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DM Resources Player Resources Top 10

Greatest Hits 2010: Convention Tips 6 for Players, 6 for DMs

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2010. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

When we were deciding which articles would make the cut and be included as our Greatest Hits of 2010 I kept coming back to the 6 Convention Tips for Players and DMs. After rereading them and I realized two important things.

1) Although the lists were inspired by things I witnessed (or regrettably didn’t witness) at a convention last year, most of these tips are applicable at any D&D game.

2) These tips are just as relevant today as they were when we first published them 10 months ago.

Upon making these realizations I knew that I had to include them in our Greatest Hits. But rather than run them as two separate articles I felt they’d pack more of a punch if they were combined into a single Greatest Hits article.

No matter how long you’ve played D&D or how many times you’ve been the DM there’s always room for improvement. Whether you’re playing a public game at your FLGS like LFR or D&D Encounters, or you’re playing a private game at your dining room table, be mindful of the things I’ve mentioned in the article below. If we all follow these simple rules games will run smoother and things will be better all around.

Playing with a tight-knit and experienced group in my regular weekly home game, we adhere to most of these points. However, I have noticed a couple of these things as big issues when I’ve played D&D Encounters on Wednesdays. Specifically #2) know your PC, and #5) plan ahead.

I realize that most of us are still getting used to D&D Essentials so there is going to be a learning curve on how the powers work. But if you’ve created your own character before the game started then it’s your responsibility to learn what all of the powers do and how to use them. Come on people, the PCs are only level 2 you don’t even have that many powers.

After playing a marathon session just this past Wednesday at D&D Encounters I’m also getting really frustrated by players that just don’t pay attention. First they have no idea when they’re going to act in the initiative (even though they always go after the same person). When their turn comes up they haven’t given any thought to which power they’re going to use. When it’s your turn, if you can’t decide what to do in 5-10 seconds then your default action should be basic attack or double move.

Take a look at our 6 tips for players and 6 tips for DMs and let us know of any other tips that you’ve found helpful at your table in the comment below. By sharing these pointers we all work together to make the D&D experiences a better one.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 12)

Last week ended with the PCs fleeing from the cannibalistic Halfings. Depending on how you fared they were either in hot pursuit or would be as soon as they discovered that the PCs killed all of the guards during the escape. So we literally hit the ground running this week. The DM set the stage and explained that as we fled through the jungle others who had also escaped or avoided capture were hiding in the underbrush. Realizing that there is strength in numbers, we decided to work together for survival.

We made brief introductions before moving on. This let the players introduce their characters. We had seven players this week. Our only new player brought a Human Bard. One player traded in Shakirr for his own Warlord (a Human I think). The Human Ranger (archer) and the Minotaur Seeker (me) returned for another week. The remaining three players used the familiar pre-gens: Castri, Barcan and Yuka.

The DM decided that rather than just jumping into the next combat we should role-play the trek through the jungle while we tried to avoid the pursuing Halflings and at the same time tried to find the best way through the foliage. The ensuing skill challenge was a lot of fun. Everyone tried to make use of different skills even though the DM said he didn’t mind if we repeated actions.

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Month in Review

Month in Review: June 2010

Dark Sun is the hottest topic in D&D right now. We posted 10 Dark Sun articles here at Dungeon’s Master throughout the last month and promise to keep writing more on Athas and D&D Encounters season two. But that’s not all we covered in June. We still brought you plenty of player and DM resources as well as news from the D&D community. And just to let you know we haven’t forgotten about Eberron, we provided another installment in our ongoing Secrets of Eberron series. So whether you missed an article or two throughout June or you’ve only just stumbled upon our site, the Month in Review is a great way to get caught up on everything we ran in the past month. We’d also like to take this opportunity (as we do every month) to thank all of our readers for visiting Dungeon’s Master and for coming back again and again.

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DM Resources Player Resources

Embracing The Total Party Kill

It’s not something we like to think about, the death of the party, the end of the campaign. On occasion it is the right thing to do. Earlier this week we discussed Avoiding The Total Party Kill. This task falls jointly on the shoulders of the DM and the players. Embracing The Total Party Kill, falls on the players and is a decision that only they can make.

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DM Resources Player Resources

Avoiding The Total Party Kill

The party is in the middle of combat and the plan of attack quickly falls apart. Within rounds the party finds themselves with several PCs making death saves. Things have gone from bad to worse and a total party kill is looking imminent. Options begin running through your head, do you go down swinging? Is it still possible to defeat the encounter? Is retreat the best option? If you do retreat what about your already fallen companions?

No matter the cause of a total party kill, it can have devastating consequences on your campaign or adventure session. From derailed campaigns, frustrated players and torn up character sheets every TPK is going to have it’s own ramifications. The key to avoiding these difficult situations is to avoid the total party kill in the first place.

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D&D Encounters

D&D Encounters (Week 9)

Before starting D&D Encounter week 9, I had a tough decision to make. Last week we had a total party kill (TPK). I had to decide if I wanted to resurrect my Gith Monk and keep playing him for the remaining four weeks or if I should play a totally different character? I weighed the pros and cons very carefully all week.

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DM Resources Editorial

When Players Kill the Campaign

Players inevitably do the unexpected. A good DM anticipates the most likely options and plans for them. After all there are only so many choices during a dungeon crawl. But what happens when the unexpected scenario involves the characters themselves and not the choices they make? How can a DM prepare for players who want to changes their characters without warning? How is the long-term camping affected when the players decide that they want to try something new?

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D&D Encounters

D&D Encounters (Week 8)

You know what I’m really enjoying about D&D Encounters? Regardless of how long you’ve played D&D you get to experience a new aspect of D&D every week. This week I experienced my very first TPK. And so did everyone else at my FLGS.

After last week’s encounter, I was less than 100 XP from leveling. I was so close I could taste it. All week I kept thinking that after this encounter I’ve finally be level 2. It took eight long weeks, but after tonight I’d reap the rewards of sticking with my original character. And then I died.

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DM Resources Top 10

6 D&D Convention Tips for DMs

Yesterday we shared 6 D&D Convention Tips for Players; today it’s the DMs turn. After running a few Living Forgotten Realms (LFR) adventures at the Spellstorm gaming convention this past weekend in Toronto, I’ve put together a list of things to keep in mind when you’re the DM. These tips are applicable to any D&D game, but even more so at a convention.

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Editorial

Greatest Hits 2009: Avoiding Death

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2009. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

This was one of the very first articles I wrote for Dungeon’s Master. All of the examples came from actual events that took place at my gaming table. And in the months since I wrote this article, I’ve seen all of these things happen over and over again whenever I play with new gamers.

My intent with this article was to highlight (in a humourous way) the dumb things we’ve all done as PCs. If you avoid making even one of these mistakes after reading this, then I’ve done my job.

A few of these tips and reminders are less pertinent today then they were when this article was first published thanks to Character Builder. Since Character Builder does all of the math for you, you’re a lot less likely to miss or forget modifiers.

If I had to add #11 to this list it would be to use your daily powers every day. But as a more general reminder, the only other piece of advice I’d offer is to just play intelligently. It’s the stupid things that get your PC into trouble.