should characters be able to charge party members for performing unique services?

Normally this kind of behaviour isn’t tolerated at any D&D table. The game is cooperative and everyone’s supposed to get along. It’s assumed that all characters bring something useful to the party dynamic. In the end everyone will contribute as necessary to accomplish the greater objective and by doing so everyone is entitled to an equal share of the spoils. But isn’t it reasonable to assume that every once and a while a PC will feel that what they bring to the table far outweighs that of the others? And in these circumstances is it wrong for them to take advantage of the situation for personal gain?

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DM Resources Friday Favourites

Friday Favourite: How To Introduce A New PC

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From April 28, 2010, Dungeon’s Master once again presents: How To Introduce A New PC.

It happens in almost every game, a PC dies and now you have to figure out how to introduce the new character. Or a new player joins your group and you struggle to explain why they should join the party? There are a many ways to go about answering these questions. From the serious role-playing that this type of event triggers, to the inane and superficial. How you approach this aspect of death and dying in Dungeons & Dragons will come down to the play style of your own group. Different approaches to the game will result in different introductions for new PC.

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DM Resources Friday Favourites

Friday Favourite: Design Encounters That Reward Cooperative Play

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From October 19, 2011, Dungeon’s Master once again presents: Design Encounters That Reward Cooperative Play.

D&D has always been a game where players work together to accomplish a common goal rather than compete against each other for a prize. It is a game where the DM provides a backdrop for character conflict. Players are likewise not competing against the DM. Instead everyone should collaborate to create a great story and a fun experience.

In order to provide a backdrop where players can develop their characters, we need to let go of the tendency to design encounters to challenge the party’s damage output. The story should advance by developing such themes as characters actively helping others, conquering foes, and overcoming afflictions or wounds. If we use valid rewards for contributing to a team effort this will inspire others to reciprocate.

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Friday Favourites Player Resources

Friday Favourite: Dividing Treasure

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From March 26, 2012, Dungeon’s Master once again presents: Dividing Treasure.

DM – You’ve defeated the skeletons. As you search the bodies you realize that one of them was carrying a +1 frost weapon.

Ethan the Rogue – As the striker I should get the magic weapon. The more often I hit the faster I can drop monsters.

Barrack the Fighter – Now hold on a second. I may not be a striker, but as a defender it’s important that I hit monsters ignoring my mark. I think I should get the magic weapon.

Delian the Paladin – Excuse me, guys; this was an item from my wish list. I’m working on a whole cold-theme and already the feats Wintertouched and Student of Moil. Using a frost weapon will give me bonuses when I make cold-based attacks.

Sterling the Warlord – You’re all forgetting that it’s my turn to get the next magic item so I believe the frost weapon is mine.

How often does this happen in your game? As soon as it comes time to divide the treasure everyone tries to lay claim to the best stuff. This is usually a bigger issue when a party is lower levels and there aren’t as many items to go around, but even when the group advances into the paragon tier there can still be some bickering about the division of items.

Over the years I’ve seen many groups handle the division of loot in many different ways. There are certainly pros and cons to all methods and it’s really up to the groups themselves to figure out which method works best for them.

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Friday Favourites Player Resources

Friday Favourite: What’s In Your Backpack? A Healthy Dose of Reality

On Friday we comb through our extensive archives to find an older article that we feel deserves another look. From August 27, 2012, Dungeon’s Master once again presents: What’s In Your Backpack? A Healthy Dose of Reality.

When it comes to fantasy role-playing there are a lot of things you have to just accept in order for the game to function. Magic exists. Dragons exist. Elves exist. I have no problems with any of these things. They may be fantastic but they’re familiar and acceptable. But when it comes to the amount of gear a typical adventurer can carry in his backpack many players believe that anything goes. This is not a fantasy that I’m willing to accept. There needs to be some common sense applied some of the time to D&D and for me the buck stops with your backpack.

The way I see it there are two real issues when it comes to the reality of your backpack: 1) How much can it hold, and 2) How easily you can grab something out of that backpack in the heat of combat. I have had way too many players push the boundaries of what is actually possible in both cases that I’ve had to introduce a house rule when it comes to equipment the first thing that goes into any character’s backpack is a healthy does of reality.

This month Game Knight Reviews wants to know “What’s in *your* backpack?” as part of the August RPG Blog Carnival. I expect we’ll see a lot of posts where people list off their favourite must-have items. Here at Dungeon’s Master we’ve decided to approach the discussion from a slightly different angle.