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DM Resources Editorial

When Players Kill the Campaign

Players inevitably do the unexpected. A good DM anticipates the most likely options and plans for them. After all there are only so many choices during a dungeon crawl. But what happens when the unexpected scenario involves the characters themselves and not the choices they make? How can a DM prepare for players who want to changes their characters without warning? How is the long-term camping affected when the players decide that they want to try something new?

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D&D Encounters

D&D Encounters (Weeks 3 & 4)

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.

What’s in store for seasons two and three of the D&D Encounters program? We have some rumours and some facts. But first, our ongoing coverage continues as we share our thought and feedback from D&D Encounters (weeks 3 & 4).

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D&D Encounters

D&D Encounters (Week 2)

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.

When D&D Encounters (Week 1) began last week I wasn’t really sure what to expect. I had a great time playing, but as with any new campaign it took me a while to get to know my new character and it took time to get to know the rest of the party.

This week D&D Encounters (Week 2) was a very different experience. We managed to keep the same party and that made things a lot easier. Now that we’d completed one encounter we were better prepared to move forward. Or so we thought.

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D&D Encounters

D&D Encounters (Week 1)

“D&D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time.” I played the first encounter last night and I had a blast. It took about two hours to complete the first encounter and it was more fun than most full LFR adventures I’ve played.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks. It’s takes the best elements from RPGA Living Forgotten Realms (LFR) and the Ultimate Dungeon Delve (UDD) and mashes them together. All PCs begin at level 1 and can earn enough XP to reach level 2 after completing six encounters. The challenge is surviving that long since there isn’t an opportunity to take an extended rest until the end of encounter six.

After playing the first encounter here are my initial thoughts and observations.

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DM Resources Top 10

6 D&D Convention Tips for DMs

Yesterday we shared 6 D&D Convention Tips for Players; today it’s the DMs turn. After running a few Living Forgotten Realms (LFR) adventures at the Spellstorm gaming convention this past weekend in Toronto, I’ve put together a list of things to keep in mind when you’re the DM. These tips are applicable to any D&D game, but even more so at a convention.

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Editorial

Spellstorm 2010 Update

Attention Toronto gamers, Spellstorm is less than two weeks away. The event list is up and registration is underway. For those interested in Living Forgotten Realms (LFR) adventures, there are plenty of options for new and experienced players. If you’re new to LFR play or you’re interested in starting a new PC at level 1, the MINI story-arc is a great place to begin. The entire MINI six-game story-arc is offered during the convention. If you’re more interested in a regular LFR experience, the SPEC 2-1 adventures provide opportunities for you to try your hand at level 1-4, 4-7, 7-10, or 11-14.  The Special adventures are available only during convention play, so these are games you’ ve never played before and are not likely to have the opportunity to play again for some time.

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DM Resources Player Resources

LFR Magic Item Treasure Bundle List (Part 2)

A few months ago we provided you with a Living Forgotten Realms (LFR) magic item treasure bundle list. The original list included a complete inventory of magic items available from 78 different LFR adventures. As promised, we’ve updated the list and added loot from 23 more LFR adventures. This includes 8 paragon adventures for PCs level 11-14 and the first paragon adventure for PCs level 14-17.

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Editorial

Spellstorm 2010: February 19-20

Attention Toronto gamers, Spellstorm is coming again this February. This is your chance to play some D&D, try some new games and meet other gamers in your community. I attended last year’s Spellstorm and it was a lot of fun. If you live in the GTA or can make the trip to Toronto in February, you’re in for a great weekend of gaming. Whether you’re new to role playing games or you’ve been playing all your life, Spellstorm caters to everyone’s varying levels of experience.

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DM Resources

LFR Magic Item Treasure Bundle List

Living Forgotten Realms games are great. As a DM you just select the adventure you want to run and download it from the Wizards of the Coast website for free. All the prep work is done for you. All you have to do is read the adventure. As a player you can use the same character at any sanctioned LFR event (provided you are of the appropriate level). You also know that if you complete the adventure you’re in for some fairly good rewards.

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Editorial

GenCon Preview (Part 1)

Although it’s only the beginning of June, GenCon doesn’t feel that far away. I’m betting the 9 weeks will fly right by and before you know it GenCon will be upon us. Until then, here are a few of my thoughts and some announcements about GenCon 2009.