When a Warforged dies it isn’t always dead. This was especially true during the last war. Just because a Warforged was damaged and fell to the ground during combat didn’t necessarily mean that he was gone forever. It took time for living, breathing commanders to get used to the concept that some of their soldiers were constructs. When retreat was necessary and bodies were left behind on the battlefield, inactive Warforged were often abandoned along with the soon-to-be-rotting corpses. But in some cases the fallen Warforged could still be repaired, if only someone with the appropriate skills made the attempt.
Category: Skill Challenges
The Eberron campaign setting comes with all the intrigue of a post war setting and all the mistrust of a setting still stuck in a cold war. During such difficult times the PCs may find themselves involved in tense negotiations where a poor resolution could result in renewed hostilities.
Skill Matrix Update
We’ve updated the skill matrixes by class and race. The existing skill aides for players and DMs now include materials presented in the Eberron Player’s Guide.
- The player’s aide has three new races: Changeling, Kalashtar and Warforged.
- The DM’s aide has the skills breakdown for the Artificer.
We’ve also added a new monster matrix for players and DMs. This is similar to the player’s aide except that it collects the monstrous PC race options presented in the Monster Manual and the Monster Manual 2. Those monsters later printed in other sourcebooks have been included in the player’s aide only.
Skill Challenge Week – Roundup
Seven new skill challenges and one Eberron-specific skill aide later, skill challenge week wraps up at Dungeon’s Master. We now offer 24 unique skill challenges and 13 skill aides in our library.
The Eberron Player’s Guide was released during our skill challenge week so we made a point of releasing two skill challenges that are Eberron specific:
When we create skill challenges, our goal is to keep them generic enough to fit into any campaign setting (including Eberron). However, if you’re looking for more skill challenges with that Eberron feel, Border Crossing was designed specifically with Eberron in mind
Our focus on skill challenges and skill aides will continue, but I think it will be a couple of weeks before we revisit them again
We welcome your comments and input about any of our skill challenges. If you’ve had opportunity to use them in your game we’d really like to hear how things worked out. And if you have any specific topics you’d like to see covered in a future skill challenge post a comment or send us an email.
Your character has just manifested a Dragonmark. In Eberron this is a big deal. Dragonmarks have a huge impact on NPC reactions. Here are some tips on how to get a little extra from your Dragonmark during your next skill challenge.
There are going to be circumstances where having a Dragonmark or being affiliated with a particular Dragonmarked House may provide advantages during a skill challenge. The forthcoming Eberron Campaign Guide will likely cover this to some extent, but until its release here are a few guidelines that you can use.
Moving from room to room in a dungeon has historically been handled by drawing the map and the DM asking the party how they advance. Do they turn right or left at the t-junction. In 4e, the amount of crawling through a dungeon has been reduced with more focus given to large rooms and the encounters they contain within. Indeed, even traps are now incorporated into combat encounters. An adventuring group in 4e is more likely to find a pit trap in a combat encounter than randomly placed within a dungeon corridor.
From time to time the PCs may find themselves incarcerated. There are plenty of reason why this might be the case, but I think it’s fair to say most PCs will try to escape if the alternative is life imprisonment or execution. How the PCs ended up in prison and what happens to them when they get out is entirely up to the DM. This skill challenge just focuses on scenarios the PCs may find themselves in while incarcerated. This can be run as one large skill challenge or a series of smaller ones.
Pirates and adventure on the high seas haven’t always been the typical D&D adventure setting. However, almost all PCs are required to travel by ship at some point in their adventuring career. The skill challenge below tackles the issue of surviving during a raging storm at sea.
Today is all about Eberron. The Eberron Player’s Guide is finally in wide release and earlier today we posted the skill challenge Maintaining the Karrnathi Army. As an added bonus, here is another Eberron-specific skill challenge.
The lightning rail is a key component of transportation and daily life in Eberron, so when service is disrupted the commerce of the Five Nations is effected. This skill challenge provides the DM with a quick encounter for the PCs that could lead to further adventure and intrigue.
Eberron is here and with our continued focus on skill challenges I thought I’d combine the two. My favourite nation in Eberron has always been Karrnath. I’m not sure if it’s because it’s ruled by a Vampire, the militant nature of the nation or that Atur reminds me of Las Vegas. Either way, I thought a skill challenge about the Karrnathi Army’s undead shock troops would be fun. Enjoy.