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D&D Encounters

D&D Encounters: Web of the Spider Queen – Report Card

Another season of D&D Encounters is over, and as are wanton to do we’re going to judge the season that was. We’ll look at what worked, what didn’t and what might have been done differently. If you DMed or played in any of this season’s encounters we want to know what you think too. Be sure to provide your comments below, whether you agree or disagree with our assessment.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 13)

After rescuing Khara Sulwood from the Drow Slave pits the heroes managed to find their way back to the catacombs beneath Shadowdale, both halves of the Pendant of Ashaba in their possession. As they passed through the cellar and began climbing the stairs to the Tower of Ashaba, Valan Jaelre blocked their path. Flanked by two massive Driders, Valan demanded the PCs return the Pendent and surrender. Needless to say they were having none of that.

This was the final week for season 9 of D&D Encounters. We finished with eight players and two DMs so we managed to run two tables for the finale. The party at my table was made up of four regulars who were all with the party from the very beginning (none of these players missed a single session). Accompanied by Khara Sulwood, the party that faced the final encounter consisted of the following PCs:

  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Druid
  • Drow Cleric

Before the PCs or Valan and his cronies could act, the Druid received a magical sending from Elminster. “Where have you been? Is the pendant reclaimed and its magic still intact? Shadowdale’s wards must be restored, and we are running out of time!” The Druid responded mentally that the party had the pendent but it was broken and that they had problems of their own right now.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 12)

Following a brutal encounter in the Drow Torture Theatre last week the heroes took a short rest and then moved onward in search of the Slave Pits. After some exploration the passage seemed to open into a larger cavern. The shouting from a Drow guard and the screams from victimized slaves left no doubt that the PCs had found the Salve Pits.

While hiding in the passageway the heroes spotted a Drow leading a Svirfneblin slave back to the pens. Before them stood a large creature made entirely of webs. It seemed to have some recognition of the Drow guard as it stepped aside to allow the slave to pass. The guard left the slave in the creatures charge and retreated the way he came, oblivious to the PCs’ presence.

Huge Spiders scuttled along the floor and walls, threatening the Svirfneblin. Suddenly a Human woman stepped out to confront the Spider, shouting at them and kicking them. It was Khara Sulwood.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 11)

Last week’s session ended after the PCs successfully navigated the maze of caverns inside the gates of Zadzifeirryn and found the Torture Theater. After a short rest the PCs moved quietly in the directions of the screams and cheers.

The passage ahead opened into a huge chamber, its lower level a cavernous pit heaped with corpses. Erie red light filled the area cast from glowing fonts full of blood. Two Drow Torturers stood on a platform above the PCs, the walls of the chamber around them lined with stone steps filled with Drow spectators.

A Torturer swung a heavy blade beheading a human captive; the crowd roared with delight. The Drow kicked the lifeless body into the pit and pointed towards a group of chained human captives, “Time for a new victim!”

The two Rogues in the party tried to sneak up to the edge where two Humans were chained. Rogue #2 made an amazing Stealth check, Rogue #1 rolled a 1. One of the Torturers spotted the party and challenged their presence, “Who are you and what are you doing with those bodies?” she demanded. The four Drow PCs, still dressed in House Jaelre uniforms, tried to Bluff their way out of the escalating mess.

“We wanted to have the best seats in the house,” said the Druid. “We didn’t want to pay to get in,” said one of the Rogues. The Torturer paused briefly to consider the plausibility of this explanation but quickly realized that something was amiss. She placed her hand in the adjacent blood font and began chanting as she started a summoning ritual.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 10)

Last week the heroes managed to get through the gates of Zadzifeirryn. They ended last week’s session when they found a safe place to hide and took an extended rest. This week they awoke refreshed and leveled up.

This week’s encounter is another unusual one for D&D Encounters. It’s possible that this week could end up as just role-playing and skill checks, which is how it played out at my table. In order to keep my group interested I had to make a few changes on the fly but all in all things worked out ok. The encounter still took about 90 minutes (without any combat) and it certainly allowed for some interesting character development and NPC interactions.

The numbers at our FLGS continue dwindling as we were down to only seven this week, two DMs and five players. The other DM decided to take the week off and my table ran business as usual with our regular five.

