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The 5-Minute Work Day: Solutions

What can you do when the 5-minute work day is killing your campaign? The PCs are a bunch of narcoleptics who need to take a nap as soon as they finish a fight. They can’t believe that you really expect them to keep adventuring after they’ve completed one whole encounter? They’ve already used some (or all) of their daily powers and expended a few healing surges. In their eyes you’re a terrible DM to place these unrealistic expectations on them.

Don’t worry; we’re going to help you. Yesterday we addressed the fact that you should Blame the Players for the 5-Minute Work Day. But if they’re not having any of that and still insist that it’s your problem then we have some ideas to help smooth things out.

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DM Resources Player Resources

The 5-Minute Work Day: Blame the Players

Do you want to know why the 5-minute work day is such a big problem in 4e D&D? The players. That’s right, I said it. The players are to blame. DMs are constantly looking for ways to fix this problem and I’m saying that it’s not their responsibility to fix it. Players are to blame and players need to shoulder the burden of fixing this problem.

There’s been a lot of recent discussion on the blogs about how to eliminate the 5-minute work day, referred to by some as the bed problem. In short, the problem is that players want to take extended rests as often as possible and DMs are finding it difficult to come up with good reasons to say no.