Has this ever happened to you? The DM sets the scene and you realize that the party is about to face a skill challenge. As the fifth or sixth player to act you only get to make one meaningful skill check before the party achieves overall success. It was a good encounter because during some of the low complexity skill challenge you don’t even get to act before the party achieves their goal.
What makes this situation an even bigger problem is that most players try to use their best skill even though in many cases it makes more sense (from a story perspective) for them not to. They know that they’re only going to get one or two shots at making a meaningful contribution to the skill challenge, and they don’t want to be the guy who flubs the check and wracks up a failure.
The Dungeon’s Master team has come up with a way to ensure that every player gets to contribute during a skill challenge and that every player feel comfortable using the skills that make the most sense to complete the objective and not just the one or two skills that they happen to be strongest in. Here’s what we’ve come up with.