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Editorial

Ritual Casting – Opening Up The System

Rituals are “complex ceremonies that create magic effects” according to the description in the Player’s Handbook. It makes sense then that only classes who receive in-depth training should have access to rituals. The concept behind rituals is that they are used outside of combat, perhaps during skill challenges, and represent powerful magic that requires concentration and time. Effects such as raise dead and magic item creation are not events to be taken lightly, they are game altering. A Rogue from the streets of Waterdeep or a Fighter who is a refugee from Cyre should not have automatic access to these rituals. Or should they?