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Humour Skill Challenges

In Anticipation of GenCon: Skill Challenge, Road Trip to GenCon

GenCon, is only two days away. This means that some time in the next 48 hours gamers all over Canada and the U.S.A. will pack up the car and head to Indianapolis. Last year Wimwick and I were among those driving (a trip that was 9 hours in each direction). This year I’m on my own so I opted to travel by plane. However, knowing that thousands of you will be on the highways I felt that rerunning this skill challenge was appropriate.

Remember that getting there is half the fun. In that sprit we put together a skill challenge before last year’s trip. We succeeded with flying colours, but Wimwick did accumulate a few automatic failures in the “He who smelt it…” part of the skill challenge. Print a copy of this sill challenge and bring it with you to help make things more exciting in anticipation of GenCon. Enjoy.

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D&D Encounters Player Resources

D&D Game Day: Gates of Neverdeath Preview

Next Saturday, August 6, is D&D Game Day. This year D&D Game Day happens to coincide with GenCon. However, this was an intentional choice made by Wizards of the Coast in order to run Game Day tables in Indianapolis. So no matter if you’re at GenCon or at your local FLGS, everyone can participate in D&D Game Day: Gates of Neverdeath.

Anyone who’s planning to play in the upcoming season of D&D Encounters  beginning on Wednesday, August 10 should make an effort to participate in Game Day. The Game Day adventure, Gates of Neverdeath is a prelude to D&D Encounters: Lost Crown of Neverwinter. PCs run on Game Day can be ported over to D&D Encounters with whatever XP, equipment and magical items they earn.

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DM Resources Player Resources

In Anticipation of GenCon: Convention Tips 6 for Players, 6 for DMs

GenCon, the best four days in gaming, begins on Thursday. With less than a week to go before the annual gaming extravaganza we here at Dungeon’s Master have decided to re-run a few articles from our archive that we felt would appeal to all the gamers heading to Indianapolis next week. Between now and GenCon we’ll continue running new articles but we’ll also be sharing some relevant gems from our archives in anticipation of GenCon. Enjoy.

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Editorial

Ameron’s 2011 GenCon Schedule

GenCon 2011 is quickly approaching. The best four days in gaming start in just 22 days on Thursday, August 4. This year I’m making the trip to Indianapolis solo. It will be my fourth GenCon. Here’s what my schedule looks like. In addition to the events I’ve already got tickets for, I plan to try and get in on as many rounds of the Convention Delve as I can.

Dungeons & Dragons

As you know (or as you should be able to guess by now if you’re a regular reader) the majority of my schedule is filled with D&D games. I was very disappointed to learn that there was only one paragon level LFR adventure being offered this year and I was shocked that there were no epic level games on the schedule.

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DM Resources Player Resources Top 10

Greatest Hits 2010: Convention Tips 6 for Players, 6 for DMs

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2010. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

When we were deciding which articles would make the cut and be included as our Greatest Hits of 2010 I kept coming back to the 6 Convention Tips for Players and DMs. After rereading them and I realized two important things.

1) Although the lists were inspired by things I witnessed (or regrettably didn’t witness) at a convention last year, most of these tips are applicable at any D&D game.

2) These tips are just as relevant today as they were when we first published them 10 months ago.

Upon making these realizations I knew that I had to include them in our Greatest Hits. But rather than run them as two separate articles I felt they’d pack more of a punch if they were combined into a single Greatest Hits article.

No matter how long you’ve played D&D or how many times you’ve been the DM there’s always room for improvement. Whether you’re playing a public game at your FLGS like LFR or D&D Encounters, or you’re playing a private game at your dining room table, be mindful of the things I’ve mentioned in the article below. If we all follow these simple rules games will run smoother and things will be better all around.

Playing with a tight-knit and experienced group in my regular weekly home game, we adhere to most of these points. However, I have noticed a couple of these things as big issues when I’ve played D&D Encounters on Wednesdays. Specifically #2) know your PC, and #5) plan ahead.

I realize that most of us are still getting used to D&D Essentials so there is going to be a learning curve on how the powers work. But if you’ve created your own character before the game started then it’s your responsibility to learn what all of the powers do and how to use them. Come on people, the PCs are only level 2 you don’t even have that many powers.

