While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2013. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.
Some would argue that personality is not something you can stat out on a character sheet; each character’s personality derives from the player running that character. I’d agree, but I’d also add that if you can quantify certain elements of a character personality that may help some players develop a unique personality for each character they play.
In D&D the only real measuring stick for personality seems to be alignment. Yet so few players and DM care about playing to a PCs alignment that it becomes an irrelevant statistic and is often left blank (in my experience).
In the article I talk about how most of my characters end up having a personality that’s an awful lot like mine. It’s easy to make new characters, but it’s a lot more difficult to create new personalities with each. If you participate in public play you might have a whole stable of character by the end of just one year. When 4e first came out I had at last a dozen LFR character and three or four PCs for my various home campaigns. Mechanically each was a different race and class, but as I played them the majority of these PCs behaved, acted and spoke just like me.
Creating a psychological profile for a character can give players that quantifiable measure they need to “get into character.” Knowing how cruel or loyal or selfish your PC is compared to other PCs can really help you develop a frame of reference by which to play your character.
From February 6, 2013, Dungeon’s Master once again presents: Your Character’s Psychological Profile.