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Editorial

D&D Encounters: March of the Phantom Brigade (Week 6)

When the encounter’s called “The Death of Aldus Splintershield” it’s a safe bet that the party is in for one hell of a fight. After defeating the infected foresters last week, Brother Splintershield allowed for only a short rest before the party continued deeper into the woods to discover the source of the strange plague infecting the men and animals.

A good DM learns from his mistakes. I’ve certainly made plenty of mistakes as a DM. This week I had the opportunity to learn from one I made just a few weeks ago at D&D Encounters. During Week 3the party explored the ruins of Castle Inverness. Unfortunately the only 1-inch scale battle map provided was for the corner of the keep where the monsters were hiding. As soon as the players saw this, they knew that nothing “important” was likely to happen anywhere else.

Last week I tried to emphasize that just because there’s a map doesn’t mean that there’s certainly going to be combat or that there’s even any threats present. The result of my craftiness regrettably ended with Belgos the Dragonborn murdering Steve… poor guy.

This week I tried to learn from my Week 3 mistake. I didn’t produce the 1-inch scale battle map until it was actually time for combat. I found a copy of the Harken Forest online in the Wizards forums. I printed a colour copy on an 11 x 17 page and presented this to the players. Without a clear indication of where the battle would take place, they were extremely cautious when exploring.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 5)

The town in the ruins of Castle Inverness grew over the past six months. The PCs went on with their regular lives as productive members of the growing community during that time. The ghostly tower that appeared on the first night the settlers arrived still stood in the centre of town. All attempts to gain access failed.

Chapter 2 of The March of the Phantom Brigade began on a cold winter’s night like any other. Having met up after their daily responsibilities were completed, the PCs headed to the local tavern for some food, drink, company and entertainment. While there they join Faldyra for supper and engaged in conversation with some of Malgram’s scouts.

The scouts explained that they’d recently discovered a number of animals infected with some kind of unknown illness. The creatures were unusually aggressive (if still alive when encountered). The infection was a red-gold crystalline growth that surfaced from beneath the skin. No one, including the heroes, had an idea what it was or what was causing it.

Brother Splintershield stormed into the tavern seeking Faldyra’s aid. Some of the foresters just returned from their logging camp and the situation was not good. He beckoned for the PCs to come along as well.

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DM Resources

Designing Encounters That Can’t Be Beat (Part 2)

Sometimes we want to challenge our players. Other times we want create an interesting story element. Occasionally, we even want to try to kill our players’ characters, though this occurrence is a rarity. No matter the reason, sometimes we simply need to design an encounter that can’t be beat. In Designing Encounters That Can’t Be Beat (Part 1) we discussed the questions surrounding why a DM would decide to create an encounter that his players couldn’t defeat. The reasons range from story driven motivations to simply wanting to challenge your players.

Today we take a closer look at how to design this type of encounter. How to implement and describe the encounter so that you get the desired effect. At the end of the day you can never predict player behaviour, they will always do the one thing you never expected, but you can plan for them.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 4)

After scouting the ruins of Castle Inverness during the previous encounter, the party returned to the caravan and reported that everything was all clear. Brother Splintershield directed the caravan to proceed to the ruins and once there everyone began unloading the wagons and getting settled in. Splintershield and his acolytes began preparations for their cleansing ritual, a blessing to keep the ruins of the castle safe and free of any evil encroachment.

This week the party consisted of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue. Because of a scheduling conflict, I couldn’t DM this week so we actually completed two encounters last week. Regrettably we were forced to end the second one (the week 4 encounter) rather abruptly as we ran out of time. The result was a somewhat rushed ending, but the build up was very exciting as you’ll find out.

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Month in Review

Month in Review: February 2011

In February we celebrated our second anniversary. For the specifics on how we’re doing be sure to check out the State Of The Dungeon – Year 2. As we move into our third great year here at Dungeon’s Master we continue bringing you exciting 4e D&D articles every day.

Our weekly coverage of D&D Encounters continues as we see the program move from season three to season four. In February we provided more articles for DMs and players, with a special focus on role-playing. We also revisited Eberron in February, and looking at skill challenges we came up with a way to make them even more exciting. If you missed any of our great articles from February this is your chance to get caught up.

