Categories
Month in Review

Month in Review: November 2012

We may not have published a lot of articles in November but the ones we did were solid. If you missed any of them this is your chance to get caught up. Yes we’ve focused a lot of attention on D&D Encounters but that’s not all we’ve got.

In November we ran an article on magic items with charges, something that we don’t have in 4e D&D but we certainly could, we explored the idea of using D&D Bingo cards to add more to your game by encouraging the players and their characters to do things they might not otherwise deem necessary, and we looked at the upcoming season of Lair Assault (which certainly looks like another home run from the Wizards creative team). Check out all of our highlights from November below.

As always I’d like to take this opportunity to thank all of our readers. By coming back regularly and leaving your comments it helps us get a better idea of what you want and we do our best to try to provide it. If there’s something you’d like to see on Dungeon’s Master or there’s a topic you like us to cover, let us know in the comments or contact us by email or Twitter.

Categories
D&D Encounters

It’s Here! – Lair Assault: Temple of the Sky God

Lair Assault is designed to challenge the most experienced and hard-core D&D players and I have no doubt that season 6 will certainly live up to that reputation. The gimmick this time around is that most of the adventure takes place in the air with the PCs on the backs of flying mounts. Players who think they’re the best at D&D now have to demonstrate that mounted combat in three dimensions is something they can handle otherwise they’re in for a shock to the system and a TPK.

Lair Assault is part of Wizard of the Coast’s public play program. It’s the Top Gun of D&D where the best of the best can demonstrate just how good they are at the combat and tactical side of the game. Role-playing is practically non-existent in these adventures but that’s by design. In this case the DM is actively trying to kill the PCs. For once it really is DM vs. players. So come on out and show your DM that you really are as good as you claim.

The new season of Lair Assault runs from December 1 – February 28. Below I share some of the high-level details. I’ve tried to keep it as spoiler-free as possible. Some of my suggestions and observations may seem a bit on the nose but most of my points are pretty obvious or fairly common sense things so I don’t think you have anything to worry about. I’m certainly not going to give away anything that will give players an unfair advantage.

Categories
DM Resources Player Resources

D&D Bingo

One of the things that I really like about the Lair Assault program is Glory awards. These are objectives that the characters can do throughout the course of the adventure that will earn them points. The points have no in-game significance; they’re merely earned by the players for bragging rights. At first I thought Glory was just a nice add-on but after only one or two sessions I realized that the players had their character take actions simply to fulfill the conditions listed on their Glory tracker. The more I thought about this phenomena the more I realized that using something like a Glory tracker in a home game could help the DM guide the party in certain directions without railroading the group. It could also add some brevity to the game as the PCs tried doing all sorts of crazy things simply because it was on their to-do list.

Initially I thought about just creating a laundry list and calling it Glory just like Liar Assault, but then I had a brainstorm: D&D Bingo! As players or their PCs accomplish pre-defined objectives they get to mark off squares as complete. The DM can elect to award prizes if PCs complete a single line, two lines, inside square, four corners, X, T, or full card – it really doesn’t matter. The idea is that once every player has a D&D Bingo card they’ll find additional motivation to do things they might not otherwise be inclined to do.

Categories
DM Resources Player Resources

Magic Items With Charges

Magic wands used to be packed with power in previous editions of D&D. Wands were like loaded guns waiting to go off. Finding a magic wand in a treasure trove was a big deal because if it had the right magic contained within, it could drastically change a party’s balance of power. Now in 4e D&D wands are just sticks that Wizards, Bards, Artificers and Warlocks use to focus and channel their magic through.

Wands and other consumable or limited-use items used to be a big part of D&D. These items could replicate almost every power spell-casting classes brought to the table from healing to flying, from turning someone invisible to shooting fireballs. With the right items you could often make up for an individual character’s inadequacies or an unbalanced party’s shortfalls. No one was forced to play a Cleric when you could just buy everyone a Wand of Cure Light Wounds.

In 4e D&D things changed, and although there are still consumable items they certainly don’t pack the punch we saw in previous editions. By removing the abundance and variety of throw-away items, players quickly realized that there are going to be certain things unbalanced parties simply cannot do on their own.

Categories
Month in Review

Month in Review: September 2012

In September I officially became a professional gamer as I had two articles published in Dungeon Magazine. At the same time my home gaming group decided that we needed a short break from D&D so we’ve been trying out other board games and RPGs. I’ve realized that by taking a step back it’s provided new perspective which is serving as a great source of inspiration.

In September we borrowed from Doctor Who and Dresden Files to come up with articles on New Initiative and Collaborative Dungeon Design. Who knows what October will bring?

