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DM Resources Editorial

A 4e D&D Rules Question: Teleporting What You Can’t See

DMs are encouraged to say yes whenever possible in 4e D&D. But in a recent game we experienced a situation that was very unusual and saying yes didn’t seem appropriate. As the DM I said no at the time but agreed that we should do some investigation before the situation happens again. I’ve been scouring the boards to see if anyone else has encounter the same problem and after two weeks of searching I haven’t found a definitive answer. So for the first time since we started Dungeon’s Master I’m asking our readers for their thoughts and interpretation on the correct way to interpret this ruling. I suspect that there won’t be a clear-cut right or wrong answer, but I’d like to get some input from the online 4e D&D community before my next home game.

Categories
DM Resources Editorial

Adjudicating and House Rules

DM – The bugbear sneaks up behind Ethan the Rogue and strangles him with a garrote. You’re immobilized until you make a successful escape check.
Nenia – I attack the Bugbear with a Magic Missile and use my Orb of Unlucky Exchanges to switch the immobilized condition from Ethan to the Bugbear.
DM – Wait a minute, you mean the garrote magically goes from around Ethan’s neck to around the Bugbear’s own neck? That doesn’t seem right.
Nenia – That’s right and if the Bugbear wants to free himself he needs to make an escape check.
DM – Against himself?! That definitely doesn’t sound right.

What happens when a situation comes up and you as the DM don’t know what to do? Generally it’s one of two things: 1) you know there’s a rule that will solve the dilemma but you can’t find it, or 2) the situation is so unprecedented that you never thought of how to handle it. As the DM, what do you do?