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DM Resources Skill Challenges

Making Boring Skill Challenges More Exciting

Any skill challenge that isn’t a challenge is boring. Here at Dungeon’s Master we’ve written a lot of articles about skill challenges. We’ve created a lot of skill challenge templates intentionally made generic enough that you can drop them right into an existing campaign. However, some skill challenges just aren’t that challenging to some parties. This is especially true as PCs get to higher levels. So what do you do if you find a skill challenge you want to use in your campaign but it’s not going to challenge your players? Simple, you make it more challenging – and we’ll tell you how.

Some DMs feel that skill challenges aren’t that malleable. They believe that skill challenges are designed with a certain level in mind and if you try to adjust the numbers for a party more than a couple of levels up or down it’s not going to work. I wholeheartedly disagree. With a little bit of creative thinking most skill challenge can be adapted to suit your party, regardless of the PCs’ current level.

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DM Resources Skill Challenges

Skill Challenge: The Revolving Door

When the party finds themselves in front of a locked door it usually falls to the Rogue to search for traps and then unlock it. It takes two rolls and about 30 seconds of game play. It’s a boring, even for the Rogue.

As a DM I’m always trying to find new and creative ways to challenge the party. On top of that, I like to throw typical conventions upside down. So when I was creating a recent dungeon and needed to place a “door” between the PCs and a secret chamber I opted for something unconventional. I wanted something that required more than a quick Thievery check to bypass. I also wanted something that required the entire party to work together to overcome. And that’s where the idea for the revolving door originated.

Depending on how a DM wasn’t to incorporate this into his campaign, it can be a straight up skill challenge or it can easily become a dangerous hazard. I’ll describe how the door works and then provide the skill challenge mechanics afterward.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 3)

Sometimes it’s nice to play an encounter that’s just hack and slash. Show up, sit down, roll initiative and kill monsters. I’m not saying I’d be happy with this week after week, but it was a welcome change after two weeks with some heavy role-playing.

When last week’s encounter ended the PCs barely had time for a short rest before they noticed Ronnik’s bank was on fire. The action picked up immediately where last week’s left off. Sal cried out, “Ronnik’s trying to destroy evidence of his evil affiliation by burning his own shop.” The PCs rolled initiative and rushed towards the burning building in search of survivors among the flames or evidence of Ronnik’s deeds.

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DM Resources Skill Challenges

Inside Out Skill Challenge

When you look at the latest issues of Dungeon magazine or read through any LFR adventure, skill challenges are always presented in the same way. After a brief description of the high-level objective you’re presented with a laundry list of skills and then a brief description of what happens when these skills are used successfully. This presentation is ok, especially for a new DM trying to better understand the tasks that can be accomplished by using these skills. But what if we turned the skill challenge inside out? Instead of revolving the skill challenge around the list of skills, have the skill challenge revolve around the goals.

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Editorial Skill Challenges

The Challenge Of Writing Skill Challenges

While attending GenCon this year I had a eureka moment. Or to be more precise, the sky parted, a brilliant ray of light shone down, I turned to Ameron and said, “We’re already doing that!” This was in response to almost every hand in the room going up in the air when Bill Slavicsek asked if people wanted more skill challenges during the Dungeons & Dragons preview seminar.

At Dungeon’s Master we love skill challenges. We enjoy writing them, dreaming them up and talking about them. Our archive has over 30 skill challenges and many related articles for the community to use and adapt for their own campaigns.

The challenge that comes with writing a skill challenge for a general audience is how do we make it specific enough to be important, yet general enough that anyone can adapt it and use it? It’s a conundrum.

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Month in Review

Month in Review: August 2010

August was a big month for D&D and for D&D fans. Most notably, GenCon gave gamers from around the world an opportunity to get together and play D&D. Wizards of the Coast made numerous announcements about upcoming D&D releases at GenCon during their seminars, many of which we wrote about. In August we returned our attention to skill challenges, a topic we’ve always felt strongly about. And of course, we had another report from D&D camp. This time the kids tackled the Tomb of Horrors. August was a busy month for gaming and if you missed any of our articles this is your chance to get caught up.

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DM Resources Skill Challenges

How Difficult Is It To Sneak Past A City Guard?

Assigning difficulty checks (DCs) for skill challenges can be a frustrating experience. Some checks have set DCs that are provided for the DM. Examples of this are traps and locks that have a predetermined level of difficulty. A skill check that doesn’t have such an obvious DC is Stealth for sneaking past a guard. Why is this check less obvious? Because it’s opposed by the guards passive Perception. The tougher the guard, the higher his Perception.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 12)

Last week ended with the PCs fleeing from the cannibalistic Halfings. Depending on how you fared they were either in hot pursuit or would be as soon as they discovered that the PCs killed all of the guards during the escape. So we literally hit the ground running this week. The DM set the stage and explained that as we fled through the jungle others who had also escaped or avoided capture were hiding in the underbrush. Realizing that there is strength in numbers, we decided to work together for survival.

We made brief introductions before moving on. This let the players introduce their characters. We had seven players this week. Our only new player brought a Human Bard. One player traded in Shakirr for his own Warlord (a Human I think). The Human Ranger (archer) and the Minotaur Seeker (me) returned for another week. The remaining three players used the familiar pre-gens: Castri, Barcan and Yuka.

The DM decided that rather than just jumping into the next combat we should role-play the trek through the jungle while we tried to avoid the pursuing Halflings and at the same time tried to find the best way through the foliage. The ensuing skill challenge was a lot of fun. Everyone tried to make use of different skills even though the DM said he didn’t mind if we repeated actions.

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DM Resources Skill Challenges

Skill Checks vs. Skill Challenges

“I know you guys write a lot about skill challenges at Dungeon’s Master. What I’m wondering is, what is the difference between a series of skill checks and a skill challenge? If I fail a skill check I’ve failed, but the skill challenge allows the party to make multiple mistakes and still succeed. It seems to me that the individual skill check is the tougher scenario, so why do we have skill challenges?”

An excellent question recently raised by one of our readers. I’ve played far too many scenarios where I’ve asked myself the questions “How does this skill check or skill challenge add value to the campaign? How is the story being advanced?” In short, things just seemed tacked on. I’ve also played too many adventures that had a series of skill checks required, but no skill challenge attached. It’s left me questioning the point of these skill checks? Could the eventual goal be reached another way?

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 11)

As Fury of the Wastewalker chapter 3 began the party was captured by savage Halflings. Among the captives were some new faces as players were encouraged to create their own PCs. How will these new adventurers work with the pre-generated characters? Let’s find out.

Our numbers held steady at nine. Not enough players to run two tables but more than enough for a normally balanced encounter. For the second week in a row, our DM agreed to run the encounter with a party of eight.