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Somewhere Between Living and Dying

Normally there’s no real grey area when it comes to the distinction between living and dying in D&D. If you’ve got 1 or more hit points you’re living. If your hit points are between 0 and your negative bloodied value you’re dying. As long as you’re living then you can act on your turn whether you’ve got 1 hit point or 100 hit points. But when you reach 0 hit points or lower you fall down and start bleeding out.

In some cases taking excessive damage may kill you, dead-dead outright, but most of the time you’ve got a fighting chance of waking up. If you’ve got a leader in the party or an ally with a decent score in Heal, then you’ll likely be back in the action by the time your next turn comes around. Most of the time falling unconscious isn’t even a big concern. After all, the way that 4e is designed makes it practically impossible for PCs to die.

However, there will be those rare occasions when the leader can’t help you and the other PCs are in so much trouble that they can’t take the actions necessary to use their Heal skill on you. These are the rounds when all you can do is roll that death save and hope that you get a 20. Being in this situation sucks! What’s even worse is if you spend multiple rounds in a row making death saves and not getting that elusive 20. I’ve played in a few games where the rest of the PCs can’t or won’t help their wounded comrade and that player does nothing but make death save on their turn. This is not fun.

After this happened in a recent encounter where a player was sidelined for over an hour we decided to introduce a new house rule that would minimize this kind of player exclusion from happening again. The proposal was to create a new state somewhere between living and dying.

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DM Resources Player Resources

You Make the Call – Questions About Rules (Part 1)

Every now and then a situation arises during game play that we’re not sure how to adjudicate. This kind of thing happens much less frequently now that we’re familiar with the 4e rules, but it does still happen. In our experience it’s better for the DM to make a quick ruling and keep the game moving foreword, and most time this is how we handle these unusual situations at my game table. However, we pride ourselves on knowing the rules inside out so when we have something unexpected come up and we don’t know the answer we see it as a challenge and after the game’s over we start digging.

When trying to find the right answer we of course begin by searching in the PHB, DMG, Rules Compendium or online compendium. If we can find a definitive ruling we go to the internet and the various forums. But this doesn’t always provide us with a satisfactory answer either. So we’ve decided to try a new series where we present the situation, explain our ruling and ask for your feedback. This might end up being a very informative series that clears up a lot of confusion for players and DMs alike or it may become a series where we get flamed by the online community for not knowing something obvious. We’re hoping that the good outweighs the bad so we’ve moving forward with it.

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DM Resources

New 4e House Rules (Part 1)

Sometimes you have an idea while you’re playing and you think: “Man, this would make a great house rule.” And then you suggest it to the table and they shoot it down as dumb or too complicated or just unnecessary. And in most cases their feedback was bang on the money. However, every once and a while an idea that’s shot down refuses to die. Even though your immediate peer group thinks it’s a bad idea you’re convinced that it has merit. It is with this in mind that I’m writing this, the first of what I hope will be a series of articles, about house rules in 4e D&D.

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DM Resources Editorial

Adjudicating and House Rules

DM – The bugbear sneaks up behind Ethan the Rogue and strangles him with a garrote. You’re immobilized until you make a successful escape check.
Nenia – I attack the Bugbear with a Magic Missile and use my Orb of Unlucky Exchanges to switch the immobilized condition from Ethan to the Bugbear.
DM – Wait a minute, you mean the garrote magically goes from around Ethan’s neck to around the Bugbear’s own neck? That doesn’t seem right.
Nenia – That’s right and if the Bugbear wants to free himself he needs to make an escape check.
DM – Against himself?! That definitely doesn’t sound right.

What happens when a situation comes up and you as the DM don’t know what to do? Generally it’s one of two things: 1) you know there’s a rule that will solve the dilemma but you can’t find it, or 2) the situation is so unprecedented that you never thought of how to handle it. As the DM, what do you do?