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D&D Encounters DM Resources

In Anticipation of GenCon: 8 Things I Learned at D&D Encounters

With only three days to go it’s safe to say that I’m super stoked about GenCon. For many, GenCon will be their first time playing D&D in a public-play event. And for many DMs this will be theri first time running an event outside the comfort of their own basement or living room.  No matter how experienced a DM you think you are, I’ve got news for you, DMing a public-play game for total strangers is very different from running your home game.

With that in mind I’d like to share some tips that I’ve picked up playing D&D Encounters every week at my FLGS. Running one encounter a week at my FLGS may not be exactly the same as running a full adventure at a Con, but I’ll bet that you find yourself facing many of the problems, issues and challenges I’ve faced on a weekly basis. When these things happen (and they will) just keep these eight tips in mind and you’ll be fine. Many of these tips will be especially relevant if you happen to have younger or brand new players at your table. Good luck!

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D&D Encounters

D&D Encounters: Council of Spiders – Preview

On August 22 the players become the villains. That’s right, this season the PCs get a chance to become members of Drow society along with all the plotting and scheming that accompanies it. The PCs don’t necessarily have to play evil characters but they will want to watch their backs as everyone could be out to get them, even the other PCs.

Season 10 of D&D Encoutners: Council of Spiders continues the world-shaping Rise of the Underdark story arc and is closely tied to the latest product offering from Wizards of the Coast, Menzoberranzan: City of Intrigue. Below is a high-level overview of what you can expect during the coming season of D&D Encounters. It relatively spoiler-free.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 12)

Following a brutal encounter in the Drow Torture Theatre last week the heroes took a short rest and then moved onward in search of the Slave Pits. After some exploration the passage seemed to open into a larger cavern. The shouting from a Drow guard and the screams from victimized slaves left no doubt that the PCs had found the Salve Pits.

While hiding in the passageway the heroes spotted a Drow leading a Svirfneblin slave back to the pens. Before them stood a large creature made entirely of webs. It seemed to have some recognition of the Drow guard as it stepped aside to allow the slave to pass. The guard left the slave in the creatures charge and retreated the way he came, oblivious to the PCs’ presence.

Huge Spiders scuttled along the floor and walls, threatening the Svirfneblin. Suddenly a Human woman stepped out to confront the Spider, shouting at them and kicking them. It was Khara Sulwood.

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D&D Encounters Player Resources

D&D Encounters: Council of Spiders – Pre-Generated Characters

Wizards of the Coast provided new pre-generated characters with the materials for the upcoming season D&D Encounters: Council of Spiders. I couldn’t believe my eyes when I saw them. After five seasons without any new pre-gens we get six Drow characters to choose from for D&D Encounters season 10.

As I actually read through the new adventure I realized that playing any race other than Drow would present players with considerable challenges this season. With that in mind it only made sense that Wizards would give us Drow pre-gens. After all, D&D Encoutners is still an introductory program so they needed to give us more than Belgos if new players wanted to play Drow PCs.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 11)

Last week’s session ended after the PCs successfully navigated the maze of caverns inside the gates of Zadzifeirryn and found the Torture Theater. After a short rest the PCs moved quietly in the directions of the screams and cheers.

The passage ahead opened into a huge chamber, its lower level a cavernous pit heaped with corpses. Erie red light filled the area cast from glowing fonts full of blood. Two Drow Torturers stood on a platform above the PCs, the walls of the chamber around them lined with stone steps filled with Drow spectators.

A Torturer swung a heavy blade beheading a human captive; the crowd roared with delight. The Drow kicked the lifeless body into the pit and pointed towards a group of chained human captives, “Time for a new victim!”

The two Rogues in the party tried to sneak up to the edge where two Humans were chained. Rogue #2 made an amazing Stealth check, Rogue #1 rolled a 1. One of the Torturers spotted the party and challenged their presence, “Who are you and what are you doing with those bodies?” she demanded. The four Drow PCs, still dressed in House Jaelre uniforms, tried to Bluff their way out of the escalating mess.

“We wanted to have the best seats in the house,” said the Druid. “We didn’t want to pay to get in,” said one of the Rogues. The Torturer paused briefly to consider the plausibility of this explanation but quickly realized that something was amiss. She placed her hand in the adjacent blood font and began chanting as she started a summoning ritual.