Last month we continued to focus heavily on D&D public play with our preview of the new Lair Assault: Kill the Wizard, and weekly coverage of D&D Encounters: Council of Spiders. Even if you’re not actively playing D&D Encounters you should check out our actual-play podcast and our weekly show “Recounting Encounters” in which we dissect each week’s session.

We’d like to thank everyone who visited Dungeon’s Master in September. Please leave us your comments and let us know what you think. We welcome your feedback, opinions and questions. I also encourage you to follow me on Twitter (@ameron_dm).

Categories
Editorial Player Resources

What’s In Your Backpack? A Healthy Dose of Reality

When it comes to fantasy role-playing there are a lot of things you have to just accept in order for the game to function. Magic exists. Dragons exist. Elves exist. I have no problems with any of these things. They may be fantastic but they’re familiar and acceptable. But when it comes to the amount of gear a typical adventurer can carry in his backpack many players believe that anything goes. This is not a fantasy that I’m willing to accept. There needs to be some common sense applied some of the time to D&D and for me the buck stops with your backpack.

The way I see it there are two real issues when it comes to the reality of your backpack: 1) How much can it hold, and 2) How easily you can grab something out of that backpack in the heat of combat. I have had way too many players push the boundaries of what is actually possible in both cases that I’ve had to introduce a house rule when it comes to equipment the first thing that goes into any character’s backpack is a healthy does of reality.

This month Game Knight Reviews wants to know “What’s in *your* backpack?” as part of the August RPG Blog Carnival. I expect we’ll see a lot of posts where people list off their favourite must-have items. Here at Dungeon’s Master we’ve decided to approach the discussion from a slightly different angle.

Categories
D&D Encounters Player Resources

D&D Encounters: Council of Spiders – Pre-Generated Characters

Wizards of the Coast provided new pre-generated characters with the materials for the upcoming season D&D Encounters: Council of Spiders. I couldn’t believe my eyes when I saw them. After five seasons without any new pre-gens we get six Drow characters to choose from for D&D Encounters season 10.

As I actually read through the new adventure I realized that playing any race other than Drow would present players with considerable challenges this season. With that in mind it only made sense that Wizards would give us Drow pre-gens. After all, D&D Encoutners is still an introductory program so they needed to give us more than Belgos if new players wanted to play Drow PCs.

Categories
Editorial Player Resources

In Anticipation of GenCon: 7 Appalling Things I Witnessed at the Gaming Table

So far the articles we’ve published in anticipation of GenCon were tips to make your gaming experience better; plenty of “dos” that we think are helpful and important. Today we provide a list of “don’ts.”

Although we always try to see the positive side of things here at Dungeon’s Master, every now and then we have to acknowledge that there are some negative aspects of gaming and gaming culture. After last year’s GenCon I felt it was my responsibility to highlight a few of the worst things I saw at the gaming table and shine a big spotlight right on it. Many of the offenders guilty of the things presented in the article below don’t even realize that what they’re doing is considered uncool or rude. My hope is that by actually listing these things here today gamers will realize how off-putting or annoying these things are and avoid doing any of them at this year’s GenCon (or any game table for that matter).

We ran this as part of our Great Hits 2011 at which time I wrote a new intro for it. I think that the new intro is just as important as the original article so I’ve decided to include it with today’s re-post.

Categories
Player Resources

In Anticipation of GenCon: 10 Things I Learned at Worldwide D&D Game Day

For some people GenCon will be their first opportunity to participate in public-play games. Although I played D&D for years, it was always with close friends at someone’s house. I’d never played in a public-play scenario before 4e was released. It wasn’t until I attended my first game convention that I played LFR and got to see what public-play was all about. Not long after that I got an opportunity to participate in one of Wizards’ Worldwide D&D Game Day events at my FLGS. There was something about public-play that really appealed to me. It presented me with a chance to meet other gamers in my community, yet it was more than that. I realized that my gaming experience could be greatly improved by seeing first-hand how other people ran their characters and how other DMs ran their table.

Today we’ve pulled another article from our archives that we think you’ll find useful if you’re heading to Indianapolis to attend GonCon or if you’re just starting out with public play (say with D&D Encounters). Of course many of these tips can just as easily be applied to your home games, so even if you aren’t attending GenCon this year you should still find something helpful in the list below. Enjoy.

Categories
DM Resources Player Resources Top 10

In Anticipation of GenCon: Convention Tips 6 for Players, 6 for DMs

GenCon is less than two weeks away and we want to do our part to help make your con experience great. We’ve searched through the Dungeon’s Master archives to find articles that provide tips for players and DMs that are specifically related to conventions and public play. Of course these tips are often just as valid in your home games so even if you’re not going to GenCon we think you’ll find these tips applicable. You’ll likely see some trending throughout these articles because some tips are relevant regardless of context. In the end, we hope you find something in one of these articles that you can use to make your game and your con experience better.