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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 6)

against-the-cult-of-chaos-coverLast week the party stormed the Temple of the Lawbringer and faced off against Bullywugs, Wights and Priestess Devi. After the fight the PCs took a short rest and that’s where we picked things up.

This week I ran a table of six. One of our regulars was absent but another player brought a friend. I’ve had a brand new player at my table every week since we started. The fact that they all keep coming back is a good sign. The party included a Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), an Elf Fighter (Slayer), Half-Orc Barbarian, Ryltar the Drow Fighter (Slayer) pre-gen, and Syndrina the Drow Paladin (Cavalier) pre-gen.

As the PCs searched the basement of the temple they found a Drow in one of the cells. Since we already had two Drow in the party we said that they knew her. This made adding the new PC marginally plausible. In the other cells they found evidence that people were held here recently although no one was there now.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 5)

against-the-cult-of-chaos-coverWe began this session in the cellar of the Golden Grain Inn. The PCs defeated Bertram, Derek, four goons and two Bullywugs last week. With the festivities still going full force upstairs they didn’t know how long they had before these guys were missed. They took a short rest, cleaned up evidence of the fight and moved the bodies into the secret passage. Hopefully this would buy them some time if anyone got curious and came to check on things.

This week we continued to draw in new players at our FLGS. Two of my friends visiting from out of town joined us as well as three brand new players and the return of a player who was absent for the past few sessions. Had we not had a few regulars absent we wouldn’t have had room to accommodate everyone at the three tables in the store. As it was I ran a table of seven PCs. The party included an Elf Fighter (Slayer), Pixie Wizard (Witch), Tiefling Ardent/Battle Mind (hybrid), Drow Wizard, Svirfneblin Seeker, Ryltar the Drow Fighter (Slayer) pre-gen and once again Fargrim the Dwarf Fighter (Slayer) pre-gen.

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D&D Encounters

Lair Assault: Round-Up and Podcasts

lair-assault-logoThe Lair Assault program provides power gamers with the chance to prove once and for all who’s the best of the best. Wizards designed killer adventures that challenge the most experienced gamer. When the players at my FLGS heard that such a thing existed they demanded that we play these adventures as quickly as possible and as often as possible. Although we’ve suffered a lot of TPKs along the way it’s been a thrilling program that’s met with great success in the Greater Toronto Area gaming community.

Every time we played Lair Assault we recorded the session. Some of the players found it useful to go back and listen to the games to see what they could do differently the next time through to improve their chances of victory. Others just enjoyed listening to the party fumble their way around a killer encounter. Today we’re sharing these podcasts for your listening pleasure.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 4)

against-the-cult-of-chaos-coverLast week the PCs traveled to the Caves of Chaos where they faced wave after wave of monstrous minions. They managed to save Otis, retrieve the Chaos Blade, and escape with their lives. They were too wounded to make the long trip back to Hommel Lane so they camped and took an extended rest.

They questioned Otis who was very forthcoming. He explained that the ghost who helped them was none other than Hafferon Hommel. He told Otis and his adventuring party all about what was really going on including that existence of a chaos mote, an imprisoned deity of evil trying to escape a celestial prison, and three items of power that were needed to seal the rift and stop this god from slipping through. The first item was the Chaos Blade blade which the party now possessed. The second was the Scroll of Final Words which the ghost beleived was in possession of an evil cleric known as “Beautiful.” The third was the Death Circlet which was currently in the possession of great evil near Hommel Lane.

This week I ran a table of five PCs. Elf Fighter (Slayer), Pixie Wizard (Witch), Tiefling Ardent/Battle Mind (hybrid), Drow Wizard, and Ryltar the Drow Fighter (Slayer) pre-gen.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 3)

against-the-cult-of-chaos-coverLast week the party faced the bandits in the Moat House, this week they ventured to the Caves of Chaos. One of the things that I’m really enjoying about this season of D&D Encounters is that the players decide the order of events.

Despite some inclement weather in the GTA we still had a remarkably good turnout. We ran three solid tables with only two regulars absent. However, we had one new player show up so that was a plus. I think it really speaks to the quality of this season’s adventure that the players aren’t finding excuses to miss weeks. In the past a little bit of snow might have kept 1/3 of our regulars away, but not this season.

My table had four players from last week and one brand new guy. The returning players were running an Elf Fighter (Slayer), Pixie Wizard (Witch) and Tiefling Ardent/Battle Mind (hybrid). The player who was running the Fargrim pre-gen last week brought a Half-Orc Barbarian this week. Our fifth player was brand new to D&D having never played any edition before. He opted for Ryltar, the Drow Fighter (Slayer) pre-gen.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 2)

against-the-cult-of-chaos-coverBeginning this week every party participating in this season’s adventure will have the option of following one of three adventure paths. So there is a strong likelihood that the path my group took this week will not match the path your group took this week. It’s going to be tough to describe what happened without giving away some spoilers. Please be mindful of this as you continue reading.

Players who don’t want to know what’s still to come may want to delay reading this recap until they’ve had an opportunity to complete this part of the adventure. DMs who have not yet run this adventure path can hopefully learn from my ups and downs to make their DMing experience better when the time comes.

