April was another solid moth here at Dungeon’s Master. We covered a wide variety of D&D-related topics, many stemming from our very own gaming table. Some articles really polarized our readers and we received a lot of fantastic comments, many from first time posters. In April we welcomed our newest contributor, Bauxtehude, to Dungeon’s Master. We look forward to his new and unique views on 4e D&D. We want to thank everyone who visited our site this month and we will keep writing great articles about 4e D&D to keep you coming back every day. If you missed any of articles we published in April, here’s your opportunity to get caught up.
Tag: D&D Encounters
D&D Encounters: Dark Sun
D&D Encounters Season 2 is going to be set in Dark Sun. The adventure, Fury of the Wastewalker, runs for 15 weeks from June 9 through September 15. Players must use one of the pregenerated level 1 characters provided. Here’s the description of the adventure.
Fury of the Wastewalker
On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing Mountains before it’s too late? This season of D&D Encounters uses pregenerated 1st-level characters specifically designed for the adventure play experience!
We’ll be sure to keep you informed as more information on D&D Encounters Season 2 becomes available.
Visit the Dungeon’s Master D&D Encounters Archive for all of our ongoing weekly coverage as well as other great D&D Encounters articles and resources.
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D&D Encounters (Week 7)
“This is the best example of a level 2 solo monster I’ve ever seen.” High praise from our very experienced DM. During D&D Encounters week 7 the players discovered just how powerful and dangerous solo monsters really are.
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.
When you’re only playing one encounter a week you want every encounter to be interesting, fun and take more than a few rounds to complete. If the encounter isn’t balanced you either finish so quickly that the players feel cheated or the monster is just so powerful that the some (or all) of the PCs die trying to defeat it. When we realized that we were up against a solo monster this week I hoped we’d find some happy middle ground and I was not disappointed.
D&D Encounters (Week 6)
I owe the players at my game table an apology. Because of my unpredictable dice, our encounter was over after only two rounds. Less than half-an-hour into week 6, we were done. Sorry guys. Whenever dice have an impact on the outcome of events, there’s always the outside chance that they’ll do the unexpected.
Since I began playing and writing about my participation in D&D Encounters, I’ve tried to keep things as spoiler free as possible. This week I need to be specific, otherwise I won’t have very much to write about.
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over 12 weeks.
D&D Encounters (Week 5)
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.
I was very happy when we were allowed to take an extended rest at the start of this week’s encounter. I learned afterward that the adventure is broken into three chapters and that week 5 was the beginning of chapter two (which explains the exciting cliffhanger-like ending last week).
D&D Encounters (Weeks 3 & 4)
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.
What’s in store for seasons two and three of the D&D Encounters program? We have some rumours and some facts. But first, our ongoing coverage continues as we share our thought and feedback from D&D Encounters (weeks 3 & 4).
Month in Review: March 2010
March was a great month for D&D and for Dungeon’s Master. Wizards of the Coast released the Player’s Handbook 3 and they began the new D&D Encounters program. Our article on D&D Encounters (Week 1) was referenced on the Wizards site in their D&D in the News article from Monday, March 22. They also linked to Dungeon’s Master from the Dungeons & Dragons Facebook page. We always appreciate it when we get a shout out from Wizards. For readers who found us through these links, we welcome you to Dungeon’s Master. On the 1st of every month we do a round-up of all the article we published in the previous month. This gives everyone a chance to check out any of the articles that they might have missed the first time around.
D&D Encounters (Week 2)
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks.
When D&D Encounters (Week 1) began last week I wasn’t really sure what to expect. I had a great time playing, but as with any new campaign it took me a while to get to know my new character and it took time to get to know the rest of the party.
This week D&D Encounters (Week 2) was a very different experience. We managed to keep the same party and that made things a lot easier. Now that we’d completed one encounter we were better prepared to move forward. Or so we thought.
D&D Encounters (Week 1)
“D&D Encounters is an exciting, weekly campaign that plays out one epic encounter at a time.” I played the first encounter last night and I had a blast. It took about two hours to complete the first encounter and it was more fun than most full LFR adventures I’ve played.
D&D Encounters is a 12-part adventure from Wizards of the Coast and it’s played out one encounter each week over the next 12 weeks. It’s takes the best elements from RPGA Living Forgotten Realms (LFR) and the Ultimate Dungeon Delve (UDD) and mashes them together. All PCs begin at level 1 and can earn enough XP to reach level 2 after completing six encounters. The challenge is surviving that long since there isn’t an opportunity to take an extended rest until the end of encounter six.
After playing the first encounter here are my initial thoughts and observations.