Categories
D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 3)

After taking a pretty severe beating from the Drow last week, the party took a short rest to lick their wounds. Once they were healed up they quickly searched the Twisted Tower for any signs of the Pendent of Ashaba. All evidence suggested that the Drow came, stole the item, and then left through the cellar door with it. The PCs immediately began their pursuit.

Our numbers at my FLGS continue to hold steady at 14; two DMs with six players are each table. My group was back down to the original six. The party was badly wounded after last week’s ugliness and most were dangerously low on healing surges. Here’s the party breakdown along with their current number of healing surges.

  • Drow Wizard (Bladesinger) [3/8]
  • Drow Rogue #1 [4/7 ]
  • Drow Fighter [12/14]
  • Drow Druid [6/9]
  • Drow Rogue #2 [4/6]
  • Drow Cleric [4/9]
Categories
D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 2)

In the streets of Shadowdale Drow warriors still fought the locals. The party just finished securing the Old Skull Inn and searching the bodies of the fallen Drow. The Bladesinger then felt a magical energy flash through his body and a voice speak to him alone. “This is Elminster, and I’m somewhat busy with these Drow. They no doubt want the Pendant of Ashaba. Go retrieve it from the Twisted Tower.”

This week we ran two tables at my FLGS. My table had seven players while the other had six. I’m usually reluctant to run tables with more than six players because the encounter tends to take a lot longer, but our extra player was the friend of a regular visiting from out of town so I was ok with it. The party consisted of the following PCs.

  • Drow Fighter
  • Drow Paladin
  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Druid
  • Drow Wizard (Bladesinger)
  • Drow Cleric

In order to encourage good role-playing and teamwork I let the table know that I decided to award magical treasure a little bit differently than they were used to. Rather than roll randomly for an item and the have the party fight and argue over it I would choose an outstanding player for the night and they could choose any one item of the list that was suitable for their character. If more than one player had a good night I’d have all eligible players roll off. This was my subtle way of letting the players know that if they couldn’t behave they wouldn’t get magic items. I wish I’d have thought of this idea years ago because everyone relay brought their A-game this week.

Categories
Player Resources

Playing Drow Part 2 – Know Where You Came From

One of the toughest parts of role-playing a non-human character is to give that PC a distinct cultural identity. We often play ever character of every race as if they were born and raised in the Human world. For many races this isn’t a big deal because their societies will parallel Humans’ in many ways. However, Drow are very different from Humans and this should be reflected in the way they are played.

Although your character is an individual and you have the freedom to play him as you see fit, it’s important to consider his upbringing and how that has shaped his personality and attitudes. He might have forsaken his heritage to become an adventurer, but if he was raised in Drow society there are a lot of little details that you should keep in mind when running him. Use these differences to make your Drow stand out from the Elves and Humans in the party.

Categories
D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 1)

On March 17, 2010, Wizards of the Coast begin this little experiment called D&D Encounters with the very first Wednesday night encounter. Over two years later the program is still going strong and yesterday marked the beginning of season 9. In Web of the Spider Queen the PCs will be facing off against Lloth’s forces as the Drow invade Shadowdale. This is all part of the ongoing Rise of the Underdark campaign that will be dominating the Wizards’ product offerings throughout 2012.

As we’ve done from the outset of D&D Encounters we will continue providing weekly recaps every Thursday. This is our way to provide an ongoing synopsis of the story as well as share the highs and lows of our specific campaign. We will also continue recording the sessions and sharing the podcasts on a weekly basis. So get ready to fight some Drow as the Web of the Spider Queen beings.

Categories
D&D Encounters

D&D Encounters: Web of the Spider Queen – Preview

The Drow are coming. On May 16 Rise of the Underdark gets into full swing as the Drow take over D&D Encounters season 9 when Web of the Spider Queen begins. This season of D&D Encounters is tied closely to Wizards’ latest product offering Into the Unknown: The Dungeon Survival Handbook which will be available on May 15 (coincidentally the day before the slot 0 character creation week). Below is a high-level overview of what you can expect during the coming season of D&D Encounters. It relatively spoiler-free.

Categories
Player Resources

Playing Drow Part 1 – Embracing the Evil

The Drow are an evil race. This is a fact. The overwhelming majority of dark Elves live and thrive in evil societies, and are led by the most evil of their ilk. Yet no matter how often I’ve repeated this most players who create Drow PCs choose to make them good, or at least not as evil as you’d expect them to be and it drives me crazy. I realize that this is your character and that you can ultimately determine their outlook on life as you see fit, but you’re ruining the best aspects of being Drow by making them all good. Play evil! Relish in playing evil!

All of this grief surrounding good rebel Drow adventurers can be traced back to Drizzt Do’Urden. What most players forget is that Drizzt Do’Urden is not your typical Drow. This is a big part of what makes him so endearing to his fans. The early books in the Legend of Drizzt series constantly juxtaposed Drizzt’s atypical behaviour and misaligned morale compass when compared to the overwhelming majority of other Drow. Practically every other Drow you meet in Salvatore’s books is clearly evil.

Categories
D&D Encounters Player Resources

The Drow Are Coming!

“Sightings of dark elves on the surface have grown steadily—turning from dismissible rumors into disturbing reports. Brave heroes are needed to discover what plot or purpose is driving the children of Lolth to so boldly intrude upon our realm.”

This is the teaser Wizards gave us Monday when they launched their Rise of the Underdark website hub. It looks like 2012 is going to be the Year of the Drow. In 2011 everything revolved around Neverwinter, in 2012 it’s all about the Drow and the Rise of the Underdark. According to Wizards this cohesive storyline will run through 2012 in three distinct phases, one of which is the next season of D&D Encounters (more on that below).

I thought Drow were cool from the very first time I saw them in the original Fiend Folio. Like so many others my admiration grew when R.A. Salvatore introduced us to Drizzt and the world of the dark elves. Since then I’ve devoured anything and everything Drow that I could get my hands on. When I visited Wizard of the Coast in December one of the things they revealed was their plans for the Drow in 2012. I was simultaneously ecstatic to hear what they have in store for the Drow and frustrated that I was bound to the NDA. But now that the cat’s out of the bag I can finally start to talk about it. In the coming week’s we’ll have multiple articles here at Dungeon’s Master featuring Drow.

If you haven’t already visited the Wizards Rise of the Underdark website hub I strongly encourage you to do so (as soon as you finish reading this article). There’s a load of information about what’s coming up including product descriptions, novel previews, and Drow wallpapers for download. If you’re not excited yet, you will be when you watch the preview video which we’ve copied below.