We’d also like to take this opportunity to thank the readers who visited us throughout February. By visiting Dungeon’s Master every day, and leaving your feedback in the comments section, you’ve let us know that we’re doing a good job. Thank you.

Categories
Editorial

D&D Encounters: March of the Phantom Brigade (Week 3)

The morning began with a difficult river crossing followed by an unexpected goblin ambush in the woods. With any luck the heroes might actually reach the ruins of Castle Inverness without any other mishaps or violence. This week’s encounter began at dusk, just as the caravan spotted the ruins of Castle Inverness in the distance.

Brother Splintershield, the leader of the new community, called the caravan to a halt. He beckoned the adventurers to come forth along with Malgram and his scouts. Splintershield and his acolytes are planning to perform a ritual on the site of the castle ruins. This will consecrate the ground, protecting it from evil. But before he can begin, he wants to make sure things are safe.

Malgram and his Rangers agree to search the perimeter. Splintershield asks the PCs to check the actual ruins. They look abandoned from here, but better safe than sorry. The party, this week consisting of Belgos (the Dragonborn), Jarren, Keira, Valenae, a Battlemind and another Rogue, agreed to check it out.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 2)

Last week’s eventful river crossing gave the party a chance to work together for the first time. Overall they worked well as a team. No one died (except the stirges) and the only wounds the party received were inconsequential scrapes and bruises. The party’s success was noted by Malgram, the Ranger in charge of leading Brother Splintershield and the settlers to the ruins of Castle Inverness.

A few hours after the river crossing, Malgram and an as yet unknown female Elf approached the PCs. Malgram introduces the PCs to Faldyra. She is an historian who plans to chronicle the efforts of the settlers as they rebuild on the castle’s ruins. She’s also got a green thumb and wishes to collect various plants, herbs, and roots in the surrounding area.

Malgram asks the PCs if they will accompany Faldyra into the nearby forest and keep an eye on her while she gathers the various plants she seeks. He was impressed by the party’s combat abilities and is sure that they could handle any potential dangers that lurk in the woods (not that he believes there is anything to worry about).

Faldyra, already heading off on her own, waves to the party as she get farther away from the caravan. It’s pretty clear that she’s going whether she’s got chaperones of not. The party quickly catches up to her and agrees to watch out for her well-being.

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Editorial

D&D Encounters: March of the Phantom Brigade (Week 1)

This week we began D&D Encounters season 4, March of the Phantom Brigade. At my FLGS we saw a swelling in our overall number as we had enough players to run two full tables of six this week. The last time we had enough players to run two tables was during chapter one of D&D Encounters Dar Sun. I think the idea of a 20-week commitment for season three scared a lot of players away. In any case we began this week with a full house.

My table had four brand new players, none of whom had ever played 4e D&D before. We ended up using five of the six pre-generated characters. The party consisted of Belgos the Drow Ranger, Brandis the Human Cavalier, Fargrim the Dwarf Slayer, Jarren the Human Wizard, Valenae the Eladrin Cleric and a Battlemind. As it turned out this was a perfect balance.

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Editorial

D&D Encounters: Keep on the Borderlands – Report Card

Now that D&D Encounters: Keep on the Borderlands is finished its time to look back on this season and provide some honest feedback.

The Name Game

When I first heard that season 3 was going to be called Keep on the Borderlands I was immediately excited. The classic adventure of the same name is one of my all time favourite D&D modules. Borrowing the familiar name was a good way to get some old-school gamers excited about D&D Encounters.

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Editorial

D&D Encounters: Keep on the Borderlands (Week 20)

This was it, the final culmination of everything we’d worked for over the past 19 weeks. The heroes helped defend the keep over the past three weeks while Benwick and his allies, the black dragon and the lizardman army, attempted to take control. This week the heroes had their final showdown with Benwick. There were only two possible outcomes: The death of Benwick or the death of the PCs. Let the showdown begin.

Knowing this was the final week of D&D Encounters: Keep on the Borderlands we had a great turnout. We had a party of eight including Berrian, Eldeth, Hagen, Quinn, Sola, a Cavalier, a Rogue and a Runepriest. The extra party members meant the DM had to balance the encounter by adding more monsters. Add to the mix three soldier minions, the priestess Chendera and a friendly bailiff named Kendon and the battle was a very busy and crowded scene.