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Dark Sun Editorial

D&D Encounters Dark Sun: Wrap Up

Now that the second season of D&D Encounters has drawn to a close it seems like a good time for a little reflection. First of all thanks are in order to all the folks at Wizards of the Coast for producing and distributing the adventure, thanks go to my FLGS, Dueling Grounds for hosting us, and of course thanks to all the players who showed up.

Fury of the Wastewalker offered a great introduction to the Dark Sun setting. Though it was too brutal and unkind for some people’s liking, it succeeded in setting the tone that people have come to expect from Athas, the world of Dark Sun. A lot of characters died, a lot.

I think this adventure will serve as the best campaign primer for any DM that wants to start a Dark Sun game in the city of Tyr. The adventure touched on many of Dark Sun’s themes, such as dying in the desert, dying in caves, dying in the jungle and being eaten by cannibals. By the end of it the party will have arrived in the city they sought for so long, ready to begin the campaign you have planned. Clever move Wizards, I see what you did there.

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Month in Review

Month in Review: June 2010

Dark Sun is the hottest topic in D&D right now. We posted 10 Dark Sun articles here at Dungeon’s Master throughout the last month and promise to keep writing more on Athas and D&D Encounters season two. But that’s not all we covered in June. We still brought you plenty of player and DM resources as well as news from the D&D community. And just to let you know we haven’t forgotten about Eberron, we provided another installment in our ongoing Secrets of Eberron series. So whether you missed an article or two throughout June or you’ve only just stumbled upon our site, the Month in Review is a great way to get caught up on everything we ran in the past month. We’d also like to take this opportunity (as we do every month) to thank all of our readers for visiting Dungeon’s Master and for coming back again and again.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 2)

This week I got a double dose of Dark Sun. I was on vacation last week, but before I left I made arrangements with 6 players to skip the first week and run encounters one and two back-to-back this week. After just two sessions of Fury of the Wastewalker I have to admit that I like this adventure a whole lot more than Halaster’s Lost Apprentice.

D&D Encounters is a 15-part adventure from Wizards of the Coast and it’s played out one encounter each week over 15 weeks.

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D&D Encounters

D&D Encounters (Week 12)

After 12 weeks the adventure came to a thrilling conclusion. The PCs finally came face-to-face with Xeres. But he wasn’t alone. The ensuing battle was a worthy conclusion to season one of D&D Encounters, Halaster’s Lost Apprentice.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

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D&D Encounters

D&D Encounters (Week 11)

As I sat down to play the penultimate session of D&D Encounters season one, I wasn’t sure what to expect. After 10 weeks, what could this adventure possibly have in store for us that we hadn’t already seen before? The answer – nothing.

Although I had a lot of fun playing this week’s game, it didn’t “wow” me. I don’t know if this was because I’m getting bored with the adventure, tired of my character or just burned out in general. But despite a relatively straight forward encounter I realized that the amount of effort you put in to D&D is directly related to the amount of enjoyment you get out if it. And in week 11 we certainly made the effort.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

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D&D Encounters

D&D Encounters (Week 10)

We’ve got more information about D&D Encounters Season 2: Dark Sun. But before we get into that, let’s see how things went for our heroes in the week 10 session of D&D Encounters.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

If not for two PCs who made miraculous death saves we were looking at another TPK. Even with those great rolls at exactly the right time, the two other members of the party were killed this week. I’m quickly learning that the final chapter (encounters 9-12) of the adventure, Halaster’s Lost Apprentice, is a lot more difficult that the first two chapters. And I have some thoughts on just why that’s the case.

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D&D Encounters

D&D Encounters (Week 9)

Before starting D&D Encounter week 9, I had a tough decision to make. Last week we had a total party kill (TPK). I had to decide if I wanted to resurrect my Gith Monk and keep playing him for the remaining four weeks or if I should play a totally different character? I weighed the pros and cons very carefully all week.

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D&D Encounters

D&D Encounters (Week 8)

You know what I’m really enjoying about D&D Encounters? Regardless of how long you’ve played D&D you get to experience a new aspect of D&D every week. This week I experienced my very first TPK. And so did everyone else at my FLGS.

After last week’s encounter, I was less than 100 XP from leveling. I was so close I could taste it. All week I kept thinking that after this encounter I’ve finally be level 2. It took eight long weeks, but after tonight I’d reap the rewards of sticking with my original character. And then I died.

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Month in Review

Month in Review: April 2010

April was another solid moth here at Dungeon’s Master. We covered a wide variety of D&D-related topics, many stemming from our very own gaming table. Some articles really polarized our readers and we received a lot of fantastic comments, many from first time posters. In April we welcomed our newest contributor, Bauxtehude, to Dungeon’s Master. We look forward to his new and unique views on 4e D&D. We want to thank everyone who visited our site this month and we will keep writing great articles about 4e D&D to keep you coming back every day. If you missed any of articles we published in April, here’s your opportunity to get caught up.

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D&D Encounters

D&D Encounters (Week 7)

“This is the best example of a level 2 solo monster I’ve ever seen.” High praise from our very experienced DM. During D&D Encounters week 7 the players discovered just how powerful and dangerous solo monsters really are.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

When you’re only playing one encounter a week you want every encounter to be interesting, fun and take more than a few rounds to complete. If the encounter isn’t balanced you either finish so quickly that the players feel cheated or the monster is just so powerful that the some (or all) of the PCs die trying to defeat it. When we realized that we were up against a solo monster this week I hoped we’d find some happy middle ground and I was not disappointed.