Does this sound familiar?
We’re going to skip the next three rooms of the dungeon. There are no traps, no monsters and no treasure. I want to speed things along so we can get to the good part.
I’m ashamed to admit that I’ve uttered these lines a few times when I was the DM and it was repeated just this week at my gaming table by our current DM. It got me thinking: if we’re going to blow past a few rooms or a minor encounter because it’s not deemed important or exciting, then why is it in the module in the first place?