Categories
Editorial

From Looking to Looting in Legends & Lore

In this week’s Legends & Lore I was pleased to see something that I could praise. One must understand, Monte Cook’s writing is difficult to praise, and difficult to critique. Unfortunately, it is far too easy to criticize. So today I’m going to take this opportunity to praise what is deserving of praise as I analyze this week’s Legends & Lore column.

If you haven’t read Magic and Mystery by Monte Cook, take time now to read it. Pay special attention to the poll results at the end of the article. As you might have guessed if you read my article, Tip of the Iceberg here on Dungeon’s Master last week, I didn’t like Cook’s proposed new skill mechanic and I fell into the 12%.

Categories
Technology

Interview With D&D: Heroes of Neverwinter Developer Ed Del Castillo

D&D Heroes of Neverwinter was released to the general public earlier this week. The game is a great way to get 4e Dungeons & Dragons fun in a short amount of time. Dungeon’s Master was fortunate enough to get 100 Beta Codes to give to our readers early in September. We are following-up on our coverage of Heroes of Neverwinter with an interview with the game’s developer, Ed Del Castillo. Ed took the time to answer some questions about the game and his background with all things D&D.

Categories
Adventure Hooks DM Resources

7 Adventure Hooks for Making the Loot Part of the Plot: RPG Blog Carnival

This month’s RPG Blog Carnival hosted by Campaign Mastery is “Making the Loot Part of the Plot.” As they describe in their overview article, this topic can be applied broadly to a lot of games in a lot of ways.

It’s been my experience that most D&D games revolve around items and loot. They may not always be at the heart of the adventure, but they are usually a significant part of the plot. If you’re looking for a way to kick-start your next campaign may we suggest you use one of the adventure hooks provided below. All of them involve making the loot part of the plot in one way or anther.

Categories
Month in Review

Month in Review: September 2011

September was a great months at Dungeon’s Master. We started the month by hitting the very significant milestone of 1,000,000 Page Views. During September we welcomed two new contributors, we brought you weekly write-ups of D&D Encounters and shared our first attempt at Lair Assault: Forge of the Dawn Titan, and we also shared 100 Beta codes to the new Facebook game Heroes of Neverwinter. The month in review is your chance to get caught up if you missed any of the articles we ran in September.

We want to thank all the readers who visit Dungeon’s Master day after day and month after month. It’s because of your continued support and your comments that our website continues to flourish. As always, we welcome your feedback and comments so keep them coming. You can always email Wimwick or me if you have one-off questions or ideas for articles.

Categories
Technology

Heroes of Neverwinter Review

I felt like I was playing Pools of Radiance. This was my impression 30 seconds into playing Heroes of Neverwinter. Why is this significant? Pools of Radiance was my gateway into the greater world of Dungeons & Dragons. It was like getting a shot of nostalgia right in the arm. I was hooked and there was nothing I could do about it.

Early in September we offered Beta codes for Heroes of Neverwinter to 100 readers. Now that the game has been officially released I’d like to share my thoughts on the game and hope to solicit yours. Also, be sure to stay tuned to Dungeon’s Master in October as we will have an interview with the Heroes of Neverwinter developer, Ed Del Castillo.

Categories
Editorial

Lair Assault – The New Gold Standard for D&D Adventures

During the past week I had the pleasure of experiencing Lair Assault: Forge of the Dawn Titan as both a player and DM. Not only did this adventure live up to the incredibly high expectations I created in my mind, but it exceeded them completely. In my opinion this is one of the best, most entertaining D&D adventures I’ve ever had the pleasure of playing or running. This is the standard by which I’m going to compare all future adventures from Wizards of the Coast. They’ve almost done themselves a disservice by setting the bar so incredibly high. Topping this is going to be tough.

Before continuing I want to assure those of you who haven’t yet played Lair Assault that there won’t be any spoilers herein. I don’t think the details and observations I present will shock anyone or ruin their experience the first time thorough. My intent is not to provide a play-by-play of what happened. If you’re interested in that, check out the actual play podcast below. (Warning, this podcast reveals a lot of Lair Assault’s secrets). Today I’m going to share my overall thoughts on the adventure now that I’ve actually had a chance to play it.