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Month in Review

Month in Review: July 2012

It was another strong month here at Dungeon’s Master. We covered a wide variety of topics including sex and drugs in D&D, Wheaton’s Law, social media, essential RPG books and of course D&D Encounters. If you missed any of our articles from July than now is the time to get caught up. We’ve provided links below to everything we posted in July along with a brief description of each.

Our readership increased in July thanks to a couple of controversial articles and some amazing Star Wars pre-gens for D&D Encounters. We want to thank everyone who visited our site last month, especially those of you who comment regularly. Your feedback lets us know if we’re doing a good job and the overwhelming majority of comments are usually quite positive. Please keep reading and please keep providing your comments and questions.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 10)

Last week the heroes managed to get through the gates of Zadzifeirryn. They ended last week’s session when they found a safe place to hide and took an extended rest. This week they awoke refreshed and leveled up.

This week’s encounter is another unusual one for D&D Encounters. It’s possible that this week could end up as just role-playing and skill checks, which is how it played out at my table. In order to keep my group interested I had to make a few changes on the fly but all in all things worked out ok. The encounter still took about 90 minutes (without any combat) and it certainly allowed for some interesting character development and NPC interactions.

The numbers at our FLGS continue dwindling as we were down to only seven this week, two DMs and five players. The other DM decided to take the week off and my table ran business as usual with our regular five.

  • Drow Druid
  • Drow Cleric
  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Wizard (Bladesinger)
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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 9)

Worst encounter of the adventure. Yeah, I said it. I felt that this week’s encounter was poorly designed and completely unnecessary. I always try to find the positive side of things when I share these weekly field reports, and there were a few bright spots this week, but overall I did not like this encounter and really felt it was the low point of the adventure. Read on and find out why.

Last session the heroes defeated Drow slavers, and fought some Goblins, a Bugbear, and a Giant Spider in the stalactite fortress called the Demonspur. They continued across the rope bridge and headed towards the gates of Zadzifeirryn. This week’s encounter began when the party arrived at the gates. Two portcullises blocked a walkway passing between the massive walls of Zadzifeirryn. Close to the gate a winch was bolted into the rock and an Ogre was chained to the wall beside it.

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D&D Encounters

D&D Encounters: Web of the Spider Queen (Week 8.)

After last week’s fight against the elite Drow of House Jaelre the PCs advanced though the secret passage. The tunnel eventually led them to a vast, wide-open cavern so deep that they could not see the floor. Extending out into the darkness in front of them was a rope bridge clearly made in part from spider web strands. Three other similar-looking bridges stretched out from other walls of the cavern. All of the bridges converged at the top of a huge stalactite. The naturally inverted tower seemed to be hollowed out with chambers within.

This week our numbers were down at both locations where I play D&D Encounters. At Dueling Grounds we were down from 12-15 players most weeks to only seven this week. At Harry T North (which is the group I write about) we were ready to split into three tables but with a few players absent we were down to two tables of five. So my group kicked out the non-Drow interloper and ended up all Drow once again. Here’s how the party broke down.

  • Drow Rogue #1
  • Drow Rogue #2
  • Drow Wizard (Bladesinger)
  • Drow Druid
  • Drow Cleric
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D&D Encounters Player Resources

Star Wars Pre-Gens for D&D Encounters

Belgos, Brandis, Fargrim, Jarren, Keira, Valenae. If you’ve played D&D Encounters over the past year or so than you know these six heroes better than you know your own mother – well, maybe not that well, but they hold few surprises any more. Wizards of the Coast provided copies of these pre-gens with every season of D&D Encounters since March of the Phantom Brigade five seasons ago. This was an intentional and deliberate decision on their part to encourage players to create their own characters. However some players prefer to play the pre-gens and have been clamouring for more. Since Wizards isn’t providing new pre-gens it falls to us, the fans, to create our own new ones.

In our Pre-Generated Character Library we’ve collected all of the official pre-gens and posted many fan-made pre-gens to expand your options. Today we add nine new Star Wars themed pre-gens to the library. These are courtesy of Andrew Asplund and Tales from the Gamer Viceroy.