Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness – Report Card

war-of-everlasting-darkness-coverLast week we completed season 11 of D&D Encounters: War of Everlasting Darkness. It was a short season running only 8 weeks (9 if you count the week 0), but it was jam packed full of stuff. In my opinion this was one of the best seasons so far, but that’s not to say it didn’t have some challenges. Today I provide the good folks at Wizards of the Coast with my report card for season 11. I share what I liked about this season and what I didn’t like. I try to be honest and provide constructive criticism.

I’ve provided report cards for many of the previous seasons and they usually follow a certain format: I start with the good, move on to the bad, and finish with the ugly. This season I decided to change things up a bit. I realized that for most of the things I wanted to talk about there was a good and bad side to it depending on your perspective. So with that in mind I’ve hit on a variety of topics and shared what I felt was the good and bad for each. After you’ve read through my assessment of War of Everlasting Darkness I encourage you to share your feedback in the comments section below.

Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 8.)

war-of-everlasting-darkness-cover

Over the past seven sessions we got used to weekly self-contained mini-adventures with a few small pockets of combat. This week we returned to the old format with one massive battle – and what a battle it was! The heroes found themselves in the right place at the right time to stop Lolth from completing her Demon Weave and usurping the mantle of goddess of magic. If she succeeded the Darkening would likely become permanent and there would be nothing to stop the Underdark denizens from claiming the surface as their own. This was the culmination of the Rise of the Underdark.

This week we had 2 DMs and 9 players at my FLGS for the grand finale. I ended up with the smaller table. We had an Eladrin Cleric (Valenae pre-gen), Shade Warlock (Binder), Half-Orc Barbarian, and Revenant (Pixie) Vampire.

This week’s encounter was tough, intentionally so. Even though it was a lot of combat it was more than just monsters on one side of the map, heroes on the other, and the two sides pounding on each other until they ran out of hit points. There was so much more going on. It was a fantastic conclusion to a very story-heavy season of D&D Encounters.

Categories
DM Resources Editorial

Greatest Hits 2012: How a Blind Player Improved Our Game

While the Dungeon’s Master team enjoys some well-deserved vacation time, we’re breaking out the greatest hits and shining a spotlight on a few of our favourite articles from 2012. We’ve searched for hidden gems that our newer readers might have missed and our long-time readers will enjoy reading again. Enjoy a second look at these greatest hits from Dungeon’s Master.

Describing enough detail for a blind player to visualize in their minds what’s happening in a typical game of D&D is tough. It requires a vivid imagination and a good grasp on the creatures and places in the game. Doing it well requires practice. Unfortunately it’s not a skill that too many DMs or players possess. But that’s changing.

A lot of people have had a chance to delve into this kind of gaming experience through the D&D Next play testing. It encourages quick combat encounters that don’t use a map or minis. It encourages exploration through description and experimentation. In essence it expects you to describe places and actions as if there was always a blind person at the table. You may not have thought about it in those terms but it’s true.

It all comes down to details. DMs should stop making generalizations by giving something a title; instead describe the details. When you tell the players the room has a king-sized bed and a dresser and a table they’ll get that it’s a master bedroom and not a kitchen. So why use the term “bedroom” at all? Just describe the contents and let the players determine the function. The same goes for people and monsters. Don’t describe NPC by race and class; rather describe their attire, mannerisms, speech patterns, smell and personality. Let the players decide if this is a noble, a thief, or an adventurer.

By making the players use their imagination to take in a scene it will open their thirst for details. They’ll ask questions they never usually ask like what colour is the carpet or if they smell incense. When players can’t use their eyes to see a map or a mini they’ll fill in the blanks with the details the DM provides and likely add a few of their own. When this happens it will take your game to a whole new level of enjoyment.

From March 19, 2012, Dungeon’s Master once again presents: How a Blind Player Improved Our Game.

Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 7)

After last week’s stellar encounter there was regrettably nowhere to go but down. What was even more unfortunate was that this week’s encounter had problems all on its own, and having it follow such a strong outing in week 6 made it seem all that much more troubled. But I guess every week can’t be gold as we learned in week 7.

This season has provided the PCs with plenty of freedom to make their own choices. There was very little railroading compared to previous seasons of D&D Encounters. This week the train made its ugly return and all the PCs were forced to take a ride. In a season that’s been so good on so many levels this week they really lowered the bar.

This week at my FLGS we were right in that awkward attendance zone of nine players – too many for one table but not quite enough for two. The second DM decided to leave early and take the night off so I ran a table of seven. Not ideal, but I knew I could make it work. The party rounded out like this: Revenant [Gith] Bard, Eladrin Cleric (Valenae pre-gen), Shade Warlock (Binder), Human Swordmage, Drow Assassin, Pixie Vampire, Shade Ranger (Hunter).

Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 6)

Best. Session. Ever. Yeah, I said it. This was my favourite session of D&D Encounters that I’ve ever played. It had everything I want in a game including thrilling combat and lots of great role-playing.

After defeating the Drow spellcasters last week the PCs found battle plans outlining a Troll invasion of Nesmé. If Nesmé were to fall, it could spell disaster for nearby Silverymoon. So this week we picked things up with the heroes arriving at Nesmé. And not a moment too soon as Troll were attacking the town, two of which divert to intercept the PCs. Right off the bat the PC found themselves in a really tough combat.

This week we had ten players and two DMs. I had one brand new player at my table which is always a welcome addition. The party consisted of the following characters: Revenant [Gith] Bard, Half-Orc Barbarian, Pixie Vampire, Shade Warlock (Binder), and Eladrin Cleric (Valenae pre-gen).