Categories
D&D Encounters

D&D Encounters – Only On Wednesday

I was contacted by Wizards and asked to clarify and correct some details I recently posted in my D&D Encounters articles and the follow-up comments; specifically details about playing on nights other than Wednesday. I was asked to post a correction and clear up any confusion my comments might have caused.

During the D&D Public Play seminar held at GenCon this summer there was some discussion about playing D&D Encounters on nights other than Wednesdays. I wrote in my articles that although D&D Encounters happen in most locations on Wednesday, Wizards understand that this will not always be the case for every store. Where I was mistaken was in saying that Wizards was ok if your FLGS runs D&D Encounters on a different night. Apparently I misunderstood the intent of what was said.

Categories
D&D Encounters

D&D Encounters: Lost Crown of Neverwinter (Week 8.)

We began this week’s encounter after the party completed their short rest in the boathouse. The PCs easily found the trapdoor under a dirty old rug in the centre of the room. When the party was fully recovered from the previous encounter they ventured down into the sewer pipe.

When I read this chapter I realized that the encounters for weeks 7 and 8 were both very straight forward and wouldn’t take very long to complete. Forearmed with this knowledge we ran back-to-back encounter last week which certainly provided added continuity.

I was unable to play in my Monday night game so we’re back to following the exploits of the Wednesday night group at Dueling Grounds in Toronto. The party was made up of a Deva Wizard (Necromancer), Halfling Bard, Halfling Rogue, Eladrin Ranger (archer), and Genasi (Watersoul) Swordmage. Some players had extensive D&D experiences while others were fairly new to the game. This kind of mixed experience level always makes for interesting encounters.

Categories
Editorial

Tip of the Iceberg: Monte Cook’s First Legends & Lore

Monte Cook’s inaugural Legends & Lore column is an inauspicious beginning. Taken as a whole, the column introduced Monte Cook to readers and discussed his take on the skill system proposed by Mike Mearls in his August 16 Legends & Lore article Difficulty Class Warfare. As if rehashing a used topic wasn’t bad enough, Cook didn’t present it nearly as well Mearls did a month earlier. If you haven’t yet read Monte Cook’s first Legends & Lore column, Very Perceptive, I encourage you to do so before reading my running commentary and opinions on the highs and lows.

Categories
DM Resources Editorial

Traps: Challenge the Players and the Characters

Sometimes it’s difficult to separate what the player knows from what the character knows. The reverse can also be true, in a manner of speaking. There are going to be times when the character would have certain knowledge or information that the player would never ever know themselves. This is just part of how the game works. You have to accept it if you’re going to play RPGs.

When it comes to combat there’s rarely any concern between the separation of player and character knowledge. Combat has clearly defined mechanics that involve a lot of dice. It doesn’t matter that I’m not proficient with a great sword, if my PC has the appropriate proficiency then the mechanics account for that and I keep on rolling my dice.

Where this becomes more troublesome is outside of combat. During the non-combat parts of role-playing games players have to be more mindful of separating what they can do from what their character can do. This situation can be troublesome when playing characters with exceptionally high ability scores or playing characters with exceptionally low ability scores.

During the past couple of weeks I’ve come face to face with this conundrum. I’ve been working on some articles about traps and puzzles for Dungeon’s Master with Dungeonmaster Johnny, one of our new contributors. He’s come up with some fantastic ideas. However many of his puzzles challenge the players and not the characters. I personally enjoy a good brain teaser, but I don’t want to spend an hour of real-time while the real-life me tries to figure out how to escape from a trapped room. I’d prefer to have a way to solve a puzzle that involves at least some mechanics that relate to my PC’s numbers.

This is not to say that there’s anything wrong with challenging the players. It all depends on what kind of game you enjoy. Both approaches have merit and both have drawbacks, as we’ll discus below.