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Dark Sun Editorial

D&D Encounters Dark Sun (Week 13)

This week I was back behind the DM’s screen. We had a full party of six, three players using the pre-generated characters – Barcan, Phye and Castri – while the other three players brought their own PCs – the familiar archer Ranger (who died last week), the Human Warlord and a new Thri-kreen Fighter.

D&D Encounters is doing exactly what it was intended to do, bring in new players. Every week for the past four weeks we’ve had at least one player join D&D Encounters for the first time. Some of these players are 4e veterans who finally came out to see what all the fuss is about. Others are brand new to the hobby. Either way, it’s great to see some new faces coming out to play on Wednesday nights. Now if only we could keep the rest of the participants coming back. Having the new players is great, but we’re loosing members of our core group just as quickly. Our numbers have been holding between seven and nine since the beginning of chapter 2. I suspect that things will pick up again when the summer ends and we move on to Season 3.

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Month in Review

Month in Review: August 2010

August was a big month for D&D and for D&D fans. Most notably, GenCon gave gamers from around the world an opportunity to get together and play D&D. Wizards of the Coast made numerous announcements about upcoming D&D releases at GenCon during their seminars, many of which we wrote about. In August we returned our attention to skill challenges, a topic we’ve always felt strongly about. And of course, we had another report from D&D camp. This time the kids tackled the Tomb of Horrors. August was a busy month for gaming and if you missed any of our articles this is your chance to get caught up.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 12)

Last week ended with the PCs fleeing from the cannibalistic Halfings. Depending on how you fared they were either in hot pursuit or would be as soon as they discovered that the PCs killed all of the guards during the escape. So we literally hit the ground running this week. The DM set the stage and explained that as we fled through the jungle others who had also escaped or avoided capture were hiding in the underbrush. Realizing that there is strength in numbers, we decided to work together for survival.

We made brief introductions before moving on. This let the players introduce their characters. We had seven players this week. Our only new player brought a Human Bard. One player traded in Shakirr for his own Warlord (a Human I think). The Human Ranger (archer) and the Minotaur Seeker (me) returned for another week. The remaining three players used the familiar pre-gens: Castri, Barcan and Yuka.

The DM decided that rather than just jumping into the next combat we should role-play the trek through the jungle while we tried to avoid the pursuing Halflings and at the same time tried to find the best way through the foliage. The ensuing skill challenge was a lot of fun. Everyone tried to make use of different skills even though the DM said he didn’t mind if we repeated actions.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 11)

As Fury of the Wastewalker chapter 3 began the party was captured by savage Halflings. Among the captives were some new faces as players were encouraged to create their own PCs. How will these new adventurers work with the pre-generated characters? Let’s find out.

Our numbers held steady at nine. Not enough players to run two tables but more than enough for a normally balanced encounter. For the second week in a row, our DM agreed to run the encounter with a party of eight.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 10)

GenCon is over and now it’s time to get back to our regularly scheduled D&D game. After a two week absence I was back at D&D Encounters on Wednesday night. With our numbers dwindling week after week I wasn’t sure if we’d need more than one table. While I was on the road to Indianapolis last week only six people managed to make it out for D&D Encounters Dark Sun week 9. I was ready to DM this week, but happy to jump into the role of player if there was only one table.

We waited an extra 15 minutes before starting, but in the end we had only nine people – not quite enough for two tables. The other DM decided to run a super encounter with an expanded party. So we got things in order and prepared to play with eight players. All of the pre-gens were represented as well as Yuka 2 and Phye 2 (which I played).

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Player Resources

The Future of D&D Encounters

During GenCon I attended the D&D Encounters seminar. Not only do we have details about season 3, but there’s big news for the rest of season 2. We also have the dates for seasons 4-6 as well as information about upcoming World Wide Game Days through 2010 and 2011.

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Editorial

GenCon: D&D Convention Delve – Lair of the Dread Witch

After a lot of meticulous planning about what to do and which games to play at GenCon we made an accidental discovery that changed everything. Originally we registered for a few LFR games, the D&D Championship and the D&D Classic. We intentionally left some time open to take in a couple of seminars and to try out the Dark Sun Arenas tournament. But last night we discovered the D&D Convention Delve and that changed everything.

After being eliminated form the D&D Championship after three encounters (more on that in a later article) we felt deflated. We grabbed a bite to eat and drown our sorrows in the bottom of a pint (or two or three). We then headed back to the Convention Centre to wander the halls and it was then we learned more about the D&D Convention Delve.

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Month in Review

Month in Review: July 2010

In July we learned about D&D Camp, covered our participation in D&D Encounters Dark Sun, looked at adventuring parties lacking a role player and wrote about GenCon. If you missed any of the great articles we ran in July this is your chance to get caught up. For all of our loyal readers who visited throughout July, we express out thanks. And to new readers just discovering us, we welcome you and hope you keep coming back every day.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 7)

What makes Dark Sun different from any other campaign setting? This question more than any other has motivated people to come out and try D&D Encounters over the past seven weeks. At first there was a lot of interest. People who used to play in Dark Sun came out to see the 4e version of their beloved campaign setting. Others were just curious to see what all the fuss was about. And for five weeks D&D Encounters did not disappoint.

Fury of the Wastewalker chapter 1 exposed the players and their characters to the harsh desert environment of Athas that makes Dark Sun so unique. The PCs struggled to survive in the blistering sun while trying to outrun a strange and vicious obsidian sand storm. Add to that the ever-present threats of the desert creatures determined to kill the PCs and take their food and water. Dark Sun quickly earned a reputation for its brutality and grit – and rightly so. This isn’t the light and fluffy D&D of the Forgotten Realms.

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Dark Sun Editorial

D&D Encounters Dark Sun (Week 6)

The PC began chapter two after an extended rest and a level bump. The desperation they felt during the previous couple of encounters was replaced with the confidence that accompanies power. Full hit points, maximum healing surges, better attack scores, better defense scores and best of all they’re out of the blazing sun and away from the obsidian storm. So began week 6 of D&D Encounters Dark Sun.