Categories
Month in Review

Month in Review: November 2012

We may not have published a lot of articles in November but the ones we did were solid. If you missed any of them this is your chance to get caught up. Yes we’ve focused a lot of attention on D&D Encounters but that’s not all we’ve got.

In November we ran an article on magic items with charges, something that we don’t have in 4e D&D but we certainly could, we explored the idea of using D&D Bingo cards to add more to your game by encouraging the players and their characters to do things they might not otherwise deem necessary, and we looked at the upcoming season of Lair Assault (which certainly looks like another home run from the Wizards creative team). Check out all of our highlights from November below.

As always I’d like to take this opportunity to thank all of our readers. By coming back regularly and leaving your comments it helps us get a better idea of what you want and we do our best to try to provide it. If there’s something you’d like to see on Dungeon’s Master or there’s a topic you like us to cover, let us know in the comments or contact us by email or Twitter.

Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 5)

The heroes have the Wand of Tir’Lien. They braved the caverns underneath Citadel Adbar, flushed the Duergar squatters from the abandoned Dwarven outpost, fought a Mimic, and then destroyed the mad Drow Matharic to ultimately acquire the wand. Now they have returned to the Citadel where they rest while the Dwarven seer Axelcrantz examines the wand and tries to determine how it can be used to battle the Drow and defeat The Darkening.

Most weeks I play D&D Encounters at two different FLGS. I decided a few seasons ago to only focus on one group in these blog posts, mainly because it kept things simpler. So for the past few seasons these posts have focused on the exploits of my first run-through each week. Today I’ve decided to change things up a bit and share the adventures of the other group. I found their approach showed a lot of creativity and a lot more willingness to think outside of the box.

At the second FLGS we had 15 people, the perfect number for three tables. I had four players at my table and they were running the following characters: Half-Orc Fighter [Brawler], Half-Orc Barbarian [Berserker], Dragonborn Fighter, and Drow Ranger [Hunter]. No leaders and no controllers – should make for an interesting session.

Categories
D&D Encounters

Recounting Encounters with War of Everlasting Darkness author Shawn Merwin

Today Dungeon’s Master and 20ft Radius are proud to present a special episode of our podcast, Recounting Encounters. In this episode we talk to Shawn Merwin, one of the authors of this season’s adventure War of Everlasting Darkness.

Shawn is a freelance writer and game designer with a long list of impressive gaming credits to his name. His writing credits for Wizards of the Coast include Dungeon Delve, Assault on Nightwyrm Fortress, and Halls of Undermountain. He’s also been a very active member of the D&D public-play community having written for Living Greyhawk (LG) and Living Forgotten Realms (LFR) before taking on this season of D&D Encounters.

Marc and I ask Shawn about working for Wizards, being part of a collaborative design team on War of Everlasting Darkness, this season’s changes to the D&D Encounters format and of course what’s in store for Shawn and D&D Encounters in the future. Whether you’re the DM or a player this season, you’ll find this interview interesting and valuable.

Categories
D&D Encounters

It’s Here! – Lair Assault: Temple of the Sky God

Lair Assault is designed to challenge the most experienced and hard-core D&D players and I have no doubt that season 6 will certainly live up to that reputation. The gimmick this time around is that most of the adventure takes place in the air with the PCs on the backs of flying mounts. Players who think they’re the best at D&D now have to demonstrate that mounted combat in three dimensions is something they can handle otherwise they’re in for a shock to the system and a TPK.

Lair Assault is part of Wizard of the Coast’s public play program. It’s the Top Gun of D&D where the best of the best can demonstrate just how good they are at the combat and tactical side of the game. Role-playing is practically non-existent in these adventures but that’s by design. In this case the DM is actively trying to kill the PCs. For once it really is DM vs. players. So come on out and show your DM that you really are as good as you claim.

The new season of Lair Assault runs from December 1 – February 28. Below I share some of the high-level details. I’ve tried to keep it as spoiler-free as possible. Some of my suggestions and observations may seem a bit on the nose but most of my points are pretty obvious or fairly common sense things so I don’t think you have anything to worry about. I’m certainly not going to give away anything that will give players an unfair advantage.

Categories
D&D Encounters

D&D Encounters: War of Everlasting Darkness (Week 4)

After fighting their way into Mithral Hall, ancestral home of the Dwarven clan Battlehammer, and meeting with King Connerad Battlehammer himself, the heroes received a strange letter from Axelcrantz. In the letter, Axelcrantz (a Dwarf that none of the PCs had ever met before) wrote of things that had happened and things to come. He claimed that the he would meet the heroes when they arrived at Citadel Adbar at some time in the future. Curious about whom this Dwarf may be and what he may have to say, the PCs headed to the Citadel to rendezvous with him.

This week we had two DMs and only four players. The second DM decided to head home and take the week off and I ran the only table at my FLGS. About 10 minutes into our session one more player arrived bringing us up to five players. As we’re in Canada and don’t have Thanksgiving this weekend there was really no reasonable explanation for the sharp decline. Hopefully next week we’ll be back up to two tables.

The party eventually rounded out as follows: Drow Assassin, Pixie Vampire, Half-Orc Barbarian, Shade Warlock (Binder) and our last minute arrival was the Revenant [Gith] Bard. Four of the five were my regular players from the previous two sessions. As we’ve been switching up the tables this season it was nice to be back to the familiar for a week.