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Dark Sun Editorial

D&D Encounters Dark Sun (Week 1)

The first session of D&D Encounters: Dark Sun was a sink or swim lesson in desert survival. This second season of the program takes place on the world Athas, an endless expanse of sand and searing heat having been blasted lifeless by the ravaging effects of magic. On Athas the majority of the population swelters in the heat of oppression in slavery while tyrannical sorcerer-kings live lavish and absurd life styles within the walls of their city states.

Welcome to Athas! Following an introduction to the world that our characters found them selves in, we joined the action as we took part in a caravan as guards. Since resources are so scarce on Athas and the wilderness is inhabited by cruel raiders (not to mention cannibalistic Halflings), cargo moves from city to city in large caravans fortified by hired swords fighting to earn their next meal. It is on this errand that our party was devastated by a rain of jet black obsidian from above which obliterated the majority of the caravan after only one days travel from civilization. It was after most of the caravan was killed by falling stone when we were ambushed.

As lizard men began to raid the wagon train a very strong tone was set that I hope will persist throughout the arc of the season: Life on Athas is pragmatic at best. Where did that obsidian come from? Why is in raining on us? I suspect that these questions and many more will never be answered. Our characters didn’t have time to ponder the source of our assailant because we had the task of grabbing as many days’ supplies as we could before running for our lives into the endless desert. You know that the circumstances are dire when the best course of action includes a life denying wasteland.

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D&D Encounters

D&D Encounters (Week 12)

After 12 weeks the adventure came to a thrilling conclusion. The PCs finally came face-to-face with Xeres. But he wasn’t alone. The ensuing battle was a worthy conclusion to season one of D&D Encounters, Halaster’s Lost Apprentice.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

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D&D Encounters

D&D Encounters (Week 10)

We’ve got more information about D&D Encounters Season 2: Dark Sun. But before we get into that, let’s see how things went for our heroes in the week 10 session of D&D Encounters.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

If not for two PCs who made miraculous death saves we were looking at another TPK. Even with those great rolls at exactly the right time, the two other members of the party were killed this week. I’m quickly learning that the final chapter (encounters 9-12) of the adventure, Halaster’s Lost Apprentice, is a lot more difficult that the first two chapters. And I have some thoughts on just why that’s the case.

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D&D Encounters

D&D Encounters (Week 9)

Before starting D&D Encounter week 9, I had a tough decision to make. Last week we had a total party kill (TPK). I had to decide if I wanted to resurrect my Gith Monk and keep playing him for the remaining four weeks or if I should play a totally different character? I weighed the pros and cons very carefully all week.

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Editorial

R.I.P. Daggermaster: How the Errata Killed My Character

I’m the first to admit that some character builds are stupidly powerful. These are usually the result of creative players scouring through character builder and looking for loopholes to exploit. I fall squarely into this camp. My feeling is that if I do my homework and find a really cool and atypical build that gives me an unexpected advantage then I deserve it. But every now and then a build or power gets used in a way that it clearly wasn’t designed for, and after much abuse Wizards steps in and updates the rules. The latest causality to befall this fate is the Daggermaster paragon path.

Earlier this week Wizards of the Coast released a sizable Rules Update (errata) and although it makes a bunch of powers and items clearer, it also closes the exploited loopholes in some build and powers. I know that I have three different LFR characters that need some significant rework following this update.

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D&D Encounters

D&D Encounters (Week 8)

You know what I’m really enjoying about D&D Encounters? Regardless of how long you’ve played D&D you get to experience a new aspect of D&D every week. This week I experienced my very first TPK. And so did everyone else at my FLGS.

After last week’s encounter, I was less than 100 XP from leveling. I was so close I could taste it. All week I kept thinking that after this encounter I’ve finally be level 2. It took eight long weeks, but after tonight I’d reap the rewards of sticking with my original character. And then I died.

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D&D Encounters

D&D Encounters (Week 7)

“This is the best example of a level 2 solo monster I’ve ever seen.” High praise from our very experienced DM. During D&D Encounters week 7 the players discovered just how powerful and dangerous solo monsters really are.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

When you’re only playing one encounter a week you want every encounter to be interesting, fun and take more than a few rounds to complete. If the encounter isn’t balanced you either finish so quickly that the players feel cheated or the monster is just so powerful that the some (or all) of the PCs die trying to defeat it. When we realized that we were up against a solo monster this week I hoped we’d find some happy middle ground and I was not disappointed.

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D&D Encounters

D&D Encounters (Week 6)

I owe the players at my game table an apology. Because of my unpredictable dice, our encounter was over after only two rounds. Less than half-an-hour into week 6, we were done. Sorry guys. Whenever dice have an impact on the outcome of events, there’s always the outside chance that they’ll do the unexpected.

Since I began playing and writing about my participation in D&D Encounters, I’ve tried to keep things as spoiler free as possible. This week I need to be specific, otherwise I won’t have very much to write about.

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.

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Player Resources

Join the Dungeon’s Master GenCon Championship Team

Although GenCon isn’t until August, registration began this past weekend. Both Ameron and Wimwick are representing Dungeon’s Master at GenCon this summer. We’re going to do everything we can to win the D&D Open Championship this year and we want you to join our team.

The D&D Championship isn’t going to be our only focus while were in Indianapolis. As you can probably guess, we’ll be playing a whole lot of D&D. We’re also looking forward to meeting other gamers and bloggers, as well as authors and game designers from Wizards of the Coast and other small publishing houses. We plan to hit a few seminars and even try out some new games. Yes, we’re actually going to try something other than D&D – something I haven’t done in a very long time. We’ve already registered for a few games but our schedules aren’t complete yet. As we nail down our schedules we’ll share what we’ve got on tap with our readers. But today I want to focus on the Championship.

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D&D Encounters

D&D Encounters (Weeks 3 & 4)

D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.

What’s in store for seasons two and three of the D&D Encounters program? We have some rumours and some facts. But first, our ongoing coverage continues as we share our thought and feedback from D&D Encounters (weeks 3 & 4).