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Player Resources Skill Challenges

First Look PHB3: Skill Powers

Player's Handbook 3It’s been a few weeks since Wizards of the Coast released the latest preview content for the Player’s Handbook 3: Skill Powers. During that time I’ve read over and digested the new information. Overall, I like what I see.

There was a time when I was worried about the direction 4e was going in, but with the recent release of the Dungeon Master’s Guide 2 and the preview content made available to DDI subscribers those fears have been abated. So just what is WotC provided in this latest offering?

“Skill powers are utility powers that you qualify for not based on your class, but by virtue of your training in a particular skill.” In other words more options for you.

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Player Resources

Use Your Daily Powers Every Day

Do you use all of your daily powers every day? If you’re anything like me, you’re reluctant to use them if they won’t yield the best possible results. But how often have you held your daily powers in reserve and then not had a chance to use them? I know this happens to me almost every time I play.

PCs in 4e D&D have numerous powers at their disposal. Encounter powers are tougher than at-will powers, and daily powers are tougher than encounter powers. So if the daily powers are the strongest in you PC’s arsenal why are they not being used more often? By not using your daily powers every day you are, in essence, putting your PC at a disadvantage and are less effective.

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Player Resources

Riding Off Into the Sunset: How to Retire a PC

There comes a time in every campaign when a player is ready to retire his character. Whether because of boredom, the release of a new Player’s Handbook or character death sooner or later every character retires.

There are many different ways to retire a PC. The method that works best for you is determined by the campaign you’re playing in and the conversation you have with your DM. In a 3.5e campaign I played, my character was a Fighter who specialized with the Spiked Chain. He was designed to disarm and trip his opponents. As the campaign unfolded I learned that 90% of our opponents had multiple legs and attacked with natural weapons. All my feat selections and expertise was wasted. I retired the character and brought a new one to life that fit the campaign much better.

Let’s take a look at some of the reasons why you might retire your PC.

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DM Resources Player Resources

Intelligent Magic Items

Having a magic sword is one thing but having an intelligent magic sword is a whole new level of coolness. So far there are no mechanics in 4e Dungeons & Dragons for creating intelligent magic items. However a creative DM can always introduce one as he sees fit.

Continuing our look at magic items that began in yesterday’s article What’s a +1 Sword?, today I’m going to share some of the pros and cons I’ve experienced by introducing an intelligent magic item to my campaign. Over the years I’ve have many games that included intelligent items. It’s not something I would recommend for everyone, especially new gamers, but it can add a new and unpredictable element to your game.

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Player Resources

What’s a +1 Sword?

“That’s a beautiful blade,” noted the barkeep as he served the adventurers their ale. “Is it magical?”
“It sure is,” replied Delian the Paladin. “I found this in the ogre’s lair. It’s a +1 sword.”
“What’s a +1 sword?”

How often do you refer to your PC’s gear only in gaming terms? Sure the people sitting at your dining room table playing D&D know what a +1 sword is, but how would you describe the same weapon in character to an NPC? You’d sound pretty stupid if you called it a +1 sword. Not to mention that no one would understand what you mean when you call it a +1 sword.

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Editorial Player Resources

A Call for Heroes – Ultimate Dungeon Delve

If you want to survive any D&D adventure you need to plan ahead. The better your advanced planning the more likely your chances of survival, and in the case of the Ultimate Dungeon Delve, the better your chance of victory. At this year’s GenCon they are running the next Ultimate Dungeon Delve: Fall of the Tower at Windrock. I’m signed up to play and I’m looking for an adventuring company.

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Skill Challenges

Skill Matrix Update

We’ve updated the skill matrixes by class and race. The existing skill aides for players and DMs now include materials presented in the Eberron Player’s Guide.

  • The player’s aide has three new races: Changeling, Kalashtar and Warforged.
  • The DM’s aide has the skills breakdown for the Artificer.

We’ve also added a new monster matrix for players and DMs. This is similar to the player’s aide except that it collects the monstrous PC race options presented in the Monster Manual and the Monster Manual 2. Those monsters later printed in other sourcebooks have been included in the player’s aide only.

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Class Discussions

Role vs Roll: Why I Play A Rogue

I’ve noticed a disturbing trend during my last few gaming sessions. The Fighter consistently deals more damage than my Rogue. We’re 9th level, almost at paragon, and I’m struggling to deal more damage than the Fighter. Fundamentally, something seems wrong when the defender can dish out more damage than the striker. My numbers should be consistently higher on a round for round basis, instead my jaw drops as I hear how much damage he’s dealing.

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Player Resources

Character Motivation

Why do PCs do what they do? When you’re creating a new character, do you even give this any thought? Fame and fortune are probably the most common motives for 1st level adventurers, and there’s nothing wrong with that, but is that your PC’s only motivation?

In many cases the DM creates a long-term campaign with a huge story arc designed around a single motivation. It might be something as noble as recovering a stolen artifact or as simple as seeking revenge against the assassin who killed your mentor. These are both excellent examples of broad motivations that bring strangers together and keep the party working towards a common goal. But what of each PC’s individual goals?

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DM Resources Player Resources

Screw Morals, Just Keep the Game Moving

Sometimes PCs need to do what’s best for the game even though it may not be what’s best for the character. The PC’s personal politics, morals and ethics need to be set aside in order for the campaign to proceed.

An example of this scenario happened to our party in a recent game. Although we chose to do what was best for the game, it seemed really out of character for at least a couple of the PCs in the party. We’ve played these characters for almost a year and during that time we’ve worked to make them feel like unique individuals. They have distinct personalities and mannerisms. So what happens to all that character building when the adventure dictates that the role-playing be shelved during certain circumstances in order to keep the larger story arc moving?