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D&D Encounters Player Resources

D&D Encounters: Dark Legacy of Evard – Preview

With the thrilling conclusion to March of the Phantom Brigade only days away, we’re looking ahead to the next season of D&D Encounters. The next adventure, Dark Legacy of Evard sets the bar even higher as D&D Encounters continues into its fifth season.

The Adventure

This article is spoiler free, even though I am sharing some exciting tidbits. I want to begin by thanking Wizards of the Coast for listening to feedback. Every season they’ve improved the quality of the adventure, often based on feedback from the field. This adventure is no exception.

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D&D Encounters

D&D Encounters: Dark Legacy of Evard – Using Leveled Up PCs

Should players have to begin at level 1 again? I know that Wizards of the Coast wants all character to start on equal footing with 0 XP, but is this absolutely necessary? After all, some of the players have come out every Wednesday for over a year now. This is going to be the fourth time that they’ve worked a character up to level 2 or level 3 and once again they’ve being asked (forced) to start all over again.

What makes it even more insulting this time is that there are no new pre-generated characters. So if you’ve been using the PCs Wizards provided not only do you have to go back down to level 1 but you have to begin anew using a character you’ve already seen advance at your game table.

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D&D Encounters Player Resources

D&D Encounters: Dark Legacy of Evard – Pre-Generated Characters

D&D Encounters: Dark Legacy of Evard (season 5) begins on Wednesday, May 11. Although the pre-generated characters provided are the same ones from last season, we’ve created a few of our own.

This is the first time since D&D Encounters began that Wizards of the Coast has not provided six new pre-generated characters. For season 5 we’ll be seeing a lot of familiar faces in the party, namely the six heroes that were introduced when March of the Phantom Brigade began 13 weeks ago. Belgos, Brandis, Fargrim, Jarren, Keira and Valenae all return for another season of D&D Encounters. Just to be clear, these aren’t leveled up versions of the pre-gens, these are the exact same level 1 versions.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 12)

March of the Phantom Brigade, encounters 11 and 12 could be played in any order. Of course, my table did encounter 12 first. So last week we only covered the events that took place during the encounter 11 parts, skipping over encounter 12 until this week. A bit confusing I’ll grant you, but it worked really well. Be sure to check out the D&D Encounters: March of the Phantom Brigade (Week 11) field report if you haven’t already. That should help clear up any confusion.

Last week at our FLGS we ran a double session covering encounters 11 and 12. The heroes had the opportunity to explore the two rooms that made up the main floor of the Dwarven Monastery before heading down to the caverns below. The adventure clearly indicated that the PCs could explore the rooms in whichever order they wanted to. In order to avoid any spoilers for groups that chose to run encounter 12 first, we simply ran both encounter back-to-back.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 11)

During their time in the library last week, the party discovered the floor plan to the Monastery. They knew only two rooms were on this floor. Even if there was more undead within, how difficult could it be to explore those two rooms and kill anything that shouldn’t be there? The heroes were about to find out.

This week at our FLGS we ran a double session at both tables. The heroes had the opportunity to explore the two rooms that made up the main floor of the Dwarven Monastery before heading down to the caverns below. The adventure said that the PCs could explore the rooms in whichever order they wanted to. Since the rooms were likely to just be two back-to-back, hack and slash encounters with minimal role-playing, we decided to run them both tonight. My table decided to explore the Meditation Room (the week 12 encounter) first. The other table decided to explore the Sleeping Quarters first. But by the end of the night we’d all completed both encounters.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 10)

“Salazar Vladistone is a hero.” At least he was during his lifetime, according to Faldyra. After last week’s battle against the ghosts of Hammerfast, this week’s encounter began with a quick breather in the library. The PCs found Faldyra pouring through old dusty tomes in the library’s basement archives. She’d discovered information about the leader of the Phantom Brigade as well as a possible way to defeat him once and for all.

This week at our FLGS we were running with a skeleton crew. My table had only three players, but one of the veterans was willing and able to run both Belgos and Valenae. The other two players were running Jarren and a new addition to the party, a Dragonborn Fighter. The other table at our FLGS had five players, all of them still sore from the TPK they suffered last week and looking to get back into the game.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 9)

Salazar Vladistone and the Phantom Brigade burned the village of Inverness to the ground. Two months later Vladistone and his Ghost army have returned and are now attacking Hammerfast. The third and final chapter of March of the Phantom Brigade begans by throwing the PCs right into the thick of things.

After fleeing Inverness, the PCs, Malgram, Faldyra and the rest of the survivors managed to make it all the way back to Hammerfast where they were welcomed and provided with food and shelter. In order to help repay the townsfolk’s kindness, the PCs were asked to join the city guard as reserve members. The grateful PCs couldn’t refuse. It sounded like a fair trade. After all, who would be dumb enough to attack a walled city full of battle-ready dwarves? Salazar Vladistone, apparently.

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Month in Review

Month in Review: March 2011

A controversial stance on the Avenger class, an in-depth look at the Warforged, as well as our unique take on divination, summoning, and trust issues in D&D all contributed to our best month yet here at Dungeon’s Master. These were just a few of the many topics we covered throughout March.

Although we generally run our Month in Review on the 1st, we decided to wait given that Friday was April Fool’s Day. Hopefully you enjoyed our April Fools Day article, Magical Items That Aren’t Magical. Now it’s on to the Month in Review where we recap all of the great articles we ran over the past month and give you a chance to get caught up on anything you might have missed.

We’d like to again thank everyone who visited Dungeon’s Master during March and we hope that you keep visiting us in the months to come. We welcome your feedback and look forward to reading your comments throughout April.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 8.)

Surrounded by 20 Phantom Brigade soldiers, the party of seven decided to attack Salazar Vladistone and fight their way out of the burning town of Inverness. What looked like the making of a TPK ended up being one of the most exciting weeks of D&D Encounters I’ve played so far.

When running last week’s encounter I decided to give the players a compelling motivate to fight the Phantom Brigade soldiers rather than avoid them or flee. The PCs found Faldyra passed out in her home choking on smoke and about to be consumed by fire. They rescued her, but that meant that this week’s encounter needed some tweaking.

As written, last week’s encounter was supposed to be nothing more than a hack and slash battle with some ghosts. Faldyra wasn’t supposed to be rescued until this week. Since they already rescued her I had to make a few adjustments.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 7)

Inverness was burning! After Brother Splintershield’s unfortunate death last week, the ritual that protected the town disappeared. As soon as that happened a coordinated attack immediately struck the town. The heroes could see signs of the blazing town, most notably the smoke clouds, off in the distance. If the heroes had any hope of helping their friends and saving the town from whatever plight it now faced they had to act quickly.

Unwilling to leave Splintershield’s body unburied, the PCs quickly made a crude sled with which they could easily bring his remains along with them. A few Nature checks later and they were off. After an hour of swift travel through the brush they arrived at the forest edge and got their first look at the devastation happening in the town.

Ghost soldiers were ransacking and bringing Inverness. Most buildings were ablaze already. Ghostly archers shot flaming arrows at all structures. It was clear that their purpose was destruction. Salazar Vladistone was true to his word. He returned with the Phantom Brigade and they were reclaiming Inverness as their own.