After playing a marathon session just this past Wednesday at D&D Encounters I’m also getting really frustrated by players that just don’t pay attention. First they have no idea when they’re going to act in the initiative (even though they always go after the same person). When their turn comes up they haven’t given any thought to which power they’re going to use. When it’s your turn, if you can’t decide what to do in 5-10 seconds then your default action should be basic attack or double move.

Take a look at our 6 tips for players and 6 tips for DMs and let us know of any other tips that you’ve found helpful at your table in the comment below. By sharing these pointers we all work together to make the D&D experiences a better one.

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DM Resources Player Resources

Prove Your D&D Superiority

When I play games, I play to win. I want to be the best and I want everyone else to know that I’m the best. For most table-top games there is a clearly defined way to identify the winner. In fact many games – including Monopoly, Scrabble and Chess – all have tournaments or championships to crown the best of the best.

When it comes to D&D it’s just not that easy. How do you prove to the guys at your table, and more importantly other gamers, that you are the best at D&D? I’ve given it a lot of thought and I’ve got suggestions for determining the best of the best once and for all.

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Book Reviews Editorial

The Essentials On D&D Essentials

D&D Essentials have arrived and yesterday I received my copy of the Rules Compendium and Heroes of the Fallen Lands. I have to admit that at first I had no intention of picking up any books in the Essentials line. I figured I would wait for Character Builder to update and then look at the new options that are available. I’m glad I didn’t.

For those not aware D&D Essentials is an alternate path for advancement available to your D&D characters. The Essentials line is a series of 10 products that gaming shops are encouraged to keep in stock. They are essentially the new entry point for beginner players. That being said, players other than beginners may find the new options to their liking. For more information on the Essentials line, including release dates, read our post regarding the Wizards of the Coast Preview.

There has certainly been a lot of debate about the merit of the Essentials line and it’s place in 4e D&D. I’m not here to tell you Essentials is the best thing since sliced bread or that it’s the worst product WotC has produced in years. Instead I’ll give you my honest feedback of what I’ve read so far and leave you to make your own decisions.

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DM Resources

Adventure Builder Workshop: The Villain

Every adventure has a purpose and more often than not that purpose is stopping the villain from completing their malevolent agenda. The central villain of an adventure is perhaps one of the most important design decisions a DM makes. If the appropriate time and effort is put into designing the villain, the rest of the adventure will form around him, creating memories you and your players will remember for years. However, if you don’t take the appropriate time to craft your villain you may find your adventure sessions shallow and lacking a clear sense of purpose.

What was the Fellowship without the evil of Sauron and the One Ring? Sherlock Holmes has Professor Moriarty as a nemesis and Batman has the Joker. All of these villains provided the requisite motivation to keep the hero working towards the success of his quest or mission.

This is part one of a series based on the Adventure Builder Workshop held at GenCon this year. Part one will focus on the villain, what you will receive in this series is a breakdown of the seminar that was led by Rodney Thompson from Wizards of the Coast. Earlier in August I posted a high level review of the Adventure Builder Workshop, what this series will do is go into much greater detail about the individual sections.

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Month in Review

Month in Review: August 2010

August was a big month for D&D and for D&D fans. Most notably, GenCon gave gamers from around the world an opportunity to get together and play D&D. Wizards of the Coast made numerous announcements about upcoming D&D releases at GenCon during their seminars, many of which we wrote about. In August we returned our attention to skill challenges, a topic we’ve always felt strongly about. And of course, we had another report from D&D camp. This time the kids tackled the Tomb of Horrors. August was a busy month for gaming and if you missed any of our articles this is your chance to get caught up.

Categories
Editorial

A DM’s Debut: The Story of a First Time GenCon Judge

While Ameron and I were at GenCon we met a lot of other players and DMs. Some of these folks were very experienced and others were coming to D&D for the first time. One experienced DM judging at GenCon for the first time was Shawn O’Leary. We played at his table during our first crack at the D&D Convention Delve. After the adventure we shamelessly plugged our website and asked Shawn if he’d be interested in writing an article for Dungeon’s Master about being a first time DM at GenCon. Shawn was kind enough to take us up on our offer and today we’re happy to share Shawn’s experiences with you.

I’ve been a Dungeon Master for a long time. The first RPG I ran as the DM was D&D, of course. I can’t recall if I started with the blue box or the red box but D&D started it all for me. After that there was Gamma World and then various other role playing games published by TSR such as Marvel Super Heroes and Star Frontiers. But my favorite game, first and foremost, was and still is Dungeons & Dragons.