This week we had a great turn out as our numbers continued to grow. We had three tables with five players each. We haven’t seen this kind of turnout since the Dark Sun adventure back in season 2. My table had five players: two new players (one brand new last week, one brand new this week) along with three seasoned veterans (one a DM at another FLGS). The party consisted of an Elf Slayer, Pixie Wizard (Witch), Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), and Fargrim the Dwarf Fighter (Slayer) pre-gen.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos (Week 1)

against-the-cult-of-chaos-coverD&D Encounters Season 12, Against the Cult of Chaos, is finally underway. After a long break, Wednesday night D&D returned to FLGS across the country and around the world. This season returns to the more traditional D&D Encounters mold with one normal encounter each week. For an overview of what’s on tap this season I encourage you to check out our D&D Encounters: Against the Cult of Chaos – Preview.

One significant change this time around is that DMs have a choice of running the adventure using the 4e D&D mechanics provided in the adventure or downloading the play test kit and running it using the D&D Next rules. At both FLGS where I play we polled our regulars to gauge their interest. We had one or two at both locations say they were interested in trying D&D Next but they wouldn’t be terribly disappointed if we stuck with 4e. As none of the DMs have been involved in recent D&D Next play testing we opted to just stick with the 4e rules we already know.

At our FLGS we had 15 people, just enough to split into three tables. Despite losing a few of our regulars after the long break, we did have three brand new players join the fun. I got a good mix of experience and anticipation at my table. The party consisted of a Drow Wizard, Tiefling Ardent/Battle Mind (hybrid), Pixie Wizard (Witch), and Elf Fighter (Slayer). The player running the Ardent is the DM this season at another FLGS and the player running the Slayer was playing D&D for the very first time in any edition.

SPOILER WARNING: This season the party is given a lot of freedom to explore the town of Hommel Lane in whatever order they see fit. There are three threats to the village that can be uncovered and tackled in any order. If you have problems separating player knowledge from character knowledge then you may want to skip these weekly recaps until after you’ve completed week 7.

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Player Resources

Your Character’s Psychological Profile

The character creation process, be it for D&D or any other role-playing game, usually starts with filling in all the boxes and fields on the character sheet. In D&D the areas that usually get the most attention are the class, race, ability scores, skills and weapons. Once these are filled in you’re well on your way. For many this is where the creative process ends. They have all the hard facts they need to begin play. From a mechanics point-of-view they’re ready to explore dungeons and slay monsters.

For the number crunchers and power gamers this is all they’re interested in. They’ve filled in all the blanks on their character sheet so they must be done, right? I suppose, but what about the character’s personality? After all, this is a living being. Shouldn’t you spend at least a few minutes figuring out this character’s personality? It may not factor into their attack scores or skill checks, but it can help guide your role-playing and give you (and the rest of the players at your table) a better idea of who the character is and not just what kind of sword he wields.

Unfortunately the only area of the character sheet that even comes close to defining the character’s personality is alignment. However, in my experience alignment is one of the most overlooked or outright ignored parts of the character sheet. Even when it is completed it rarely carries any weight in how the PC is run. In previous editions of D&D there were nine alignments, in 4e we’re down to five. As new players come to D&D, alignment seems to be less important and plays a much smaller role in the character development.

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D&D Encounters

D&D Encounters: Against the Cult of Chaos – Preview

against-the-cult-of-chaos-coverAfter a short break in January the D&D Encounters public-play program returns with season 12, Against the Cult of Chaos on February 6.

This season the format returns to the familiar one encounter each week. All character begin at level 1 and by the time they’ve completed the adventure they will reach level 3. Characters get a short rest at the end of each week and an extended rest at set times throughout the adventure. It’s a regular 4e adventure, there aren’t any strange modifications to the rules. However, Wizards of the Coast is offering the opportunity to convert this 4e adventure into a D&D Next play test.

During the week 0 character creation session, everyone involved with D&D Encounters at your FLGS (players and DMs) should discus whether they want to return to regular 4e rules this season or if they’d prefer to try out the new D&D Next rules. Groups that decide to play test need to sign the NDA. It is possible to run some tables as 4e and some as D&D Next but once you pick one or the other you’re expected to stick with it for the season.

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Month in Review

Month in Review: December 2012

December was a month for reflection here at Dungeon’s Master. The only brand new articles we posted were the weekly D&D Encounters reports and the season 11 report card. However, for the last two weeks of the month we ran our 2012 greatest hits.

Even though I haven’t been playing as much D&D over the past couple of months as I used to, going through our archives and revisiting some of the articles we published this past year really served as a good way to get recharged. I remembered a lot of the great games that inspired me to write so many of the articles. Reading the comments our readers left reminded me how much we’ve contributed to the gaming community and hopefully how much we’ve helped along the way.

I’d like to thank everyone who visited Dungeon’s Master in December. For newer readers I hope that you enjoyed a look back at our greatest hits from 2012. I think they provided a good cross-section of the kinds of things we strive to accomplish with this blog. We welcome your comments and feedback as well as any ideas you might have for future articles.