  • Drow Druid
  • Drow Cleric
  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Wizard (Bladesinger)
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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 9)

Worst encounter of the adventure. Yeah, I said it. I felt that this week’s encounter was poorly designed and completely unnecessary. I always try to find the positive side of things when I share these weekly field reports, and there were a few bright spots this week, but overall I did not like this encounter and really felt it was the low point of the adventure. Read on and find out why.

Last session the heroes defeated Drow slavers, and fought some Goblins, a Bugbear, and a Giant Spider in the stalactite fortress called the Demonspur. They continued across the rope bridge and headed towards the gates of Zadzifeirryn. This week’s encounter began when the party arrived at the gates. Two portcullises blocked a walkway passing between the massive walls of Zadzifeirryn. Close to the gate a winch was bolted into the rock and an Ogre was chained to the wall beside it.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 8.)

After last week’s fight against the elite Drow of House Jaelre the PCs advanced though the secret passage. The tunnel eventually led them to a vast, wide-open cavern so deep that they could not see the floor. Extending out into the darkness in front of them was a rope bridge clearly made in part from spider web strands. Three other similar-looking bridges stretched out from other walls of the cavern. All of the bridges converged at the top of a huge stalactite. The naturally inverted tower seemed to be hollowed out with chambers within.

This week our numbers were down at both locations where I play D&D Encounters. At Dueling Grounds we were down from 12-15 players most weeks to only seven this week. At Harry T North (which is the group I write about) we were ready to split into three tables but with a few players absent we were down to two tables of five. So my group kicked out the non-Drow interloper and ended up all Drow once again. Here’s how the party broke down.

  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Wizard (Bladesinger)
  • Drow Druid
  • Drow Cleric
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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 7)

Chapter 2 began with some role-playing and a comprehensive skill challenge, but no combat. This week made up for the absence of fighting with a pure hack and slash encounter as the PCs faced a party of Elite Drow. Was this to be another TPK?

I ran one of the two tables of seven this week at my FLGS. Here’s how my table broke down.

  • Drow Fighter
  • Drow Rogue #1
  • Drow Wizard (Bladesinger)
  • Drow Cleric
  • Drow Druid
  • Drow Rogue #2
  • Kobold Druid (Sentinel)

The players are really showcasing the best way to embrace the chaotic nature of playing Drow. Of course this is completely unintentional, they just suck at teamwork. However, some of them are finally starting to show some sense of party cohesion as they gain more familiarity with their characters. They still have plenty of room for improvement but now that everyone has a pretty good idea of what everyone else can do things are running a lot more smoothly. Now they just need better teamwork.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 6)

Chapter 2 began with the party refreshed and recovered from the perils that they faced through the first five encounters. If they had not already level up, everyone should have been level 2 for this chapter. Having completed their extended rest they were once again back on Valan’s trail in an attempt to recover the Pendent of Ashaba.

This week’s encounter was very different than most players expected. There was no combat; it was a series of puzzles and skill challenges. The last time this happened was way back in D&D Encounters season 1. I’m sure some players hated it while others reveled in the opportunity to actually role-play their character for a change.

The no combat, all skill challenge encounter had the added benefit of being short. At the two FLGS where I play all tables finished in under an hour with most taking about 45 minutes. I’m sure the short encounter was designed this way intentionally to allow DMs in the U.S. to either play two encounters this week and get ahead, or play two encounters two weeks from now catch up since stores (in the U.S) will be closed on Independence Day.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 5)

“The Drow know we’re coming,” Tharinel said coldly as last weeks session ended. The heroes fought a very difficult battle against Drow warriors and their Lolthbound Goblin slaves. When the encounter ended the heroes were the only ones left standing and the Spider Gates had been thrown open. Now they must venture onward despite the heavy toll they’ve paid fighting the Drow so far.

This week one of the regulars at my table was absent, which actually worked out nicely as a player we hadn’t seen since last season arrive ready to play. This is how our party shaped up with current healing surges noted.

  • Drow Fighter [6/14]
  • Drow Rogue #1 [0/6]
  • Drow Druid [5/9]
  • Drow Cleric [2/9]
  • Drow Rogue #2 [3/9]
  • Kobold Druid (Sentinel) [9/9]