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DM Resources Editorial

Don’t Skip the Slow Parts

Does this sound familiar?

We’re going to skip the next three rooms of the dungeon. There are no traps, no monsters and no treasure. I want to speed things along so we can get to the good part.

I’m ashamed to admit that I’ve uttered these lines a few times when I was the DM and it was repeated just this week at my gaming table by our current DM. It got me thinking: if we’re going to blow past a few rooms or a minor encounter because it’s not deemed important or exciting, then why is it in the module in the first place?